Player Matchup

Shiva
Shiva
Silver IV
IIYaBoiJonny
Shiva
Silver IV
Level 58
God Stats
3W - 2L
1,683 SR
Queue Stats
53W - 54L
1,192 MMR
Solo
Chang'e
Chang'e
Gold V
Ntrax02
Chang'e
Gold V
Level 128
God Stats
4W - 2L
1,573 SR
Queue Stats
131W - 135L
1,217 MMR
Solo
Ymir
Ymir
Silver I
Rose_Tys
Ymir
Silver I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 56L
1,202 MMR
Solo
Charybdis
Charybdis
Silver I
RuseRemes
Charybdis
Silver I
Level 154
God Stats
3W - 4L
1,389 SR
Queue Stats
288W - 303L
1,203 MMR
Solo
Lancelot
Lancelot
Silver I
TacticxIz
Lancelot
Silver I
Level 97
God Stats
3W - 6L
1,151 SR
Queue Stats
274W - 290L
1,198 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,459 SR
1,203 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,598 SR
1,262 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver III
COZTiLliTAs8
Yemoja
Silver III
Level 102
God Stats
1W - 1L
1,743 SR
Queue Stats
28W - 44L
1,185 MMR
Solo
Hades
Hades
Silver I
CmanHub
Hades
Silver I
Level 97
God Stats
1W - 2L
1,632 SR
Queue Stats
142W - 164L
1,210 MMR
Solo
Thor
Thor
Silver I
LLodaxx9030
Thor
Silver I
Level 49
God Stats
48W - 49L
1,598 SR
Queue Stats
189W - 193L
1,218 MMR
Solo
Ix Chel
Ix Chel
Gold V
WickedZomb1e
Ix Chel
Gold V
Level 202
God Stats
21W - 25L
1,516 SR
Queue Stats
684W - 707L
1,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 4
12,831
558
15,347
27,765
28,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Ntrax02
Chang'e
19
2 / 0 / 5
12,273
534
12,215
15,035
7,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
16
2 / 3 / 8
11,513
501
6,462
22,476
24,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
RuseRemes
Charybdis
19
3 / 4 / 3
12,547
546
14,156
17,339
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
TacticxIz
Lancelot
20
6 / 1 / 5
13,019
566
15,158
19,303
10,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
ArachneMauiBastetHou Yi

VS

Bans
Ao KuangSun WukongKaliPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 6 / 1
9,170
399
7,202
15,852
6,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
11
0 / 0 / 3
8,607
374
7,426
10,127
7,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
CmanHub
Hades
14
0 / 2 / 0
9,178
399
7,719
13,463
7,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
7 / 2 / 0
10,754
468
8,425
10,669
4,567
Ix Chel
WickedZomb1e
Ix Chel
19
2 / 7 / 4
12,840
558
23,872
31,716
24,584
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
10
10
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
6
1
0.25
L
Yemoja
0
0
3
1.5
L
Hades
CmanHub
Hades
0
2
0
0
W
4
2
4
3
L
7
2
0
3.5
W
Chang'e
Ntrax02
Chang'e
2
0
5
4.5
W
Ymir
2
3
8
2
W
Charybdis
RuseRemes
Charybdis
3
4
3
1.13
W
Lancelot
TacticxIz
Lancelot
6
1
5
8.5
L
Ix Chel
WickedZomb1e
Ix Chel
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,338
Damage
54,644
101,918
Taken
81,827
78,217
Mitigated
50,685
43,198
Healing
23,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,202
3,222
0
1,296
15,852
6,457
504
1,590
14,262
0
62,895
L
Yemoja
7,426
1,729
2,693
2,835
10,127
7,797
0
3,649
6,478
25,527
0
L
Hades
CmanHub
Hades
7,719
276
398
3,859
13,463
7,280
0
5,503
7,960
69,445
0
W
15,347
1,750
656
5,126
27,765
28,833
1,171
12,027
15,368
487
90,180
L
8,425
1,242
0
3,025
10,669
4,567
194
2,677
7,992
0
61,012
W
Chang'e
Ntrax02
Chang'e
12,215
313
5,697
10,555
15,035
7,227
2,520
5,943
9,092
125,782
0
W
Ymir
6,462
1,295
3,183
3,433
22,476
24,584
855
10,929
11,547
27,591
0
W
Charybdis
RuseRemes
Charybdis
14,156
8,516
0
5,317
17,339
6,891
7,077
3,783
13,556
0
116,344
W
Lancelot
TacticxIz
Lancelot
15,158
2,962
0
9,231
19,303
10,682
0
6,561
12,687
0
136,381
L
Ix Chel
WickedZomb1e
Ix Chel
23,872
3,686
39
9,300
31,716
24,584
0
5,745
25,971
129,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,183
Gold Earned
50,549
684
Minions Killed
514
0
Camps Cleared
0
2,327,063
Distance Traveled
1,668,707
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,170
399
96
4
0
314,999
0
L
Yemoja
8,607
374
14
1
0
306,862
6
L
Hades
9,178
399
136
6
0
349,603
2
W
Shiva
12,831
558
136
6
0
471,416
1
L
Thor
10,754
468
69
3
0
341,333
0
W
Chang'e
12,273
534
191
8
0
473,131
4
W
Ymir
11,513
501
31
1
0
408,509
5
W
Charybdis
12,547
546
176
8
0
407,787
2
W
Lancelot
13,019
566
150
7
0
566,220
0
L
Ix Chel
12,840
558
199
9
0
355,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role