Player Matchup

Artemis
Artemis
Atomicbomb248
Artemis
Level 108
God Stats
5W - 3L
1,608 SR
Queue Stats
147W - 147L
1,576 Elo+
Party 1
Shiva
Shiva
Briemetz
Shiva
Level 142
God Stats
101W - 69L
1,677 SR
Queue Stats
354W - 323L
1,613 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ChotherBarles
Morgan Le Fay
Level 122
God Stats
12W - 4L
1,854 SR
Queue Stats
411W - 329L
1,611 Elo+
Party 1
Sobek
Sobek
CΔMMO
Sobek
Level 110
God Stats
2W - 2L
1,703 SR
Queue Stats
121W - 105L
1,584 Elo+
Party 1
Zhong Kui
Zhong Kui
oArrivederci
Zhong Kui
Level 119
God Stats
4W - 2L
1,805 SR
Queue Stats
296W - 243L
1,588 Elo+
Party 1
Team Averages
Level 120
1,729 SR
1,594 Elo+

VS

Team Averages
Level 146
1,414 SR
1,674 Elo+
Cupid
Cupid
BiggestIdiot
Cupid
Level 162
God Stats
0W - 4L
1,227 SR
Queue Stats
146W - 126L
1,684 Elo+
Party 2
Thoth
Thoth
IHurley
Thoth
Level 149
God Stats
4W - 7L
1,119 SR
Queue Stats
291W - 273L
1,548 Elo+
Solo
Achilles
Achilles
Iivelord
Achilles
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 75L
1,675 Elo+
Party 2
Janus
Janus
OR26
Janus
Level 158
God Stats
1W - 4L
1,462 SR
Queue Stats
40W - 11L
1,825 Elo+
Solo
Set
Set
drecker2
Set
Level 145
God Stats
0W - 1L
1,763 SR
Queue Stats
24W - 19L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
1 / 3 / 0
8,097
578
4,910
8,359
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shiva
Briemetz
Shiva
14
2 / 2 / 5
8,530
609
7,443
12,492
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
ChotherBarles
Morgan Le Fay
15
7 / 3 / 4
9,172
655
11,543
11,984
5,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
CΔMMO
Sobek
13
1 / 1 / 7
8,654
618
4,830
16,149
16,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
oArrivederci
Zhong Kui
16
3 / 1 / 0
9,921
709
12,215
13,904
17,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,194
514
6,755
11,871
4,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
IHurley
Thoth
11
0 / 5 / 5
6,418
458
9,624
7,678
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Iivelord
Achilles
14
2 / 1 / 0
7,998
571
6,146
15,234
13,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
OR26
Janus
13
4 / 4 / 1
7,795
557
11,237
11,021
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 1 / 1
8,646
618
9,082
12,997
8,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
14
Kills
10
10
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
1
3
0
0.33
L
1
3
3
0.83
W
Shiva
Briemetz
Shiva
2
2
5
2.25
W
Morgan Le Fay
ChotherBarles
Morgan Le Fay
7
3
4
3
W
Sobek
CΔMMO
Sobek
1
1
7
4.5
L
Thoth
IHurley
Thoth
0
5
5
0.5
L
Achilles
Iivelord
Achilles
2
1
0
2
L
Janus
OR26
Janus
4
4
1
1.13
L
3
1
1
3.5
W
Zhong Kui
oArrivederci
Zhong Kui
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,941
Damage
42,844
62,888
Taken
58,801
48,521
Mitigated
32,789
20,829
Healing
16,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
4,910
1,767
0
806
8,359
3,031
997
1,120
7,167
0
57,886
L
6,755
3,953
392
3,044
11,871
4,228
0
7,916
3,955
0
48,149
W
Shiva
Briemetz
Shiva
7,443
1,441
422
3,619
12,492
5,278
0
5,469
6,825
0
69,376
W
Morgan Le Fay
ChotherBarles
Morgan Le Fay
11,543
798
0
1,919
11,984
5,603
88
6,036
5,780
81,449
0
W
Sobek
CΔMMO
Sobek
4,830
386
0
7,762
16,149
16,888
0
7,042
8,733
26,396
0
L
Thoth
IHurley
Thoth
9,624
319
0
325
7,678
2,226
0
3,932
3,746
33,455
0
L
Achilles
Iivelord
Achilles
6,146
1,035
0
5,551
15,234
13,764
0
9,177
6,057
586
54,513
L
Janus
OR26
Janus
11,237
396
0
4,004
11,021
3,684
0
3,813
7,208
66,435
0
L
9,082
3,403
0
3,538
12,997
8,887
102
2,905
10,092
0
77,385
W
Zhong Kui
oArrivederci
Zhong Kui
12,215
3,574
0
6,301
13,904
17,721
986
1,232
12,642
76,518
11,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,374
Gold Earned
38,051
491
Minions Killed
476
0
Camps Cleared
0
1,498,750
Distance Traveled
1,454,593
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,097
578
109
8
0
273,082
0
L
Cupid
7,194
514
96
7
0
289,977
0
W
Shiva
8,530
609
106
8
0
369,690
2
W
Morgan Le Fay
9,172
655
115
8
0
297,086
2
W
Sobek
8,654
618
32
2
0
310,408
0
L
Thoth
6,418
458
49
4
0
289,672
4
L
Achilles
7,998
571
100
7
0
278,938
0
L
Janus
7,795
557
102
7
0
310,997
1
L
Set
8,646
618
129
9
0
285,009
2
W
Zhong Kui
9,921
709
129
9
0
248,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role