Player Matchup

He Bo
He Bo
 
He Bo
Level 294
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
MoMo1Axel
Amaterasu
Level 149
God Stats
5W - 2L
1,627 SR
Queue Stats
89W - 88L
1,411 Elo+
Party 1
Sol
Sol
Mysticsimba
Sol
Level 63
God Stats
1W - 0L
1,311 SR
Queue Stats
8W - 3L
1,665 Elo+
Party 1
Danzaburou
Danzaburou
cammi316
Danzaburou
Level 172
God Stats
6W - 7L
1,405 SR
Queue Stats
341W - 339L
1,464 Elo+
Party 1
Anhur
Anhur
tobiej1212
Anhur
Level 157
God Stats
8W - 9L
1,336 SR
Queue Stats
290W - 294L
1,455 Elo+
Party 1
Team Averages
Level 167
1,435 SR
1,499 Elo+

VS

Team Averages
Level 143
1,500 SR
1,503 Elo+
Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Aurion56
Hou Yi
Level 128
God Stats
5W - 6L
1,605 SR
Queue Stats
379W - 362L
1,571 Elo+
Party 3
Mercury
Mercury
LaGalaxi4
Mercury
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,398 Elo+
Solo
Maui
Maui
SoullessGing36
Maui
Level 146
God Stats
3W - 3L
1,761 SR
Queue Stats
143W - 140L
1,495 Elo+
Party 2
Janus
Janus
maaboy0814
Janus
Level 134
God Stats
1W - 12L
1,134 SR
Queue Stats
438W - 416L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 5 / 12
9,540
867
8,393
8,813
3,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
MoMo1Axel
Amaterasu
17
6 / 2 / 12
9,741
886
9,510
14,059
13,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 3 / 12
8,805
800
7,836
8,829
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
cammi316
Danzaburou
13
0 / 3 / 11
7,930
721
4,400
8,262
3,956
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
18
12 / 3 / 5
10,560
960
14,965
9,412
4,645
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
4 / 5 / 7
9,695
881
6,572
11,886
14,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Aurion56
Hou Yi
14
5 / 5 / 5
8,646
786
9,755
10,861
5,846
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
LaGalaxi4
Mercury
14
2 / 4 / 3
7,708
701
5,147
7,723
3,233
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 6 / 6
8,776
798
2,418
14,571
18,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
16
2 / 3 / 1
8,908
810
6,818
7,811
3,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
37
22
Kills
15
16
Deaths
23
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
5
12
1.8
L
Thor
 
Thor
4
5
7
1.5
L
Hou Yi
Aurion56
Hou Yi
5
5
5
1.5
L
Mercury
LaGalaxi4
Mercury
2
4
3
0.88
W
Amaterasu
MoMo1Axel
Amaterasu
6
2
12
6
W
1
3
12
2.33
L
2
6
6
0.83
W
Danzaburou
cammi316
Danzaburou
0
3
11
1.83
L
Janus
2
3
1
0.83
W
Anhur
12
3
5
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,104
Damage
30,710
49,375
Taken
52,852
28,651
Mitigated
45,269
17,832
Healing
8,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,393
88
1,261
934
8,813
3,279
533
1,523
7,290
16,239
0
L
Thor
 
Thor
6,572
1,064
359
1,012
11,886
14,879
0
4,606
6,817
0
12,167
L
Hou Yi
Aurion56
Hou Yi
9,755
3,932
319
782
10,861
5,846
1,274
5,080
5,534
0
21,064
L
Mercury
LaGalaxi4
Mercury
5,147
889
1,532
1,157
7,723
3,233
665
906
6,751
0
12,461
W
Amaterasu
MoMo1Axel
Amaterasu
9,510
2,546
2,259
6,510
14,059
13,402
815
2,760
11,299
0
17,225
W
7,836
2,451
977
2,478
8,829
3,369
2,186
3,227
5,602
19,365
0
L
2,418
264
0
1,768
14,571
18,008
0
3,512
10,738
5,988
0
W
Danzaburou
cammi316
Danzaburou
4,400
1,218
0
1,556
8,262
3,956
1,115
847
7,415
0
12,318
L
Janus
6,818
181
113
1,509
7,811
3,303
274
1,686
5,882
25,341
0
W
Anhur
14,965
9,407
283
1,574
9,412
4,645
1,338
879
8,533
0
25,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,576
Gold Earned
43,733
116
Minions Killed
103
0
Camps Cleared
0
1,089,407
Distance Traveled
965,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,540
867
21
2
0
235,397
0
L
Thor
9,695
881
18
2
0
168,598
0
L
Hou Yi
8,646
786
22
2
0
189,870
0
L
Mercury
7,708
701
10
1
0
225,170
0
W
Amaterasu
9,741
886
18
2
0
245,589
0
W
Sol
8,805
800
28
3
0
217,110
0
L
Maui
8,776
798
7
1
0
185,499
0
W
Danzaburou
7,930
721
21
2
0
197,838
0
L
Janus
8,908
810
46
4
0
196,786
0
W
Anhur
10,560
960
28
3
0
193,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role