Player Matchup

Serqet
Serqet
Astrlite
Serqet
Level 103
God Stats
0W - 2L
1,212 SR
Queue Stats
12W - 20L
1,454 Elo+
Party 2
Izanami
Izanami
Fxreii
Izanami
Level 8
God Stats
2W - 3L
1,778 SR
Queue Stats
3W - 5L
1,697 Elo+
Party 2
Surtr
Surtr
luvcreamie
Surtr
Level 103
God Stats
3W - 2L
1,593 SR
Queue Stats
8W - 21L
1,355 Elo+
Party 2
Athena
Athena
ok chile
Athena
Level 95
God Stats
1W - 10L
1,295 SR
Queue Stats
19W - 30L
1,326 Elo+
Party 2
Merlin
Merlin
ok migueI
Merlin
Level 84
God Stats
0W - 1L
1,401 SR
Queue Stats
11W - 14L
1,533 Elo+
Party 2
Team Averages
Level 79
1,456 SR
1,473 Elo+

VS

Team Averages
Level 88
1,404 SR
1,470 Elo+
Aphrodite
Aphrodite
Grizzly282
Aphrodite
Level 127
God Stats
1W - 0L
1,230 SR
Queue Stats
12W - 12L
1,516 Elo+
Party 1
Bellona
Bellona
PopoFAD
Bellona
Level 82
God Stats
5W - 7L
1,349 SR
Queue Stats
17W - 18L
1,423 Elo+
Solo
Rama
Rama
Special P23
Rama
Level 122
God Stats
9W - 13L
1,366 SR
Queue Stats
346W - 423L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
SuperDrSalvador
Zhong Kui
Level 87
God Stats
47W - 33L
1,573 SR
Queue Stats
88W - 89L
1,450 Elo+
Solo
Pele
Pele
antwonpanda
Pele
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Astrlite
Serqet
11
3 / 4 / 1
6,548
504
7,875
12,523
4,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
Fxreii
Izanami
10
0 / 4 / 1
5,649
435
2,426
7,367
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
10
0 / 2 / 0
5,863
451
5,988
11,143
12,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
ok chile
Athena
9
1 / 3 / 1
6,169
475
3,329
12,364
9,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
ok migueI
Merlin
13
0 / 1 / 4
7,142
549
4,279
5,768
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Grizzly282
Aphrodite
11
2 / 0 / 8
8,067
621
5,140
7,321
4,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
PopoFAD
Bellona
12
1 / 0 / 3
7,366
567
7,440
10,897
13,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 0 / 2
8,916
686
9,259
8,522
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
SuperDrSalvador
Zhong Kui
15
1 / 3 / 2
8,431
649
6,073
11,921
8,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 3 / 4
6,803
523
5,289
12,559
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
14
14
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
Astrlite
Serqet
3
4
1
0.88
L
Izanami
Fxreii
Izanami
0
4
1
0.13
W
Aphrodite
Grizzly282
Aphrodite
2
0
8
6
W
Bellona
PopoFAD
Bellona
1
0
3
2.5
W
7
0
2
8
W
Zhong Kui
SuperDrSalvador
Zhong Kui
1
3
2
0.67
W
3
3
4
1.67
L
Surtr
0
2
0
0
L
Athena
ok chile
Athena
1
3
1
0.5
L
Merlin
ok migueI
Merlin
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,897
Damage
33,201
49,165
Taken
51,220
31,069
Mitigated
34,290
8,012
Healing
20,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Astrlite
Serqet
7,875
2,115
0
3,271
12,523
4,822
0
2,040
10,399
0
39,032
L
Izanami
Fxreii
Izanami
2,426
1,358
0
667
7,367
2,178
444
852
6,515
0
34,434
W
Aphrodite
Grizzly282
Aphrodite
5,140
1,422
3,933
4,730
7,321
4,944
374
1,464
5,857
23,312
0
W
Bellona
PopoFAD
Bellona
7,440
2,923
0
666
10,897
13,216
70
777
9,930
3,397
47,767
W
9,259
8,132
0
3,420
8,522
3,635
1,334
1,545
6,977
0
73,322
W
Zhong Kui
SuperDrSalvador
Zhong Kui
6,073
180
136
6,171
11,921
8,519
82
2,061
9,614
66,352
0
W
5,289
2,280
0
1,196
12,559
3,976
69
1,932
10,261
0
38,579
L
Surtr
5,988
3,261
0
1,402
11,143
12,021
0
2,010
9,034
232
32,036
L
Athena
ok chile
Athena
3,329
898
0
1,412
12,364
9,840
0
3,172
9,111
13,954
0
L
Merlin
ok migueI
Merlin
4,279
498
0
1,260
5,768
2,208
0
3,364
2,166
52,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,371
Gold Earned
39,583
287
Minions Killed
431
0
Camps Cleared
0
1,360,155
Distance Traveled
1,334,602
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,548
504
61
5
0
304,406
0
L
Izanami
5,649
435
56
4
0
251,561
0
W
Aphrodite
8,067
621
43
3
0
273,357
0
W
Bellona
7,366
567
91
7
0
269,125
0
W
Rama
8,916
686
119
9
0
261,232
0
W
Zhong Kui
8,431
649
122
9
0
241,687
8
W
Pele
6,803
523
56
4
0
289,201
3
L
Surtr
5,863
451
38
3
0
253,924
0
L
Athena
6,169
475
20
2
0
291,462
0
L
Merlin
7,142
549
112
9
0
258,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role