Player Matchup

Geb
Geb
MovingTarget201
Geb
Level 46
God Stats
4W - 9L
1,398 SR
Queue Stats
28W - 59L
1,292 Elo+
Solo
Achilles
Achilles
Vortex_gildo
Achilles
Level 46
God Stats
0W - 2L
1,557 SR
Queue Stats
8W - 12L
1,452 Elo+
Party 1
Anhur
Anhur
Vortex_greyguafe
Anhur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
aitormenta33
Fenrir
Level 36
God Stats
1W - 1L
1,729 SR
Queue Stats
7W - 8L
1,481 Elo+
Party 1
Hades
Hades
issei_DxD_2
Hades
Level 89
God Stats
6W - 11L
1,463 SR
Queue Stats
344W - 348L
1,420 Elo+
Solo
Team Averages
Level 50
1,529 SR
1,429 Elo+

VS

Team Averages
Level 80
1,473 SR
1,398 Elo+
Thor
Thor
Dark-JO-97438
Thor
Level 78
God Stats
4W - 6L
1,368 SR
Queue Stats
90W - 86L
1,452 Elo+
Solo
Danzaburou
Danzaburou
MagicMel0
Danzaburou
Level 67
God Stats
16W - 7L
1,451 SR
Queue Stats
380W - 384L
1,355 Elo+
Solo
Vamana
Vamana
Steinjann
Vamana
Level 73
God Stats
7W - 3L
1,756 SR
Queue Stats
348W - 356L
1,397 Elo+
Solo
Sylvanus
Sylvanus
ThunderCaffo
Sylvanus
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
677W - 782L
1,359 Elo+
Solo
Kukulkan
Kukulkan
psisya
Kukulkan
Level 75
God Stats
1W - 2L
1,293 SR
Queue Stats
166W - 171L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,771
314
0
111
49
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Vortex_gildo
Achilles
11
4 / 0 / 0
6,754
563
6,183
9,877
8,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
0 / 4 / 0
5,140
428
3,284
7,436
2,484
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
7
0 / 5 / 1
4,398
367
2,561
8,695
2,855
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 0
6,035
503
5,587
12,498
7,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,620
552
3,637
10,521
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
MagicMel0
Danzaburou
13
5 / 0 / 0
7,711
643
5,272
5,359
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Steinjann
Vamana
10
0 / 4 / 0
6,559
547
5,129
10,268
10,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
ThunderCaffo
Sylvanus
9
0 / 1 / 4
6,091
508
2,472
10,086
6,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
psisya
Kukulkan
11
4 / 1 / 2
7,148
596
10,009
5,320
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
6
Kills
13
13
Deaths
6
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Danzaburou
MagicMel0
Danzaburou
5
0
0
5
L
0
0
0
0
W
Vamana
Steinjann
Vamana
0
4
0
0
W
Sylvanus
ThunderCaffo
Sylvanus
0
1
4
2
L
Achilles
Vortex_gildo
Achilles
4
0
0
4
L
0
4
0
0
L
Fenrir
0
5
1
0.1
L
2
4
0
0.5
W
Kukulkan
psisya
Kukulkan
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,615
Damage
26,519
38,617
Taken
41,554
21,948
Mitigated
24,200
7,907
Healing
13,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,637
877
146
2,819
10,521
3,820
0
1,046
9,475
0
44,928
W
Danzaburou
MagicMel0
Danzaburou
5,272
2,668
0
3,735
5,359
2,058
707
0
5,359
0
63,416
L
0
0
0
36
111
49
0
0
111
444
0
W
Vamana
Steinjann
Vamana
5,129
3,147
0
1,067
10,268
10,057
0
72
10,196
0
40,508
W
Sylvanus
ThunderCaffo
Sylvanus
2,472
505
1,576
3,190
10,086
6,360
143
1,581
8,505
19,437
0
L
Achilles
Vortex_gildo
Achilles
6,183
1,181
0
2,046
9,877
8,744
0
0
9,877
72
35,215
L
3,284
1,798
215
415
7,436
2,484
0
1,096
6,340
0
28,000
L
Fenrir
2,561
738
190
813
8,695
2,855
0
2,639
6,056
0
14,186
L
5,587
406
0
4,192
12,498
7,816
0
8,746
3,752
37,787
0
W
Kukulkan
psisya
Kukulkan
10,009
1,118
0
988
5,320
1,905
231
2,960
2,360
48,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,098
Gold Earned
34,129
196
Minions Killed
359
0
Camps Cleared
0
976,117
Distance Traveled
1,120,790
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,620
552
62
5
0
270,303
3
W
Danzaburou
7,711
643
110
9
0
208,070
0
L
Geb
3,771
314
0
0
0
20,489
0
W
Vamana
6,559
547
67
6
0
213,042
0
W
Sylvanus
6,091
508
32
3
0
205,496
0
L
Achilles
6,754
563
58
5
0
250,419
0
L
Anhur
5,140
428
53
4
0
227,804
0
L
Fenrir
4,398
367
13
1
0
265,107
0
L
Hades
6,035
503
72
6
0
212,298
0
W
Kukulkan
7,148
596
88
7
0
223,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role