Player Matchup

Mercury
Mercury
CCgaming
Mercury
Level 109
God Stats
21W - 21L
1,544 SR
Queue Stats
116W - 124L
1,536 Elo+
Party 3
Hachiman
Hachiman
MLCermia
Hachiman
Level 25
God Stats
3W - 3L
1,692 SR
Queue Stats
74W - 43L
1,728 Elo+
Party 1
Tyr
Tyr
Scils
Tyr
Level 82
God Stats
4W - 2L
1,678 SR
Queue Stats
68W - 34L
1,669 Elo+
Party 1
Agni
Agni
assaut_102
Agni
Level 99
God Stats
9W - 8L
1,652 SR
Queue Stats
79W - 68L
1,544 Elo+
Solo
Ares
Ares
camisshort
Ares
Level 82
God Stats
12W - 18L
1,479 SR
Queue Stats
97W - 117L
1,478 Elo+
Party 3
Team Averages
Level 79
1,609 SR
1,591 Elo+

VS

Team Averages
Level 76
1,617 SR
1,597 Elo+
Anubis
Anubis
Aprioxi
Anubis
Level 108
God Stats
15W - 4L
1,824 SR
Queue Stats
191W - 171L
1,565 Elo+
Solo
Hera
Hera
JAKAKE
Hera
Level 87
God Stats
5W - 6L
1,659 SR
Queue Stats
91W - 75L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
Wallls
Baron Samedi
Level 51
God Stats
3W - 0L
1,500 SR
Queue Stats
165W - 135L
1,522 Elo+
Party 2
Hachiman
Hachiman
ploxnerfaokuang
Hachiman
Level 29
God Stats
2W - 2L
1,324 SR
Queue Stats
52W - 24L
1,766 Elo+
Party 2
Arachne
Arachne
vengador44
Arachne
Level 107
God Stats
5W - 0L
1,775 SR
Queue Stats
162W - 125L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CCgaming
Mercury
14
3 / 3 / 1
8,173
511
5,102
13,427
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
MLCermia
Hachiman
12
1 / 5 / 0
7,504
469
7,501
11,057
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
Scils
Tyr
13
0 / 7 / 4
7,529
471
5,929
19,870
14,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 1
7,279
455
5,859
10,918
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 1
7,685
480
2,445
15,184
12,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aprioxi
Anubis
16
10 / 2 / 4
10,708
669
15,076
12,230
6,782
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
JAKAKE
Hera
14
6 / 1 / 5
9,511
594
12,800
7,485
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Wallls
Baron Samedi
12
3 / 2 / 9
8,714
545
7,364
9,711
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
18
6 / 0 / 1
10,874
680
14,160
10,017
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
vengador44
Arachne
13
0 / 1 / 6
8,036
502
2,793
12,040
5,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
25
25
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
Aprioxi
Anubis
10
2
4
6
L
Mercury
CCgaming
Mercury
3
3
1
1.17
W
Hera
JAKAKE
Hera
6
1
5
8.5
L
Hachiman
MLCermia
Hachiman
1
5
0
0.2
L
Tyr
Scils
Tyr
0
7
4
0.29
W
Baron Samedi
Wallls
Baron Samedi
3
2
9
3.75
L
1
4
1
0.38
L
1
6
1
0.25
W
Hachiman
6
0
1
6.5
W
Arachne
vengador44
Arachne
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,836
Damage
52,193
70,456
Taken
51,483
38,973
Mitigated
28,333
10,917
Healing
20,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Aprioxi
Anubis
15,076
740
0
6,730
12,230
6,782
286
2,169
10,061
81,905
0
L
Mercury
CCgaming
Mercury
5,102
911
0
738
13,427
5,363
0
4,378
9,049
0
77,970
W
Hera
JAKAKE
Hera
12,800
2,675
0
654
7,485
3,031
630
1,993
5,492
73,063
0
L
Hachiman
MLCermia
Hachiman
7,501
3,434
0
2,585
11,057
3,933
0
2,635
8,422
0
61,287
L
Tyr
Scils
Tyr
5,929
597
0
5,415
19,870
14,065
0
12,503
7,367
0
42,892
W
Baron Samedi
Wallls
Baron Samedi
7,364
923
966
3,295
9,711
9,412
446
1,939
7,772
32,292
0
L
5,859
122
0
625
10,918
3,542
0
7,175
3,743
52,684
0
L
2,445
180
0
1,554
15,184
12,070
0
8,549
6,635
21,221
0
W
Hachiman
14,160
9,483
0
5,432
10,017
4,053
306
334
9,683
0
110,849
W
Arachne
vengador44
Arachne
2,793
2,173
0
3,670
12,040
5,055
7
2,555
9,485
0
56,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,170
Gold Earned
47,843
414
Minions Killed
529
0
Camps Cleared
0
1,623,470
Distance Traveled
1,596,152
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,708
669
122
8
0
293,144
0
L
Mercury
8,173
511
116
7
0
374,567
2
W
Hera
9,511
594
120
8
0
339,547
1
L
Hachiman
7,504
469
91
6
0
289,606
0
L
Tyr
7,529
471
78
5
0
334,381
0
W
Baron Samedi
8,714
545
35
2
0
290,182
4
L
Agni
7,279
455
98
6
0
310,032
3
L
Ares
7,685
480
31
2
0
314,884
0
W
Hachiman
10,874
680
170
11
0
328,095
0
W
Arachne
8,036
502
82
5
0
345,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role