Player Matchup

Olorun
Olorun
Platinum IV
 
Olorun
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum I
Conner8905
Horus
Platinum I
Level 169
God Stats
21W - 26L
1,581 SR
Queue Stats
419W - 407L
1,836 MMR
Party 2
Arachne
Arachne
Platinum II
Hardstuck400MMR
Arachne
Platinum II
Level 84
God Stats
3W - 2L
1,657 SR
Queue Stats
38W - 25L
1,825 MMR
Party 2
Janus
Janus
Platinum II
Vwdw
Janus
Platinum II
Level 146
God Stats
16W - 19L
1,579 SR
Queue Stats
732W - 706L
1,944 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,564 SR
1,721 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,693 SR
1,798 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum II
AlanOnSwitch
Raijin
Platinum II
Level 202
God Stats
22W - 9L
1,846 SR
Queue Stats
276W - 261L
1,921 MMR
Solo
Set
Set
Platinum I
Ryanj3
Set
Platinum I
Level 154
God Stats
22W - 13L
1,747 SR
Queue Stats
93W - 74L
1,907 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
Vyrdera
Baron Samedi
Platinum II
Level 191
God Stats
20W - 10L
1,686 SR
Queue Stats
536W - 538L
1,840 MMR
Solo
Hachiman
Hachiman
Platinum IV
zblasters
Hachiman
Platinum IV
Level 159
God Stats
20W - 18L
1,688 SR
Queue Stats
350W - 343L
1,819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
2 / 1 / 1
5,169
646
3,869
4,725
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
 
King Arthur
9
0 / 2 / 0
4,880
610
5,620
7,295
6,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
8
3 / 2 / 3
5,485
686
4,286
9,394
7,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
4 / 1 / 3
5,466
683
4,966
9,574
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Vwdw
Janus
8
1 / 2 / 3
4,801
600
2,753
4,116
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AresAo KuangPeleChernobog

VS

Bans
SusanoJormungandrThanatosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 0 / 0
5,986
748
5,315
8,434
4,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
9
1 / 4 / 2
5,063
633
4,725
5,329
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Ryanj3
Set
10
4 / 1 / 2
5,676
710
4,679
6,922
2,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Vyrdera
Baron Samedi
8
1 / 3 / 1
5,112
639
3,571
6,484
3,580
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hachiman
zblasters
Hachiman
8
0 / 2 / 1
4,739
592
3,750
6,322
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
10
Kills
8
8
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
1
1
2.5
L
King Arthur
 
King Arthur
0
2
0
0
W
Sun Wukong
 
Sun Wukong
2
0
0
2
W
Raijin
1
4
2
0.5
L
Horus
3
2
3
2.25
L
4
1
3
5.5
W
Set
Ryanj3
Set
4
1
2
5
L
Janus
Vwdw
Janus
1
2
3
1.25
W
Baron Samedi
Vyrdera
Baron Samedi
1
3
1
0.5
W
Hachiman
zblasters
Hachiman
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,494
Damage
22,040
35,104
Taken
33,491
20,488
Mitigated
14,414
12,424
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,869
2,048
420
1,778
4,725
1,997
0
1,330
3,395
36,097
0
L
King Arthur
 
King Arthur
5,620
724
0
2,055
7,295
6,186
0
0
7,295
428
35,042
W
Sun Wukong
 
Sun Wukong
5,315
1,834
0
4,261
8,434
4,868
0
291
8,143
0
43,688
W
Raijin
4,725
656
0
784
5,329
1,436
0
1,949
3,240
30,813
0
L
Horus
4,286
2,018
200
2,882
9,394
7,432
0
2,704
6,690
0
11,205
L
4,966
3,269
0
4,445
9,574
3,640
0
2,535
7,039
0
28,974
W
Set
Ryanj3
Set
4,679
2,522
0
1,385
6,922
2,837
0
603
6,265
0
38,794
L
Janus
Vwdw
Janus
2,753
231
0
644
4,116
1,233
0
1,727
2,389
27,984
0
W
Baron Samedi
Vyrdera
Baron Samedi
3,571
1,051
201
1,772
6,484
3,580
0
1,640
4,806
13,871
0
W
Hachiman
zblasters
Hachiman
3,750
2,141
0
2,548
6,322
1,693
0
2,198
4,124
0
32,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,801
Gold Earned
26,576
237
Minions Killed
285
0
Camps Cleared
0
792,429
Distance Traveled
829,460
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,169
646
62
8
0
155,942
3
L
King Arthur
4,880
610
50
6
0
158,765
1
W
Sun Wukong
5,986
748
86
11
0
168,585
0
W
Raijin
5,063
633
61
8
0
153,677
0
L
Horus
5,485
686
7
1
0
153,384
0
L
Arachne
5,466
683
57
7
0
189,467
0
W
Set
5,676
710
62
8
0
196,222
0
L
Janus
4,801
600
61
8
0
134,871
0
W
Baron Samedi
5,112
639
19
2
0
159,740
0
W
Hachiman
4,739
592
57
7
0
151,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role