Player Matchup

Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
HwS yGuinho
Odin
Level 87
God Stats
3W - 7L
1,366 SR
Queue Stats
40W - 59L
1,330 Elo+
Solo
Danzaburou
Danzaburou
KOBE1107
Danzaburou
Level 67
God Stats
1W - 5L
1,209 SR
Queue Stats
7W - 16L
1,323 Elo+
Solo
Horus
Horus
Sopchaki
Horus
Level 107
God Stats
11W - 7L
1,643 SR
Queue Stats
51W - 48L
1,494 Elo+
Solo
Persephone
Persephone
maceioda
Persephone
Level 126
God Stats
9W - 9L
1,577 SR
Queue Stats
670W - 652L
1,532 Elo+
Solo
Team Averages
Level 108
1,459 SR
1,436 Elo+

VS

Team Averages
Level 118
1,421 SR
1,432 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
expresso-partido
Erlang Shen
Level 78
God Stats
6W - 5L
1,422 SR
Queue Stats
261W - 351L
1,382 Elo+
Party 1
Ra
Ra
iTz_AleKZinD3L4S
Ra
Level 123
God Stats
16W - 10L
1,575 SR
Queue Stats
360W - 473L
1,445 Elo+
Party 1
Bacchus
Bacchus
jaggedmichael
Bacchus
Level 135
God Stats
9W - 21L
1,321 SR
Queue Stats
530W - 710L
1,431 Elo+
Party 1
Ne Zha
Ne Zha
temp-405177
Ne Zha
Level 127
God Stats
6W - 6L
1,286 SR
Queue Stats
122W - 180L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
3
0 / 1 / 0
2,744
549
502
1,450
348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
0 / 1 / 1
3,457
691
2,477
3,779
2,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
KOBE1107
Danzaburou
4
0 / 1 / 0
2,870
574
1,263
3,739
1,047
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Horus
Sopchaki
Horus
1
0 / 0 / 0
2,643
529
0
700
258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
maceioda
Persephone
6
0 / 1 / 0
3,585
717
1,426
2,266
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
2 / 0 / 0
4,531
906
2,776
2,475
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
expresso-partido
Erlang Shen
7
0 / 0 / 0
3,769
754
835
3,633
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 0 / 2
4,010
802
836
2,240
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
6
2 / 1 / 1
4,084
817
1,496
4,556
2,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
6
0 / 0 / 1
3,802
760
981
3,747
1,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
0
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Danzaburou
 
Danzaburou
2
0
0
2
L
0
1
1
0.5
L
Danzaburou
KOBE1107
Danzaburou
0
1
0
0
L
Horus
Sopchaki
Horus
0
0
0
0
W
Erlang Shen
expresso-partido
Erlang Shen
0
0
0
0
W
0
0
2
1
W
Bacchus
2
1
1
2.5
L
Persephone
maceioda
Persephone
0
1
0
0
W
Ne Zha
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,668
Damage
6,924
11,934
Taken
16,651
4,353
Mitigated
7,467
1,474
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
502
284
0
139
1,450
348
0
272
1,178
0
3,149
W
Danzaburou
 
Danzaburou
2,776
1,710
0
1,786
2,475
816
495
0
2,475
0
24,528
L
2,477
465
0
500
3,779
2,019
0
994
2,785
0
13,213
L
Danzaburou
KOBE1107
Danzaburou
1,263
840
0
101
3,739
1,047
0
0
3,739
0
8,709
L
Horus
Sopchaki
Horus
0
0
123
45
700
258
0
0
700
0
1,618
W
Erlang Shen
expresso-partido
Erlang Shen
835
268
0
1,565
3,633
1,951
0
0
3,633
0
15,885
W
836
98
48
949
2,240
685
0
995
1,245
23,498
0
W
Bacchus
1,496
178
0
1,276
4,556
2,897
14
431
4,125
9,842
0
L
Persephone
maceioda
Persephone
1,426
37
0
566
2,266
681
0
1,061
1,200
18,462
0
W
Ne Zha
981
363
0
906
3,747
1,118
0
0
3,747
0
21,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,299
Gold Earned
20,196
75
Minions Killed
168
0
Camps Cleared
0
368,490
Distance Traveled
576,539
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
2,744
549
9
2
0
41,904
0
W
Danzaburou
4,531
906
42
8
0
85,215
0
L
Odin
3,457
691
17
3
0
98,131
0
L
Danzaburou
2,870
574
13
3
0
99,638
0
L
Horus
2,643
529
2
0
0
18,377
0
W
Erlang Shen
3,769
754
23
5
0
112,672
3
W
Ra
4,010
802
50
10
0
114,890
0
W
Bacchus
4,084
817
9
2
0
113,088
0
L
Persephone
3,585
717
34
7
0
110,440
0
W
Ne Zha
3,802
760
44
9
0
150,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role