Player Matchup

Shiva
Shiva
ChaircatMeow
Shiva
Level 159
God Stats
14W - 9L
1,593 SR
Queue Stats
772W - 757L
1,469 Elo+
Solo
Sobek
Sobek
Ikarøs
Sobek
Level 66
God Stats
26W - 11L
1,702 SR
Queue Stats
78W - 72L
1,514 Elo+
Party 1
Artemis
Artemis
Naif300
Artemis
Level 118
God Stats
2W - 0L
1,564 SR
Queue Stats
129W - 146L
1,362 Elo+
Solo
Bastet
Bastet
Supah Mawio
Bastet
Level 97
God Stats
3W - 6L
1,431 SR
Queue Stats
103W - 105L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
funkfreak22
Baron Samedi
Level 88
God Stats
3W - 4L
1,356 SR
Queue Stats
62W - 52L
1,493 Elo+
Party 1
Team Averages
Level 106
1,529 SR
1,460 Elo+

VS

Team Averages
Level 87
1,676 SR
1,437 Elo+
Ix Chel
Ix Chel
FeedingPro
Ix Chel
Level 59
God Stats
3W - 1L
1,671 SR
Queue Stats
26W - 22L
1,531 Elo+
Solo
Thor
Thor
JadeDragonSlayer
Thor
Level 154
God Stats
4W - 3L
1,655 SR
Queue Stats
214W - 188L
1,526 Elo+
Solo
Hercules
Hercules
WHATaSHAMEmum
Hercules
Level 118
God Stats
5W - 2L
1,813 SR
Queue Stats
33W - 32L
1,445 Elo+
Solo
Thoth
Thoth
benjaminsspyro
Thoth
Level 45
God Stats
2W - 3L
1,738 SR
Queue Stats
31W - 37L
1,439 Elo+
Solo
Izanami
Izanami
winteriscoming48
Izanami
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
11,092
584
10,718
14,285
13,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Ikarøs
Sobek
15
8 / 2 / 9
11,001
579
7,797
21,604
26,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
Naif300
Artemis
16
0 / 0 / 3
10,516
553
5,865
11,639
5,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
18
8 / 0 / 5
11,371
598
16,617
16,241
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
funkfreak22
Baron Samedi
16
4 / 1 / 9
10,154
534
18,849
10,426
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FeedingPro
Ix Chel
11
0 / 3 / 2
7,385
389
10,049
14,754
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 0
9,784
515
7,092
17,458
18,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
WHATaSHAMEmum
Hercules
14
1 / 2 / 1
8,838
465
7,553
18,097
19,187
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 7 / 1
7,238
381
8,255
12,718
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 9 / 0
6,545
344
3,057
17,396
5,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
23
Kills
4
4
Deaths
23
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Ix Chel
FeedingPro
Ix Chel
0
3
2
0.33
W
Sobek
Ikarøs
Sobek
8
2
9
6.25
L
3
2
0
1.5
W
Artemis
Naif300
Artemis
0
0
3
1.5
W
Bastet
8
0
5
10.5
L
Hercules
WHATaSHAMEmum
Hercules
1
2
1
0.75
L
0
7
1
0.07
W
Baron Samedi
funkfreak22
Baron Samedi
4
1
9
8.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,846
Damage
36,006
74,195
Taken
80,423
58,169
Mitigated
53,223
27,149
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,718
910
595
2,248
14,285
13,555
60
2,415
11,870
2,011
73,606
L
Ix Chel
FeedingPro
Ix Chel
10,049
1,064
460
1,943
14,754
5,512
0
6,474
8,280
54,468
0
W
Sobek
Ikarøs
Sobek
7,797
379
0
8,069
21,604
26,773
83
7,511
14,093
27,486
0
L
7,092
720
0
2,759
17,458
18,381
0
4,737
12,721
0
52,142
W
Artemis
Naif300
Artemis
5,865
1,210
0
2,511
11,639
5,429
2,870
1,501
10,138
0
95,861
W
Bastet
16,617
4,307
0
6,006
16,241
7,408
0
3,537
12,704
0
111,225
L
Hercules
WHATaSHAMEmum
Hercules
7,553
1,127
0
5,964
18,097
19,187
0
3,436
14,661
0
56,057
L
8,255
146
0
2,306
12,718
4,325
0
4,388
8,330
51,280
1,274
W
Baron Samedi
funkfreak22
Baron Samedi
18,849
972
3,131
4,589
10,426
5,004
557
4,029
6,397
82,413
0
L
3,057
1,936
0
2,121
17,396
5,818
0
8,538
8,858
0
19,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,134
Gold Earned
39,790
520
Minions Killed
404
0
Camps Cleared
0
1,857,487
Distance Traveled
1,703,630
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,092
584
102
5
0
336,715
0
L
Ix Chel
7,385
389
97
5
0
331,172
0
W
Sobek
11,001
579
39
2
0
375,766
2
L
Thor
9,784
515
87
5
0
338,334
0
W
Artemis
10,516
553
133
7
0
322,600
0
W
Bastet
11,371
598
122
6
0
434,411
1
L
Hercules
8,838
465
108
6
0
335,988
6
L
Thoth
7,238
381
76
4
0
377,966
0
W
Baron Samedi
10,154
534
124
7
0
387,995
0
L
Izanami
6,545
344
36
2
0
320,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role