Player Matchup

Chaac
Chaac
Bronze III
BURNTHORIZON373
Chaac
Bronze III
Level 115
God Stats
7W - 9L
1,541 SR
Queue Stats
16W - 13L
1,600 MMR
Solo
Hou Yi
Hou Yi
Silver I
Legitham24
Hou Yi
Silver I
Level 83
God Stats
11W - 17L
1,632 SR
Queue Stats
47W - 43L
1,601 MMR
Solo
Kukulkan
Kukulkan
Gold IV
SmokeDank
Kukulkan
Gold IV
Level 63
God Stats
4W - 4L
1,579 SR
Queue Stats
62W - 66L
1,651 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,584 SR
1,617 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,626 SR
1,624 MMR
Sun Wukong
Sun Wukong
Gold III
HeroMx
Sun Wukong
Gold III
Level 146
God Stats
12W - 17L
1,664 SR
Queue Stats
154W - 174L
1,554 MMR
Solo
Arachne
Arachne
Platinum V
SevereJayy
Arachne
Platinum V
Level 101
God Stats
8W - 2L
1,610 SR
Queue Stats
118W - 118L
1,703 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
SevereMarroww
Zhong Kui
Gold I
Level 139
God Stats
5W - 4L
1,606 SR
Queue Stats
317W - 301L
1,615 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
8,799
629
8,834
17,229
15,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Legitham24
Hou Yi
11
1 / 1 / 1
9,013
644
11,038
10,443
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SmokeDank
Kukulkan
13
0 / 4 / 2
9,393
671
7,535
11,050
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboBastet

VS

Bans
Ne ZhaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HeroMx
Sun Wukong
14
5 / 0 / 5
11,234
802
10,182
11,766
12,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
SevereJayy
Arachne
13
1 / 2 / 6
10,281
734
8,460
13,934
6,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
SevereMarroww
Zhong Kui
15
5 / 0 / 5
11,920
851
17,795
15,984
17,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
11
11
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Sun Wukong
HeroMx
Sun Wukong
5
0
5
7.5
L
Hou Yi
Legitham24
Hou Yi
1
1
1
1.5
W
Arachne
SevereJayy
Arachne
1
2
6
2
W
Zhong Kui
SevereMarroww
Zhong Kui
5
0
5
7.5
L
Kukulkan
SmokeDank
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,407
Damage
36,437
38,722
Taken
41,684
23,445
Mitigated
37,756
4,508
Healing
18,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,834
1,482
0
3,310
17,229
15,383
0
8,145
8,642
0
22,841
W
Sun Wukong
HeroMx
Sun Wukong
10,182
1,876
0
4,373
11,766
12,989
709
1,624
10,142
206
35,933
L
Hou Yi
Legitham24
Hou Yi
11,038
5,559
0
602
10,443
3,698
0
4,723
5,404
0
24,366
W
Arachne
SevereJayy
Arachne
8,460
5,936
0
5,678
13,934
6,895
1,143
3,278
10,656
0
43,165
W
Zhong Kui
SevereMarroww
Zhong Kui
17,795
1,600
212
8,421
15,984
17,872
1,248
3,422
12,562
70,873
0
L
Kukulkan
SmokeDank
Kukulkan
7,535
989
0
596
11,050
4,364
0
4,472
6,376
67,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,205
Gold Earned
33,435
164
Minions Killed
179
0
Camps Cleared
0
701,395
Distance Traveled
751,085
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,799
629
26
2
0
241,459
3
W
Sun Wukong
11,234
802
29
2
0
272,283
0
L
Hou Yi
9,013
644
23
2
0
243,826
0
W
Arachne
10,281
734
46
3
0
248,549
0
W
Zhong Kui
11,920
851
104
7
0
230,253
0
L
Kukulkan
9,393
671
115
8
0
216,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role