Player Matchup

Lancelot
Lancelot
Silver I
 
Lancelot
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver V
 
Chaac
Silver V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
GENARO MORALES
Thanatos
Silver I
Level 158
God Stats
25W - 13L
1,612 SR
Queue Stats
648W - 677L
1,223 MMR
Solo
Danzaburou
Danzaburou
Gold V
Hck zZeuz
Danzaburou
Gold V
Level 126
God Stats
48W - 47L
1,472 SR
Queue Stats
183W - 207L
1,265 MMR
Solo
Vulcan
Vulcan
Gold III
What Is A Drone
Vulcan
Gold III
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
490W - 507L
1,311 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,517 SR
1,360 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,470 SR
1,273 MMR
Surtr
Surtr
Gold III
 
Surtr
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver I
Legendaryiicon
Cabrakan
Silver I
Level 149
God Stats
10W - 6L
1,659 SR
Queue Stats
137W - 169L
1,160 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
SunWuKong1334
Kuzenbo
Silver I
Level 155
God Stats
6W - 15L
1,239 SR
Queue Stats
280W - 290L
1,087 MMR
Party 1
Ra
Ra
Gold IV
WhichWho
Ra
Gold IV
Level 156
God Stats
77W - 70L
1,484 SR
Queue Stats
530W - 540L
1,329 MMR
Solo
Hou Yi
Hou Yi
Gold III
luisi1011
Hou Yi
Gold III
Level 129
God Stats
1W - 0L
1,469 SR
Queue Stats
210W - 215L
1,290 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 3 / 0
6,043
465
3,028
10,596
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
 
Chaac
11
0 / 3 / 0
6,027
464
5,945
15,086
10,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
7
0 / 3 / 1
5,430
418
3,042
8,665
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Hck zZeuz
Danzaburou
12
1 / 3 / 0
6,658
512
3,123
6,343
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 2 / 0
7,075
544
9,268
6,366
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
PeleAo KuangThorHercules

VS

Bans
ShivaBakasuraKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
2 / 0 / 5
8,277
637
10,403
17,231
14,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cabrakan
13
3 / 1 / 1
7,877
606
2,167
9,067
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
11
3 / 0 / 4
6,835
526
3,382
8,009
9,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 4
7,429
571
6,602
4,918
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hou Yi
luisi1011
Hou Yi
14
3 / 0 / 4
8,684
668
5,565
5,288
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
14
14
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
0
0
L
Chaac
 
Chaac
0
3
0
0
W
Surtr
 
Surtr
2
0
5
4.5
L
Thanatos
0
3
1
0.17
L
Danzaburou
Hck zZeuz
Danzaburou
1
3
0
0.33
W
Cabrakan
3
1
1
3.5
W
Kuzenbo
3
0
4
5
L
0
2
0
0
W
3
0
4
5
W
Hou Yi
luisi1011
Hou Yi
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,406
Damage
28,119
47,056
Taken
44,513
22,901
Mitigated
33,408
13,452
Healing
23,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,028
465
0
1,858
10,596
4,158
0
3,000
7,454
0
43,410
L
Chaac
 
Chaac
5,945
1,761
0
3,931
15,086
10,859
0
3,108
11,821
0
47,983
W
Surtr
 
Surtr
10,403
4,491
0
8,489
17,231
14,214
488
2,695
14,477
3,035
57,085
L
Thanatos
3,042
1,142
0
4,505
8,665
3,011
0
2,582
6,083
0
38,715
L
Danzaburou
Hck zZeuz
Danzaburou
3,123
802
0
1,708
6,343
2,241
0
486
5,857
0
46,063
W
Cabrakan
2,167
487
0
3,568
9,067
6,059
714
1,167
7,875
57,068
0
W
Kuzenbo
3,382
1,525
0
1,274
8,009
9,219
33
2,728
5,139
28,618
0
L
9,268
4,633
0
1,450
6,366
2,632
0
3,553
2,813
64,343
0
W
6,602
510
4,002
3,512
4,918
1,828
212
2,754
2,056
50,352
0
W
Hou Yi
luisi1011
Hou Yi
5,565
2,545
0
3,129
5,288
2,088
74
199
5,083
0
61,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,233
Gold Earned
39,102
413
Minions Killed
421
0
Camps Cleared
0
1,227,892
Distance Traveled
1,380,067
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,043
465
72
6
0
299,782
1
L
Chaac
6,027
464
76
6
0
235,909
3
W
Surtr
8,277
637
92
7
0
266,022
0
L
Thanatos
5,430
418
62
5
0
192,148
0
L
Danzaburou
6,658
512
82
6
0
236,866
0
W
Cabrakan
7,877
606
87
7
0
245,659
0
W
Kuzenbo
6,835
526
40
3
0
288,107
4
L
Vulcan
7,075
544
121
9
0
263,187
1
W
Ra
7,429
571
94
7
0
313,909
0
W
Hou Yi
8,684
668
108
8
0
266,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role