Player Matchup

Vamana
Vamana
Aquila-Tempestas
Vamana
Level 246
God Stats
1W - 3L
1,353 SR
Queue Stats
214W - 241L
1,514 Elo+
Solo
Odin
Odin
DecafReaper999
Odin
Level 154
God Stats
1W - 7L
1,348 SR
Queue Stats
953W - 962L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
GutsyBanned
Zhong Kui
Level 118
God Stats
2W - 7L
1,353 SR
Queue Stats
294W - 294L
1,489 Elo+
Solo
Hel
Hel
Shadowstorm21302
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
388W - 394L
1,449 Elo+
Solo
Da Ji
Da Ji
encrypt_mateo
Da Ji
Level 129
God Stats
3W - 6L
1,378 SR
Queue Stats
1,008W - 1,017L
1,517 Elo+
Solo
Team Averages
Level 159
1,386 SR
1,502 Elo+

VS

Team Averages
Level 110
1,572 SR
1,508 Elo+
Sobek
Sobek
AncoraImparo420
Sobek
Level 161
God Stats
10W - 8L
1,545 SR
Queue Stats
587W - 608L
1,470 Elo+
Party 2
Jing Wei
Jing Wei
CPTNUnderpants9
Jing Wei
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,452 Elo+
Party 1
Izanami
Izanami
Jmystery234
Izanami
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
146W - 102L
1,578 Elo+
Party 1
Nox
Nox
OochGoochPetruch
Nox
Level 121
God Stats
15W - 6L
1,568 SR
Queue Stats
309W - 321L
1,475 Elo+
Party 2
Yemoja
Yemoja
lionsoulsword
Yemoja
Level 61
God Stats
5W - 1L
1,748 SR
Queue Stats
115W - 81L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 2
6,633
1,106
10,167
10,596
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

1
0 / 0 / 0
1,680
280
0
0
0
Zhong Kui
GutsyBanned
Zhong Kui
5
0 / 1 / 0
4,706
784
678
1,282
823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 2 / 5
6,225
1,038
5,204
7,663
3,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
2 / 5 / 2
5,902
984
6,378
8,316
4,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 9
6,951
1,159
4,141
7,324
5,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
13
4 / 1 / 6
7,414
1,236
4,844
4,358
2,025
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Jmystery234
Izanami
12
3 / 3 / 3
7,322
1,220
7,060
7,223
2,600
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 1 / 6
7,903
1,317
4,758
5,652
2,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 10
7,140
1,190
2,070
6,747
4,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
11
11
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
L
5
3
2
2
W
Jing Wei
4
1
6
7
L
0
0
0
0
L
Zhong Kui
GutsyBanned
Zhong Kui
0
1
0
0
W
Izanami
Jmystery234
Izanami
3
3
3
1.5
W
4
1
6
7
L
0
2
5
1.25
L
2
5
2
0.6
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,427
Damage
22,873
27,857
Taken
31,304
18,554
Mitigated
17,366
10,302
Healing
14,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,141
598
1,619
2,110
7,324
5,802
69
696
6,403
8,518
0
L
10,167
2,810
973
3,609
10,596
9,404
0
3,699
6,897
0
16,191
W
Jing Wei
4,844
3,170
179
234
4,358
2,025
1,414
1,303
2,963
0
13,394
L
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
GutsyBanned
Zhong Kui
678
0
36
91
1,282
823
0
414
868
959
0
W
Izanami
Jmystery234
Izanami
7,060
4,847
340
1,062
7,223
2,600
692
1,057
5,845
0
18,070
W
4,758
599
1,646
513
5,652
2,912
1,453
1,256
4,260
10,037
0
L
5,204
308
1,296
3,929
7,663
3,997
0
4,114
3,549
12,745
0
L
6,378
1,061
0
368
8,316
4,330
0
2,742
5,574
0
11,089
W
2,070
907
4,890
1,743
6,747
4,027
562
1,570
4,990
4,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,146
Gold Earned
36,730
39
Minions Killed
75
0
Camps Cleared
0
427,525
Distance Traveled
638,734
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,951
1,159
8
1
0
145,184
0
L
Vamana
6,633
1,106
12
2
0
157,401
0
W
Jing Wei
7,414
1,236
20
3
0
108,507
0
L
Odin
1,680
280
0
0
0
0
0
L
Zhong Kui
4,706
784
0
0
0
30,034
1
W
Izanami
7,322
1,220
27
5
0
107,004
0
W
Nox
7,903
1,317
18
3
0
141,354
0
L
Hel
6,225
1,038
15
3
0
106,916
0
L
Da Ji
5,902
984
12
2
0
133,174
0
W
Yemoja
7,140
1,190
2
0
0
136,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role