Player Matchup

Fenrir
Fenrir
DMGeneral8589
Fenrir
Level 37
God Stats
0W - 2L
1,383 SR
Queue Stats
10W - 28L
1,292 Elo+
Party 1
Mulan
Mulan
Icantfindmydad22
Mulan
Level 76
God Stats
3W - 3L
1,513 SR
Queue Stats
105W - 118L
1,454 Elo+
Solo
The Morrigan
The Morrigan
ItzJayThoo
The Morrigan
Level 103
God Stats
0W - 2L
1,133 SR
Queue Stats
40W - 61L
1,333 Elo+
Party 1
Kuzenbo
Kuzenbo
Salvitor Mundii
Kuzenbo
Level 99
God Stats
0W - 4L
1,313 SR
Queue Stats
107W - 98L
1,496 Elo+
Solo
Terra
Terra
rex1233210
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,192 Elo+
Solo
Team Averages
Level 68
1,369 SR
1,354 Elo+

VS

Team Averages
Level 78
1,425 SR
1,412 Elo+
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Backstabber0220
Susano
Level 87
God Stats
1W - 2L
1,238 SR
Queue Stats
92W - 106L
1,399 Elo+
Party 2
Sylvanus
Sylvanus
Kelvin1221
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 84L
1,379 Elo+
Party 2
Baba Yaga
Baba Yaga
ShadowManiac773
Baba Yaga
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 49L
1,398 Elo+
Party 2
Jing Wei
Jing Wei
THE KEZ FAMILY
Jing Wei
Level 108
God Stats
4W - 3L
1,388 SR
Queue Stats
140W - 153L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 6
7,384
738
6,281
11,866
5,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 7
6,736
674
5,852
6,582
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Morrigan
ItzJayThoo
The Morrigan
14
1 / 2 / 12
7,806
781
11,214
6,612
3,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 8
8,425
843
6,620
12,183
18,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
16
6 / 4 / 6
8,833
883
7,214
14,218
11,681
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
8 / 1 / 5
9,541
954
15,600
6,475
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 8
8,420
842
8,114
9,249
4,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Kelvin1221
Sylvanus
14
2 / 3 / 9
8,524
852
4,586
10,432
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baba Yaga
ShadowManiac773
Baba Yaga
14
0 / 4 / 11
7,972
797
7,952
9,395
3,649
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
14
1 / 3 / 7
8,301
830
7,807
6,497
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
53
13
Kills
13
15
Deaths
13
39
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
5
10.5
W
2
2
8
3
L
2
6
6
0.83
L
1
1
7
4.5
L
The Morrigan
ItzJayThoo
The Morrigan
1
2
12
3.5
W
Sylvanus
Kelvin1221
Sylvanus
2
3
9
2.17
L
3
2
8
3.5
W
Baba Yaga
ShadowManiac773
Baba Yaga
0
4
11
1.38
W
Jing Wei
1
3
7
1.5
L
Terra
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,181
Damage
44,059
51,461
Taken
42,048
44,485
Mitigated
22,901
17,040
Healing
15,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,600
1,448
635
1,654
6,475
2,706
980
2,452
4,023
36,358
0
W
8,114
632
1,599
1,815
9,249
4,333
956
4,304
4,945
0
17,719
L
6,281
1,694
0
848
11,866
5,903
0
5,248
6,424
0
12,448
L
5,852
1,076
1,135
1,228
6,582
4,720
0
3,260
3,204
0
7,065
L
The Morrigan
ItzJayThoo
The Morrigan
11,214
1,456
1,750
2,538
6,612
3,302
0
4,989
1,416
19,696
8,072
W
Sylvanus
Kelvin1221
Sylvanus
4,586
1,445
3,344
2,871
10,432
9,555
252
6,902
3,522
8,131
0
L
6,620
1,506
1,128
2,501
12,183
18,879
0
6,979
4,895
14,914
415
W
Baba Yaga
ShadowManiac773
Baba Yaga
7,952
1,074
189
1,156
9,395
3,649
1,120
2,834
6,561
17,307
0
W
Jing Wei
7,807
6,740
1,109
756
6,497
2,658
1,433
2,334
4,163
0
22,410
L
Terra
7,214
1,478
3,179
2,733
14,218
11,681
50
6,454
7,384
13,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,184
Gold Earned
42,758
99
Minions Killed
144
0
Camps Cleared
0
892,567
Distance Traveled
909,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,541
954
46
5
0
179,087
0
W
Susano
8,420
842
24
2
0
215,528
0
L
Fenrir
7,384
738
17
2
0
181,281
0
L
Mulan
6,736
674
8
1
0
107,054
0
L
The Morrigan
7,806
781
40
4
0
181,122
0
W
Sylvanus
8,524
852
5
1
0
152,078
0
L
Kuzenbo
8,425
843
15
2
0
201,913
0
W
Baba Yaga
7,972
797
25
3
0
175,499
0
W
Jing Wei
8,301
830
44
4
0
187,018
0
L
Terra
8,833
883
19
2
0
221,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role