Player Matchup

Kali
Kali
Gold II
 
Kali
Gold II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold II
ChiZzoOo
Athena
Gold II
Level 136
God Stats
7W - 0L
1,799 SR
Queue Stats
148W - 150L
1,663 MMR
Party 1
Thoth
Thoth
Masters
Farinha415
Thoth
Masters
Level 168
God Stats
31W - 31L
1,553 SR
Queue Stats
906W - 722L
2,860 MMR
Party 2
Anhur
Anhur
Diamond I
akarí
Anhur
Diamond I
Level 173
God Stats
6W - 3L
1,709 SR
Queue Stats
89W - 38L
2,813 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
yLuckZ vM
Gilgamesh
Diamond V
Level 201
God Stats
2W - 2L
1,570 SR
Queue Stats
109W - 111L
2,014 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 169
1,626 SR
2,170 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,584 SR
2,202 MMR
Ares
Ares
Diamond IV
DarkMaluma
Ares
Diamond IV
Level 157
God Stats
3W - 2L
1,733 SR
Queue Stats
90W - 78L
2,236 MMR
Solo
Apollo
Apollo
Diamond IV
abel99
Apollo
Diamond IV
Level 106
God Stats
15W - 10L
1,694 SR
Queue Stats
332W - 329L
2,226 MMR
Solo
Amaterasu
Amaterasu
Gold III
bedoyraja
Amaterasu
Gold III
Level 154
God Stats
0W - 3L
1,530 SR
Queue Stats
324W - 334L
1,576 MMR
Solo
Ao Kuang
Ao Kuang
Masters
dropsomefps
Ao Kuang
Masters
Level 106
God Stats
7W - 17L
1,389 SR
Queue Stats
365W - 348L
2,718 MMR
Solo
Janus
Janus
Masters
stonedark
Janus
Masters
Level 198
God Stats
36W - 41L
1,574 SR
Queue Stats
587W - 577L
2,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
1 / 2 / 3
7,208
554
3,495
10,942
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
ChiZzoOo
Athena
10
0 / 1 / 4
6,579
506
4,739
9,546
6,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
14
1 / 0 / 2
8,378
644
12,276
5,819
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
akarí
Anhur
14
3 / 2 / 0
8,539
657
8,409
9,510
3,906
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
yLuckZ vM
Gilgamesh
14
4 / 1 / 0
8,903
685
8,033
10,044
9,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ArachneRamaRaijin

VS

Bans
ThorSylvanusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,294
484
4,662
11,615
9,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
abel99
Apollo
13
1 / 1 / 2
7,457
574
5,327
8,496
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
bedoyraja
Amaterasu
12
0 / 3 / 1
6,549
504
3,484
13,983
8,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
dropsomefps
Ao Kuang
12
4 / 1 / 1
6,925
533
8,831
10,701
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
stonedark
Janus
14
1 / 3 / 0
7,352
566
4,178
9,213
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
6
6
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
2
3
1.25
W
Athena
ChiZzoOo
Athena
0
1
4
2
L
0
1
2
1
W
Thoth
1
0
2
2
L
Apollo
abel99
Apollo
1
1
2
2
W
Anhur
akarí
Anhur
3
2
0
1.5
L
Amaterasu
bedoyraja
Amaterasu
0
3
1
0.17
L
Ao Kuang
dropsomefps
Ao Kuang
4
1
1
4.5
L
Janus
stonedark
Janus
1
3
0
0.33
W
Gilgamesh
yLuckZ vM
Gilgamesh
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,952
Damage
26,482
45,861
Taken
54,008
27,052
Mitigated
25,891
14,275
Healing
16,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,495
1,865
0
2,931
10,942
5,095
0
4,363
6,537
0
60,604
W
Athena
ChiZzoOo
Athena
4,739
1,991
0
2,686
9,546
6,893
0
5,203
4,261
17,370
0
L
4,662
1,042
0
2,469
11,615
9,172
0
4,088
7,527
15,846
0
W
Thoth
12,276
823
0
1,796
5,819
1,979
330
3,475
2,196
87,270
0
L
Apollo
abel99
Apollo
5,327
3,543
0
4,002
8,496
2,709
0
1,108
7,388
0
66,324
W
Anhur
akarí
Anhur
8,409
6,340
0
4,585
9,510
3,906
706
2,997
6,513
0
77,921
L
Amaterasu
bedoyraja
Amaterasu
3,484
2,078
0
5,898
13,983
8,324
0
2,114
11,869
0
50,994
L
Ao Kuang
dropsomefps
Ao Kuang
8,831
2,097
0
3,437
10,701
3,474
0
3,232
7,469
44,801
0
L
Janus
stonedark
Janus
4,178
163
0
988
9,213
2,212
0
6,473
2,740
67,684
0
W
Gilgamesh
yLuckZ vM
Gilgamesh
8,033
2,290
0
2,277
10,044
9,179
0
1,361
8,683
0
64,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,607
Gold Earned
34,577
470
Minions Killed
431
0
Camps Cleared
0
1,421,140
Distance Traveled
1,406,558
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,208
554
80
6
0
329,093
0
W
Athena
6,579
506
15
1
0
285,345
4
L
Ares
6,294
484
12
1
0
273,196
3
W
Thoth
8,378
644
150
12
0
278,390
2
L
Apollo
7,457
574
133
10
0
271,963
3
W
Anhur
8,539
657
128
10
0
252,222
0
L
Amaterasu
6,549
504
73
6
0
274,150
0
L
Ao Kuang
6,925
533
62
5
0
274,372
0
L
Janus
7,352
566
151
12
0
312,877
2
W
Gilgamesh
8,903
685
97
7
0
276,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role