Player Matchup

He Bo
He Bo
IdolxMyke
He Bo
Level 141
God Stats
1W - 4L
1,500 SR
Queue Stats
334W - 356L
1,421 Elo+
Solo
Susano
Susano
LiVe2DiE559
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,241 Elo+
Party 1
Jing Wei
Jing Wei
MissBowmanxx
Jing Wei
Level 199
God Stats
3W - 4L
1,320 SR
Queue Stats
1,169W - 1,176L
1,509 Elo+
Solo
Apollo
Apollo
SilentxKilla559
Apollo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,301 Elo+
Party 1
Olorun
Olorun
sasukejutsu
Olorun
Level 169
God Stats
5W - 3L
1,984 SR
Queue Stats
346W - 338L
1,475 Elo+
Solo
Team Averages
Level 119
1,561 SR
1,389 Elo+

VS

Team Averages
Level 123
1,564 SR
1,451 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BLYAN
Sun Wukong
Level 147
God Stats
2W - 1L
1,706 SR
Queue Stats
51W - 61L
1,403 Elo+
Solo
Olorun
Olorun
Jskeeeeezs
Olorun
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 107L
1,457 Elo+
Solo
Hun Batz
Hun Batz
LordSwampAss49
Hun Batz
Level 135
God Stats
6W - 5L
1,449 SR
Queue Stats
331W - 321L
1,468 Elo+
Solo
Baba Yaga
Baba Yaga
eyeofodinn
Baba Yaga
Level 153
God Stats
6W - 4L
1,664 SR
Queue Stats
574W - 603L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IdolxMyke
He Bo
14
4 / 5 / 2
8,176
818
6,700
11,125
4,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
11
1 / 9 / 6
6,960
696
3,909
13,944
5,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
MissBowmanxx
Jing Wei
15
2 / 5 / 7
8,253
825
6,264
15,145
16,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 8 / 3
7,324
732
3,243
12,192
5,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
14
1 / 3 / 5
7,338
734
8,349
11,984
5,707
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 20
9,159
916
17,736
6,323
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
BLYAN
Sun Wukong
16
9 / 3 / 16
10,049
1,005
12,470
14,540
11,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Jskeeeeezs
Olorun
16
11 / 2 / 12
9,868
987
8,831
7,664
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
14
5 / 4 / 9
8,743
874
6,768
9,377
4,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
eyeofodinn
Baba Yaga
15
2 / 1 / 16
8,698
870
11,500
6,138
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
103
9
Kills
30
30
Deaths
11
23
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
20
13
W
Sun Wukong
BLYAN
Sun Wukong
9
3
16
5.67
L
He Bo
IdolxMyke
He Bo
4
5
2
1
W
Olorun
Jskeeeeezs
Olorun
11
2
12
8.5
L
Susano
1
9
6
0.44
W
Hun Batz
5
4
9
2.38
L
Jing Wei
MissBowmanxx
Jing Wei
2
5
7
1.1
L
1
8
3
0.31
W
Baba Yaga
eyeofodinn
Baba Yaga
2
1
16
10
L
Olorun
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,465
Damage
57,305
64,390
Taken
44,042
38,598
Mitigated
26,283
14,930
Healing
17,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,736
5,073
862
2,219
6,323
2,721
3,931
1,361
4,962
30,162
0
W
Sun Wukong
BLYAN
Sun Wukong
12,470
1,089
287
4,297
14,540
11,941
156
6,583
7,957
0
23,628
L
He Bo
IdolxMyke
He Bo
6,700
292
652
2,269
11,125
4,704
0
7,025
3,886
14,290
0
W
Olorun
Jskeeeeezs
Olorun
8,831
1,605
1,876
2,941
7,664
3,811
1,254
3,019
4,645
14,350
0
L
Susano
3,909
815
0
1,070
13,944
5,901
0
7,995
5,782
0
9,657
W
Hun Batz
6,768
1,045
335
1,778
9,377
4,999
2,048
3,643
5,734
0
12,098
L
Jing Wei
MissBowmanxx
Jing Wei
6,264
3,101
525
2,753
15,145
16,621
0
7,607
7,260
1,144
15,241
L
3,243
1,359
0
289
12,192
5,665
0
9,188
2,890
0
9,299
W
Baba Yaga
eyeofodinn
Baba Yaga
11,500
314
364
2,278
6,138
2,811
720
1,151
4,987
20,861
0
L
Olorun
8,349
3,449
3,120
4,252
11,984
5,707
0
5,413
6,505
17,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,051
Gold Earned
46,517
74
Minions Killed
106
0
Camps Cleared
0
852,809
Distance Traveled
962,250
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,159
916
43
4
0
175,848
0
W
Sun Wukong
10,049
1,005
22
2
0
217,695
1
L
He Bo
8,176
818
15
2
0
185,347
0
W
Olorun
9,868
987
10
1
0
191,268
0
L
Susano
6,960
696
9
1
0
145,762
0
W
Hun Batz
8,743
874
16
2
0
166,293
0
L
Jing Wei
8,253
825
16
2
0
174,160
0
L
Apollo
7,324
732
18
2
0
157,033
0
W
Baba Yaga
8,698
870
15
2
0
211,146
0
L
Olorun
7,338
734
16
2
0
190,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role