Player Matchup

Mercury
Mercury
Gold III
Lay MEme
Mercury
Gold III
Level 147
God Stats
3W - 4L
1,578 SR
Queue Stats
85W - 80L
1,614 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
OSG Hawkeye
Kuzenbo
Silver II
Level 114
God Stats
1W - 0L
1,621 SR
Queue Stats
6W - 7L
1,478 MMR
Solo
Mulan
Mulan
Gold V
Tombstone1116
Mulan
Gold V
Level 155
God Stats
5W - 3L
1,812 SR
Queue Stats
53W - 50L
1,357 MMR
Party 1
Janus
Janus
Gold I
XurShmOre
Janus
Gold I
Level 168
God Stats
24W - 14L
1,688 SR
Queue Stats
401W - 393L
1,606 MMR
Party 1
Charybdis
Charybdis
Silver I
ultmeme
Charybdis
Silver I
Level 153
God Stats
2W - 4L
1,715 SR
Queue Stats
48W - 46L
1,371 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,683 SR
1,485 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,675 SR
1,486 MMR
Anhur
Anhur
Bronze III
Aɾɠαɳαυƚ
Anhur
Bronze III
Level 31
God Stats
6W - 9L
1,500 SR
Queue Stats
69W - 51L
1,469 MMR
Solo
Hera
Hera
Gold IV
Guzzie
Hera
Gold IV
Level 159
God Stats
0W - 3L
1,624 SR
Queue Stats
199W - 198L
1,485 MMR
Solo
King Arthur
King Arthur
Gold III
Hijacker v 15
King Arthur
Gold III
Level 125
God Stats
1W - 2L
1,607 SR
Queue Stats
49W - 44L
1,631 MMR
Party 3
Arachne
Arachne
Gold IV
dillyg10
Arachne
Gold IV
Level 120
God Stats
3W - 2L
1,737 SR
Queue Stats
71W - 83L
1,483 MMR
Solo
Charon
Charon
Gold V
megahurricane
Charon
Gold V
Level 143
God Stats
0W - 1L
1,905 SR
Queue Stats
140W - 146L
1,361 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lay MEme
Mercury
17
4 / 1 / 10
10,194
600
14,692
14,161
6,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
OSG Hawkeye
Kuzenbo
13
1 / 1 / 9
8,923
525
3,638
13,157
15,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 8 / 2
9,645
567
16,913
21,117
18,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
XurShmOre
Janus
17
7 / 0 / 3
10,157
597
11,086
8,135
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ultmeme
Charybdis
16
3 / 2 / 3
9,832
578
10,192
12,305
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesThothAo KuangPele

VS

Bans
ThanatosSun WukongKaliIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 0
10,136
596
9,461
12,184
4,427
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hera
Guzzie
Hera
15
0 / 4 / 2
8,728
513
7,541
7,671
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Hijacker v 15
King Arthur
16
6 / 3 / 1
10,235
602
15,335
25,079
29,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
dillyg10
Arachne
13
3 / 3 / 1
8,121
478
6,605
16,999
5,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
7,843
461
6,282
15,774
14,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
11
12
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Hera
Guzzie
Hera
0
4
2
0.25
L
King Arthur
Hijacker v 15
King Arthur
6
3
1
2.17
W
Mercury
Lay MEme
Mercury
4
1
10
9
W
Kuzenbo
OSG Hawkeye
Kuzenbo
1
1
9
5.5
W
2
8
2
0.38
W
Janus
XurShmOre
Janus
7
0
3
8.5
L
Arachne
dillyg10
Arachne
3
3
1
1.17
L
0
4
2
0.25
W
Charybdis
ultmeme
Charybdis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,521
Damage
45,224
68,875
Taken
77,707
47,823
Mitigated
57,113
18,575
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,461
6,293
0
5,930
12,184
4,427
752
1,069
11,083
0
101,115
L
Hera
Guzzie
Hera
7,541
1,063
0
975
7,671
2,688
0
2,731
4,816
84,900
0
L
King Arthur
Hijacker v 15
King Arthur
15,335
1,802
0
3,951
25,079
29,218
0
1,785
23,225
194
79,740
W
Mercury
Lay MEme
Mercury
14,692
8,180
0
1,420
14,161
6,354
1,249
3,739
10,328
0
101,105
W
Kuzenbo
OSG Hawkeye
Kuzenbo
3,638
1,854
0
2,686
13,157
15,686
90
3,327
9,727
16,943
0
W
16,913
3,024
0
6,135
21,117
18,868
26
1,272
19,796
0
74,608
W
Janus
XurShmOre
Janus
11,086
500
190
4,243
8,135
3,335
402
4,287
3,656
91,607
0
L
Arachne
dillyg10
Arachne
6,605
4,396
0
3,928
16,999
5,874
0
2,106
14,709
0
51,104
L
6,282
896
0
1,974
15,774
14,906
0
6,278
9,150
25,903
0
W
Charybdis
ultmeme
Charybdis
10,192
5,800
0
3,901
12,305
3,580
951
1,258
11,047
0
87,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,751
Gold Earned
45,063
561
Minions Killed
548
0
Camps Cleared
0
1,705,245
Distance Traveled
1,688,632
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,136
596
160
9
0
305,128
2
L
Hera
8,728
513
160
9
0
320,778
2
L
King Arthur
10,235
602
133
8
0
318,077
2
W
Mercury
10,194
600
127
7
0
417,591
0
W
Kuzenbo
8,923
525
24
1
0
342,027
5
W
Mulan
9,645
567
119
7
0
283,208
0
W
Janus
10,157
597
154
9
0
372,033
2
L
Arachne
8,121
478
78
5
0
412,307
3
L
Charon
7,843
461
17
1
0
332,342
4
W
Charybdis
9,832
578
137
8
0
290,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role