Player Matchup

Chaac
Chaac
BattousaiS77
Chaac
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,320 Elo+
Solo
Medusa
Medusa
M8ML
Medusa
Level 51
God Stats
2W - 9L
1,121 SR
Queue Stats
131W - 160L
1,365 Elo+
Solo
Lancelot
Lancelot
Nikkurh
Lancelot
Level 57
God Stats
53W - 166L
1,299 SR
Queue Stats
159W - 300L
1,315 Elo+
Solo
Janus
Janus
Ty You Nutty
Janus
Level 103
God Stats
6W - 7L
1,610 SR
Queue Stats
130W - 131L
1,396 Elo+
Solo
Anubis
Anubis
k9gains
Anubis
Level 47
God Stats
46W - 57L
1,261 SR
Queue Stats
163W - 176L
1,240 Elo+
Solo
Team Averages
Level 64
1,358 SR
1,327 Elo+

VS

Team Averages
Level 57
1,454 SR
1,381 Elo+
Fenrir
Fenrir
Max_alfaro
Fenrir
Level 45
God Stats
5W - 4L
1,358 SR
Queue Stats
110W - 118L
1,345 Elo+
Party 1
Anhur
Anhur
Sicario8443
Anhur
Level 65
God Stats
5W - 0L
1,500 SR
Queue Stats
186W - 216L
1,377 Elo+
Solo
Persephone
Persephone
TB titian
Persephone
Level 47
God Stats
2W - 0L
1,720 SR
Queue Stats
82W - 84L
1,402 Elo+
Solo
Charon
Charon
a SIGMA O
Charon
Level 87
God Stats
4W - 1L
1,368 SR
Queue Stats
151W - 155L
1,369 Elo+
Solo
King Arthur
King Arthur
alfredo1847
King Arthur
Level 41
God Stats
1W - 2L
1,325 SR
Queue Stats
154W - 131L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,669
404
6,375
14,299
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
M8ML
Medusa
11
0 / 2 / 0
7,584
399
1,737
8,406
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Nikkurh
Lancelot
1
0 / 0 / 0
5,593
294
0
0
0
16
6 / 3 / 1
10,677
562
13,359
10,979
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
k9gains
Anubis
16
5 / 5 / 0
10,586
557
17,751
15,579
8,482
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Max_alfaro
Fenrir
18
8 / 2 / 1
10,994
579
7,004
15,978
8,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 2 / 2
8,643
455
6,577
10,783
4,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
TB titian
Persephone
14
1 / 5 / 4
9,723
512
5,551
12,898
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
a SIGMA O
Charon
14
1 / 0 / 6
9,373
493
3,994
10,591
10,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
alfredo1847
King Arthur
16
2 / 3 / 5
9,371
493
9,403
20,249
12,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
11
Kills
16
16
Deaths
12
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Medusa
M8ML
Medusa
0
2
0
0
W
Fenrir
Max_alfaro
Fenrir
8
2
1
4.25
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
W
4
2
2
2.5
W
Persephone
TB titian
Persephone
1
5
4
0.6
L
6
3
1
2.17
W
Charon
a SIGMA O
Charon
1
0
6
4
W
King Arthur
alfredo1847
King Arthur
2
3
5
1.5
L
Anubis
k9gains
Anubis
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,222
Damage
32,529
49,263
Taken
70,499
28,653
Mitigated
39,266
11,220
Healing
10,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,375
726
0
1,408
14,299
12,681
0
4,122
10,028
0
29,966
L
Medusa
M8ML
Medusa
1,737
1,012
0
2,867
8,406
2,849
0
815
7,591
0
44,006
W
Fenrir
Max_alfaro
Fenrir
7,004
1,257
0
2,815
15,978
8,024
0
4,846
11,064
0
94,833
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
6,577
3,436
0
2,193
10,783
4,470
1,270
3,098
7,521
0
54,211
W
Persephone
TB titian
Persephone
5,551
799
0
1,983
12,898
4,673
879
6,935
5,586
69,545
0
L
13,359
631
0
409
10,979
4,641
651
4,076
6,713
80,635
0
W
Charon
a SIGMA O
Charon
3,994
753
0
1,516
10,591
10,051
1,147
2,323
8,077
33,774
56
W
King Arthur
alfredo1847
King Arthur
9,403
586
0
1,660
20,249
12,048
68
13,108
7,141
1,370
54,207
L
Anubis
k9gains
Anubis
17,751
753
0
6,536
15,579
8,482
0
313
15,226
80,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,109
Gold Earned
48,104
344
Minions Killed
403
0
Camps Cleared
0
1,231,802
Distance Traveled
1,794,920
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,669
404
23
1
0
342,216
0
L
Medusa
7,584
399
68
4
0
205,639
0
W
Fenrir
10,994
579
112
6
0
434,297
0
L
Lancelot
5,593
294
1
0
0
625
0
W
Anhur
8,643
455
71
4
0
330,813
0
W
Persephone
9,723
512
118
6
0
341,071
0
L
Janus
10,677
562
129
7
0
370,559
0
W
Charon
9,373
493
36
2
0
342,275
1
W
King Arthur
9,371
493
66
3
0
346,464
0
L
Anubis
10,586
557
123
6
0
312,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role