Player Matchup

Artemis
Artemis
HittyMountainDew
Artemis
Level 69
God Stats
9W - 8L
1,396 SR
Queue Stats
247W - 215L
1,522 Elo+
Solo
Charon
Charon
SO_PERCO_123
Charon
Level 49
God Stats
3W - 2L
1,741 SR
Queue Stats
46W - 68L
1,345 Elo+
Party 2
Fenrir
Fenrir
Sr_Liechtenstein
Fenrir
Level 43
God Stats
4W - 4L
1,428 SR
Queue Stats
40W - 58L
1,352 Elo+
Party 2
Chaac
Chaac
W4lkerBait
Chaac
Level 25
God Stats
1W - 4L
1,417 SR
Queue Stats
30W - 29L
1,399 Elo+
Party 2
The Morrigan
The Morrigan
matthasu
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,316 Elo+
Party 2
Team Averages
Level 41
1,496 SR
1,387 Elo+

VS

Team Averages
Level 75
1,427 SR
1,447 Elo+
Ymir
Ymir
CapacityBus1689
Ymir
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,459 Elo+
Solo
Chaac
Chaac
CaptainFordo856
Chaac
Level 92
God Stats
91W - 57L
1,596 SR
Queue Stats
215W - 190L
1,478 Elo+
Party 1
Chernobog
Chernobog
KiddShotz
Chernobog
Level 84
God Stats
63W - 64L
1,520 SR
Queue Stats
141W - 150L
1,395 Elo+
Solo
Mercury
Mercury
Pking579
Mercury
Level 60
God Stats
38W - 44L
1,399 SR
Queue Stats
159W - 132L
1,453 Elo+
Party 1
Merlin
Merlin
Switch2Zero
Merlin
Level 78
God Stats
13W - 6L
1,118 SR
Queue Stats
576W - 531L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,219
516
5,031
10,504
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
9
0 / 1 / 1
6,259
447
4,056
10,678
8,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 4 / 0
7,030
502
5,985
14,394
6,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
11
1 / 4 / 0
7,264
519
6,021
12,599
8,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
matthasu
The Morrigan
11
0 / 6 / 1
6,455
461
2,936
8,020
3,124
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,474
534
2,849
6,818
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 8
8,399
600
8,678
11,881
10,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
KiddShotz
Chernobog
13
4 / 1 / 1
7,715
551
7,260
7,159
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Pking579
Mercury
14
6 / 0 / 3
8,624
616
7,964
10,025
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
13
6 / 2 / 1
7,981
570
9,819
7,214
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
20
20
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
W
3
0
8
7
L
0
5
1
0.1
W
Chernobog
KiddShotz
Chernobog
4
1
1
4.5
W
Mercury
Pking579
Mercury
6
0
3
7.5
L
Charon
0
1
1
0.5
L
2
4
0
0.5
W
Merlin
6
2
1
3.25
L
Chaac
1
4
0
0.25
L
The Morrigan
matthasu
The Morrigan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,029
Damage
36,570
56,195
Taken
43,097
31,076
Mitigated
26,158
9,434
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,849
106
0
1,702
6,818
5,632
337
1,046
5,772
24,236
0
W
8,678
1,830
0
4,991
11,881
10,667
782
1,671
10,210
0
52,596
L
5,031
2,817
0
3,003
10,504
4,225
773
702
9,802
0
56,377
W
Chernobog
KiddShotz
Chernobog
7,260
4,381
0
2,903
7,159
2,697
563
812
6,347
0
54,447
W
Mercury
Pking579
Mercury
7,964
5,292
0
577
10,025
4,200
0
2,229
7,796
0
75,779
L
Charon
4,056
263
0
1,674
10,678
8,490
0
3,794
6,884
17,114
0
L
5,985
859
0
1,790
14,394
6,327
0
3,562
10,832
0
47,871
W
Merlin
9,819
671
0
1,489
7,214
2,962
0
1,812
5,402
50,537
0
L
Chaac
6,021
890
0
2,557
12,599
8,910
0
769
11,830
0
43,192
L
The Morrigan
matthasu
The Morrigan
2,936
512
0
410
8,020
3,124
0
3,841
4,174
43,143
356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,227
Gold Earned
40,193
332
Minions Killed
369
0
Camps Cleared
0
1,335,259
Distance Traveled
1,405,572
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,474
534
37
3
0
275,543
0
W
Chaac
8,399
600
81
6
0
289,573
0
L
Artemis
7,219
516
95
7
0
261,569
0
W
Chernobog
7,715
551
83
6
0
254,427
4
W
Mercury
8,624
616
100
7
0
338,248
0
L
Charon
6,259
447
18
1
0
274,872
2
L
Fenrir
7,030
502
66
5
0
265,934
1
W
Merlin
7,981
570
68
5
0
247,781
0
L
Chaac
7,264
519
77
6
0
288,327
0
L
The Morrigan
6,455
461
76
5
0
244,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role