Player Matchup

Thoth
Thoth
Bronze V
ColliTrash
Thoth
Bronze V
Level 106
God Stats
1W - 0L
1,562 SR
Queue Stats
4W - 0L
1,612 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Rij0s
Hou Yi
Bronze III
Level 163
God Stats
1W - 0L
1,754 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze V
TàkeNotes
Fenrir
Bronze V
Level 68
God Stats
3W - 0L
1,715 SR
Queue Stats
4W - 0L
1,612 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 112
1,677 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,567 SR
1,512 MMR
Merlin
Merlin
Silver III
Mcmagnate
Merlin
Silver III
Level 106
God Stats
3W - 4L
1,547 SR
Queue Stats
13W - 13L
1,480 MMR
Solo
Xbalanque
Xbalanque
Gold III
Nyhlo
Xbalanque
Gold III
Level 105
God Stats
0W - 1L
1,705 SR
Queue Stats
158W - 172L
1,456 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
TayTayMagic
Sun Wukong
Gold I
Level 82
God Stats
1W - 4L
1,449 SR
Queue Stats
262W - 276L
1,601 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
4 / 2 / 8
8,825
883
8,668
4,380
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Rij0s
Hou Yi
12
13 / 0 / 7
10,063
1,006
16,890
8,731
3,136
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
TàkeNotes
Fenrir
11
4 / 1 / 12
8,671
867
5,019
9,660
7,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GaneshaAchillesSobekKuzenboBacchus

VS

Bans
Ne ZhaCharonMartichorasOdinHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mcmagnate
Merlin
9
1 / 10 / 0
7,188
719
2,778
11,061
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Nyhlo
Xbalanque
9
0 / 5 / 2
6,867
687
5,930
10,188
3,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TayTayMagic
Sun Wukong
11
2 / 6 / 0
7,642
764
4,966
12,935
10,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
21
Kills
3
3
Deaths
21
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
4
2
8
4
L
Merlin
Mcmagnate
Merlin
1
10
0
0.1
L
Xbalanque
Nyhlo
Xbalanque
0
5
2
0.2
W
Hou Yi
Rij0s
Hou Yi
13
0
7
16.5
L
Sun Wukong
TayTayMagic
Sun Wukong
2
6
0
0.33
W
Fenrir
TàkeNotes
Fenrir
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,577
Damage
13,674
22,771
Taken
34,184
11,864
Mitigated
16,583
5,392
Healing
2,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
8,668
195
0
750
4,380
1,487
679
886
3,335
43,341
0
L
Merlin
Mcmagnate
Merlin
2,778
224
0
320
11,061
3,390
0
1,646
9,178
17,642
0
L
Xbalanque
Nyhlo
Xbalanque
5,930
2,126
0
1,140
10,188
3,117
17
2,897
6,928
0
19,022
W
Hou Yi
Rij0s
Hou Yi
16,890
9,721
0
2,441
8,731
3,136
1,111
1,151
7,164
0
37,477
L
Sun Wukong
TayTayMagic
Sun Wukong
4,966
826
0
916
12,935
10,076
0
3,748
8,697
0
18,522
W
Fenrir
TàkeNotes
Fenrir
5,019
722
0
2,201
9,660
7,241
232
680
8,626
0
12,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
21,697
123
Minions Killed
74
0
Camps Cleared
0
593,202
Distance Traveled
473,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,825
883
75
8
0
205,550
0
L
Merlin
7,188
719
32
3
0
139,922
0
L
Xbalanque
6,867
687
28
3
0
159,645
0
W
Hou Yi
10,063
1,006
32
3
0
201,394
0
L
Sun Wukong
7,642
764
14
1
0
173,479
0
W
Fenrir
8,671
867
16
2
0
186,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role