Player Matchup

Hel
Hel
AppearingRain70
Hel
Level 55
God Stats
0W - 3L
1,366 SR
Queue Stats
133W - 140L
1,363 Elo+
Solo
Mulan
Mulan
Moondogsback
Mulan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 96L
1,355 Elo+
Solo
Atlas
Atlas
MysticFlapjack
Atlas
Level 120
God Stats
1W - 2L
1,286 SR
Queue Stats
504W - 480L
1,487 Elo+
Solo
Cliodhna
Cliodhna
kllinit101
Cliodhna
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 75L
1,492 Elo+
Solo
Ne Zha
Ne Zha
steve_xyis1
Ne Zha
Level 34
God Stats
18W - 19L
1,410 SR
Queue Stats
621W - 607L
1,360 Elo+
Solo
Team Averages
Level 72
1,412 SR
1,412 Elo+

VS

Team Averages
Level 51
1,364 SR
1,437 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MarksmanWolf
Jing Wei
Level 28
God Stats
1W - 2L
1,262 SR
Queue Stats
67W - 61L
1,466 Elo+
Solo
Cerberus
Cerberus
Rubbles5877
Cerberus
Level 60
God Stats
8W - 5L
1,340 SR
Queue Stats
438W - 457L
1,412 Elo+
Solo
Hel
Hel
VoidedKuZh
Hel
Level 31
God Stats
1W - 1L
1,218 SR
Queue Stats
40W - 43L
1,412 Elo+
Party 1
Shiva
Shiva
key-deceptive375
Shiva
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 65L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 8
8,932
687
11,233
13,263
6,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 4 / 13
9,444
726
11,686
20,183
19,764
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 5 / 11
9,158
704
10,946
21,109
22,338
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cliodhna
kllinit101
Cliodhna
15
2 / 7 / 11
9,106
700
17,008
19,198
10,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
17
7 / 7 / 7
10,557
812
16,896
17,460
9,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 9 / 15
9,122
702
8,587
17,739
6,888
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
MarksmanWolf
Jing Wei
20
4 / 2 / 22
11,539
888
17,734
12,644
5,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Rubbles5877
Cerberus
17
4 / 3 / 22
10,380
798
10,622
21,949
25,104
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
11 / 3 / 11
11,732
902
22,593
14,944
8,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
9 / 2 / 18
11,425
879
19,013
19,574
19,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
117
18
Kills
29
29
Deaths
19
50
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
9
15
0.94
L
5
6
8
1.5
W
Jing Wei
MarksmanWolf
Jing Wei
4
2
22
7.5
L
2
4
13
2.13
L
2
5
11
1.5
W
Cerberus
Rubbles5877
Cerberus
4
3
22
5
W
11
3
11
5.5
W
9
2
18
9
L
Cliodhna
kllinit101
Cliodhna
2
7
11
1.07
L
Ne Zha
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,769
Damage
78,549
91,213
Taken
86,850
68,010
Mitigated
66,027
21,119
Healing
39,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,587
4,325
0
2,439
17,739
6,888
1,044
5,150
12,589
0
12,407
L
11,233
1,551
4,208
2,490
13,263
6,269
0
5,021
7,985
23,024
0
W
Jing Wei
MarksmanWolf
Jing Wei
17,734
12,951
2,402
1,987
12,644
5,699
3,068
3,066
9,578
0
41,428
L
11,686
562
819
3,267
20,183
19,764
0
7,206
12,748
0
17,324
L
10,946
3,176
1,581
3,600
21,109
22,338
44
9,115
11,541
26,322
0
W
Cerberus
Rubbles5877
Cerberus
10,622
1,174
3,902
6,683
21,949
25,104
935
4,743
17,206
19,695
0
W
22,593
1,089
10,861
6,356
14,944
8,870
2,158
4,812
10,132
41,818
0
W
19,013
2,081
1,317
3,377
19,574
19,466
1,128
4,408
15,166
0
31,867
L
Cliodhna
kllinit101
Cliodhna
17,008
1,176
996
2,103
19,198
10,015
177
6,578
12,464
0
28,507
L
Ne Zha
16,896
2,501
923
1,132
17,460
9,624
0
5,295
11,858
0
30,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,197
Gold Earned
54,198
108
Minions Killed
141
0
Camps Cleared
0
1,191,163
Distance Traveled
1,322,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,122
702
11
1
0
227,817
0
L
Hel
8,932
687
18
1
0
205,963
0
W
Jing Wei
11,539
888
54
4
0
286,334
0
L
Mulan
9,444
726
16
1
0
263,208
0
L
Atlas
9,158
704
23
2
0
240,621
0
W
Cerberus
10,380
798
17
1
0
265,127
0
W
Hel
11,732
902
36
3
0
261,887
0
W
Shiva
11,425
879
23
2
0
281,263
0
L
Cliodhna
9,106
700
21
2
0
236,480
0
L
Ne Zha
10,557
812
30
2
0
244,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role