Player Matchup

Tiamat
Tiamat
FBZvector420
Tiamat
Level 139
God Stats
5W - 5L
1,563 SR
Queue Stats
201W - 239L
1,326 Elo+
Party 1
Bastet
Bastet
IMpickleR1cK695
Bastet
Level 142
God Stats
18W - 7L
1,547 SR
Queue Stats
447W - 479L
1,342 Elo+
Party 1
Horus
Horus
Phantom Free
Horus
Level 126
God Stats
9W - 10L
1,618 SR
Queue Stats
342W - 315L
1,524 Elo+
Party 1
Team Averages
Level 136
1,576 SR
1,397 Elo+

VS

Team Averages
Level 55
1,613 SR
1,354 Elo+
Gilgamesh
Gilgamesh
Arteyis
Gilgamesh
Level 66
God Stats
2W - 1L
1,556 SR
Queue Stats
4W - 6L
1,278 Elo+
Solo
Xing Tian
Xing Tian
OovooJarver
Xing Tian
Level 43
God Stats
2W - 1L
1,636 SR
Queue Stats
135W - 138L
1,455 Elo+
Party 2
Thanatos
Thanatos
SkittleRiddle235
Thanatos
Level 55
God Stats
6W - 3L
1,647 SR
Queue Stats
58W - 76L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 4 / 4
8,023
802
7,785
7,570
4,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
1 / 6 / 1
6,850
685
6,251
8,757
1,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 3 / 1
7,971
797
5,368
14,167
8,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arteyis
Gilgamesh
11
2 / 1 / 8
7,951
795
5,331
7,806
6,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
OovooJarver
Xing Tian
9
0 / 2 / 11
7,276
728
5,973
10,475
7,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
11 / 2 / 2
9,292
929
14,138
11,469
4,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
13
13
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Arteyis
Gilgamesh
2
1
8
6
L
Tiamat
1
4
4
0.75
L
1
6
1
0.25
W
Xing Tian
OovooJarver
Xing Tian
0
2
11
2.75
L
3
3
1
1.17
W
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,404
Damage
25,442
30,494
Taken
29,750
15,113
Mitigated
19,381
10,167
Healing
11,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Arteyis
Gilgamesh
5,331
1,529
0
1,500
7,806
6,909
84
2,455
5,283
123
24,575
L
Tiamat
7,785
283
0
760
7,570
4,570
0
1,364
6,206
28,136
0
L
6,251
1,061
0
763
8,757
1,888
0
1,656
7,101
0
15,207
W
Xing Tian
OovooJarver
Xing Tian
5,973
761
0
1,745
10,475
7,833
0
2,751
7,658
21,143
0
L
5,368
2,135
2,022
6,622
14,167
8,655
0
3,763
10,404
1,202
12,049
W
14,138
4,627
0
8,598
11,469
4,639
0
3,268
8,178
0
31,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,844
Gold Earned
24,519
78
Minions Killed
89
0
Camps Cleared
0
501,292
Distance Traveled
552,476
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,951
795
38
4
0
174,203
0
L
Tiamat
8,023
802
51
5
0
165,894
0
L
Bastet
6,850
685
13
1
0
149,606
1
W
Xing Tian
7,276
728
15
2
0
191,992
4
L
Horus
7,971
797
14
1
0
185,792
0
W
Thanatos
9,292
929
36
4
0
186,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role