Player Matchup

Morgan Le Fay
Morgan Le Fay
DakotaPlainsman
Morgan Le Fay
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,559 Elo+
Solo
Achilles
Achilles
IHeartBeans
Achilles
Level 22
God Stats
25W - 11L
1,840 SR
Queue Stats
97W - 71L
1,661 Elo+
Party 1
Arachne
Arachne
MP3DSL
Arachne
Level 108
God Stats
1W - 0L
1,887 SR
Queue Stats
32W - 33L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
Spirkicide
Cthulhu
Level 157
God Stats
12W - 8L
1,676 SR
Queue Stats
250W - 242L
1,598 Elo+
Party 1
Chiron
Chiron
jaystylez
Chiron
Level 157
God Stats
3W - 0L
1,533 SR
Queue Stats
414W - 382L
1,651 Elo+
Party 1
Team Averages
Level 91
1,687 SR
1,613 Elo+

VS

Team Averages
Level 58
1,400 SR
1,394 Elo+
Nu Wa
Nu Wa
DWnorse
Nu Wa
Level 61
God Stats
0W - 1L
1,211 SR
Queue Stats
8W - 17L
1,155 Elo+
Party 2
Artemis
Artemis
Sinthodrone
Artemis
Level 65
God Stats
12W - 11L
1,508 SR
Queue Stats
34W - 47L
1,414 Elo+
Party 2
King Arthur
King Arthur
Yeetshire
King Arthur
Level 98
God Stats
2W - 5L
1,344 SR
Queue Stats
131W - 123L
1,501 Elo+
Party 2
Ymir
Ymir
bigjelly353
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Set
Set
thundernutzzz
Set
Level 61
God Stats
16W - 18L
1,438 SR
Queue Stats
59W - 71L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DakotaPlainsman
Morgan Le Fay
15
0 / 1 / 16
8,679
868
10,541
7,165
3,922
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
IHeartBeans
Achilles
17
10 / 0 / 12
10,214
1,021
11,275
12,670
16,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
MP3DSL
Arachne
16
5 / 3 / 10
9,693
969
8,288
9,048
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Spirkicide
Cthulhu
16
2 / 1 / 20
9,210
921
11,472
9,823
11,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
jaystylez
Chiron
17
7 / 0 / 7
10,265
1,027
10,068
4,560
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DWnorse
Nu Wa
13
1 / 4 / 3
7,387
739
5,400
5,742
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Sinthodrone
Artemis
13
0 / 6 / 4
7,480
748
5,769
11,704
5,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Yeetshire
King Arthur
14
3 / 4 / 2
8,336
834
6,780
13,592
12,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 7 / 2
7,924
792
3,615
15,196
14,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 3 / 2
8,130
813
3,489
10,880
6,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
18
24
Kills
5
5
Deaths
24
65
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
DWnorse
Nu Wa
1
4
3
0.63
W
Morgan Le Fay
DakotaPlainsman
Morgan Le Fay
0
1
16
8
W
Achilles
IHeartBeans
Achilles
10
0
12
16
W
Arachne
MP3DSL
Arachne
5
3
10
3.33
L
Artemis
Sinthodrone
Artemis
0
6
4
0.33
W
Cthulhu
Spirkicide
Cthulhu
2
1
20
12
L
King Arthur
Yeetshire
King Arthur
3
4
2
1
L
1
7
2
0.29
W
Chiron
jaystylez
Chiron
7
0
7
10.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,644
Damage
25,053
43,266
Taken
57,114
38,879
Mitigated
39,955
10,234
Healing
3,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
DWnorse
Nu Wa
5,400
1,312
0
592
5,742
1,939
0
1,551
4,110
12,214
0
W
Morgan Le Fay
DakotaPlainsman
Morgan Le Fay
10,541
1,785
0
796
7,165
3,922
499
2,145
5,020
31,834
0
W
Achilles
IHeartBeans
Achilles
11,275
1,991
0
4,274
12,670
16,321
344
2,028
10,642
211
26,920
W
Arachne
MP3DSL
Arachne
8,288
5,634
0
1,490
9,048
4,998
2,169
1,305
7,743
0
25,209
L
Artemis
Sinthodrone
Artemis
5,769
2,244
0
1,328
11,704
5,189
0
4,320
7,218
0
21,054
W
Cthulhu
Spirkicide
Cthulhu
11,472
519
396
1,034
9,823
11,485
510
2,562
7,261
24,382
96
L
King Arthur
Yeetshire
King Arthur
6,780
807
0
715
13,592
12,268
0
6,622
6,698
0
19,802
L
3,615
620
0
468
15,196
14,252
0
6,205
8,730
10,555
0
W
Chiron
jaystylez
Chiron
10,068
2,610
760
1,484
4,560
2,153
2,874
975
3,585
0
39,720
L
3,489
1,535
0
773
10,880
6,307
0
2,348
8,230
0
28,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,061
Gold Earned
39,257
236
Minions Killed
193
0
Camps Cleared
0
1,113,188
Distance Traveled
950,772
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,387
739
14
1
0
182,881
0
W
Morgan Le Fay
8,679
868
50
5
0
207,465
1
W
Achilles
10,214
1,021
40
4
0
241,779
0
W
Arachne
9,693
969
36
4
0
208,676
0
L
Artemis
7,480
748
47
5
0
185,744
0
W
Cthulhu
9,210
921
20
2
0
243,161
0
L
King Arthur
8,336
834
30
3
0
196,508
0
L
Ymir
7,924
792
23
2
0
178,626
0
W
Chiron
10,265
1,027
90
9
0
212,107
0
L
Set
8,130
813
79
8
0
207,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role