Player Matchup

Chronos
Chronos
CAiiiiiiyO
Chronos
Level 213
God Stats
2W - 1L
1,503 SR
Queue Stats
74W - 85L
1,560 Elo+
Solo
Olorun
Olorun
eromaa
Olorun
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
fighter199126
Sun Wukong
Level 154
God Stats
6W - 4L
1,690 SR
Queue Stats
268W - 253L
1,515 Elo+
Solo
He Bo
He Bo
magne156
He Bo
Level 139
God Stats
6W - 8L
1,639 SR
Queue Stats
398W - 330L
1,649 Elo+
Solo
Merlin
Merlin
matt_ellisuky
Merlin
Level 155
God Stats
2W - 1L
1,753 SR
Queue Stats
237W - 233L
1,482 Elo+
Solo
Team Averages
Level 145
1,617 SR
1,541 Elo+

VS

Team Averages
Level 149
1,526 SR
1,507 Elo+
Cthulhu
Cthulhu
AhuuLEONIDAS
Cthulhu
Level 225
God Stats
10W - 3L
1,614 SR
Queue Stats
420W - 430L
1,502 Elo+
Solo
Zeus
Zeus
JustAOkGamer797
Zeus
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 90L
1,464 Elo+
Party 2
Artio
Artio
Lucang04
Artio
Level 125
God Stats
3W - 1L
1,568 SR
Queue Stats
194W - 159L
1,570 Elo+
Party 1
Ao Kuang
Ao Kuang
REDDOGG2266
Ao Kuang
Level 145
God Stats
2W - 2L
1,432 SR
Queue Stats
540W - 511L
1,502 Elo+
Party 1
Baba Yaga
Baba Yaga
immortal6eyedea
Baba Yaga
Level 127
God Stats
5W - 4L
1,514 SR
Queue Stats
312W - 277L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CAiiiiiiyO
Chronos
15
0 / 9 / 6
8,691
621
5,305
18,973
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
eromaa
Olorun
15
0 / 9 / 4
8,293
592
6,569
18,103
7,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
fighter199126
Sun Wukong
16
3 / 8 / 5
9,608
686
13,068
21,239
22,879
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
magne156
He Bo
17
3 / 6 / 3
10,200
729
11,356
10,507
4,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 4
8,823
630
8,609
10,142
4,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AhuuLEONIDAS
Cthulhu
17
4 / 3 / 17
10,829
774
14,178
15,104
15,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 2 / 17
10,759
769
20,764
8,618
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Lucang04
Artio
16
4 / 5 / 20
11,193
800
7,102
19,656
24,361
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
REDDOGG2266
Ao Kuang
18
14 / 3 / 14
11,781
842
18,006
16,408
16,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baba Yaga
immortal6eyedea
Baba Yaga
20
7 / 0 / 19
12,175
870
15,610
11,531
7,431
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
123
7
Kills
36
36
Deaths
13
22
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AhuuLEONIDAS
Cthulhu
4
3
17
4.17
L
Chronos
CAiiiiiiyO
Chronos
0
9
6
0.33
W
7
2
17
7.75
W
Artio
Lucang04
Artio
4
5
20
2.8
W
Ao Kuang
REDDOGG2266
Ao Kuang
14
3
14
7
L
Olorun
eromaa
Olorun
0
9
4
0.22
L
Sun Wukong
fighter199126
Sun Wukong
3
8
5
0.69
W
Baba Yaga
immortal6eyedea
Baba Yaga
7
0
19
16.5
L
He Bo
magne156
He Bo
3
6
3
0.75
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,907
Damage
75,660
78,964
Taken
71,317
48,352
Mitigated
67,753
13,908
Healing
28,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AhuuLEONIDAS
Cthulhu
14,178
135
1,531
2,707
15,104
15,665
442
9,505
5,450
31,527
0
L
Chronos
CAiiiiiiyO
Chronos
5,305
1,365
0
638
18,973
8,387
0
18,409
468
15,034
0
W
20,764
594
713
1,742
8,618
3,649
2,749
3,442
5,140
32,344
0
W
Artio
Lucang04
Artio
7,102
83
2,171
4,777
19,656
24,361
618
6,060
13,296
12,695
0
W
Ao Kuang
REDDOGG2266
Ao Kuang
18,006
3,722
761
5,049
16,408
16,647
3,054
7,496
8,791
24,090
0
L
Olorun
eromaa
Olorun
6,569
3,420
2,117
3,940
18,103
7,829
0
17,664
246
20,734
0
L
Sun Wukong
fighter199126
Sun Wukong
13,068
1,619
515
3,642
21,239
22,879
0
19,232
1,510
0
18,708
W
Baba Yaga
immortal6eyedea
Baba Yaga
15,610
604
3,261
5,560
11,531
7,431
3,235
4,642
6,801
41,848
0
L
He Bo
magne156
He Bo
11,356
198
546
967
10,507
4,724
0
9,658
599
20,128
0
L
8,609
359
965
578
10,142
4,533
0
9,449
481
22,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,615
Gold Earned
56,737
109
Minions Killed
160
0
Camps Cleared
0
1,008,457
Distance Traveled
1,431,820
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,829
774
44
3
0
308,317
0
L
Chronos
8,691
621
32
2
0
218,756
0
W
Zeus
10,759
769
22
2
0
259,586
0
W
Artio
11,193
800
14
1
0
242,833
0
W
Ao Kuang
11,781
842
15
1
0
283,828
0
L
Olorun
8,293
592
23
2
0
204,074
0
L
Sun Wukong
9,608
686
7
1
0
193,930
0
W
Baba Yaga
12,175
870
65
5
0
337,256
0
L
He Bo
10,200
729
25
2
0
184,007
0
L
Merlin
8,823
630
22
2
0
207,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role