Player Matchup

Hel
Hel
Catsyth8218
Hel
Level 16
God Stats
2W - 7L
1,168 SR
Queue Stats
5W - 23L
1,006 Elo+
Party 1
Horus
Horus
Rikjaims
Horus
Level 116
God Stats
1W - 4L
1,167 SR
Queue Stats
8W - 23L
1,121 Elo+
Party 1
Sol
Sol
blackjesus1026
Sol
Level 62
God Stats
1W - 9L
1,004 SR
Queue Stats
10W - 25L
1,015 Elo+
Party 1
Team Averages
Level 65
1,113 SR
1,047 Elo+

VS

Team Averages
Level 60
1,600 SR
1,328 Elo+
Zhong Kui
Zhong Kui
DeathBySausage
Zhong Kui
Level 103
God Stats
3W - 0L
1,784 SR
Queue Stats
80W - 72L
1,336 Elo+
Party 2
Gilgamesh
Gilgamesh
Firehawk200
Gilgamesh
Level 22
God Stats
8W - 5L
1,537 SR
Queue Stats
62W - 49L
1,330 Elo+
Party 2
Cernunnos
Cernunnos
OrangPopGamr
Cernunnos
Level 55
God Stats
34W - 32L
1,479 SR
Queue Stats
149W - 171L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,527
753
5,491
8,864
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Rikjaims
Horus
8
1 / 4 / 3
7,033
703
4,619
11,954
7,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 1
7,593
759
9,590
10,729
3,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DeathBySausage
Zhong Kui
11
4 / 3 / 5
8,368
837
11,332
7,797
4,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Firehawk200
Gilgamesh
11
3 / 0 / 6
8,092
809
8,641
10,069
4,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
OrangPopGamr
Cernunnos
10
4 / 2 / 5
8,308
831
7,570
8,911
2,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
11
12
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Zhong Kui
DeathBySausage
Zhong Kui
4
3
5
2.17
W
Gilgamesh
Firehawk200
Gilgamesh
3
0
6
6
W
Cernunnos
OrangPopGamr
Cernunnos
4
2
5
3.25
L
Horus
Rikjaims
Horus
1
4
3
0.63
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,700
Damage
27,543
31,547
Taken
26,777
13,837
Mitigated
12,522
10,957
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,491
259
3,367
3,552
8,864
3,130
196
4,230
4,634
22,018
0
W
Zhong Kui
DeathBySausage
Zhong Kui
11,332
1,535
613
1,336
7,797
4,710
0
5,022
2,579
30,435
0
W
Gilgamesh
Firehawk200
Gilgamesh
8,641
2,686
0
4,636
10,069
4,880
0
6,001
3,952
0
28,189
W
Cernunnos
OrangPopGamr
Cernunnos
7,570
3,855
0
1,027
8,911
2,932
0
4,276
4,514
0
21,891
L
Horus
Rikjaims
Horus
4,619
1,670
619
1,182
11,954
7,176
0
4,619
7,335
0
5,261
L
9,590
2,954
0
2,237
10,729
3,531
413
2,675
8,054
37,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,153
Gold Earned
24,768
91
Minions Killed
84
0
Camps Cleared
0
465,650
Distance Traveled
568,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,527
753
37
4
0
157,888
0
W
Zhong Kui
8,368
837
33
3
0
178,570
0
W
Gilgamesh
8,092
809
24
2
0
203,372
0
W
Cernunnos
8,308
831
27
3
0
186,387
0
L
Horus
7,033
703
2
0
0
145,204
0
L
Sol
7,593
759
52
5
0
162,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role