Player Matchup

Neith
Neith
JoshHedrick
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
PeakMateo100
Chaac
Level 35
God Stats
0W - 2L
1,195 SR
Queue Stats
13W - 18L
1,375 Elo+
Party 3
Ix Chel
Ix Chel
WillBuenoo
Ix Chel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,416 Elo+
Party 1
Ne Zha
Ne Zha
leorykjoel3xd
Ne Zha
Level 26
God Stats
0W - 2L
1,462 SR
Queue Stats
9W - 16L
1,337 Elo+
Party 3
Bacchus
Bacchus
panchito10
Bacchus
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,438 Elo+
Party 3
Team Averages
Level 45
1,432 SR
1,413 Elo+

VS

Team Averages
Level 34
1,460 SR
1,502 Elo+
King Arthur
King Arthur
Asmodeus2531
King Arthur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Pele
Pele
Gumbee586
Pele
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Hercules
Hercules
Guzzalord
Hercules
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 69L
1,567 Elo+
Party 2
Eset
Eset
crazwwy123
Eset
Level 48
God Stats
2W - 1L
1,230 SR
Queue Stats
60W - 53L
1,556 Elo+
Solo
Cupid
Cupid
v586drking586
Cupid
Level 49
God Stats
13W - 11L
1,569 SR
Queue Stats
95W - 106L
1,387 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,111
411
2,019
7,479
2,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
5,346
535
3,060
9,979
7,401
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
WillBuenoo
Ix Chel
9
2 / 7 / 1
5,742
574
3,194
7,786
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 3 / 1
5,815
582
4,317
8,019
2,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
panchito10
Bacchus
6
0 / 4 / 2
4,618
462
3,710
8,661
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asmodeus2531
King Arthur
8
0 / 1 / 0
5,077
508
4,244
7,914
6,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
10
4 / 2 / 5
6,272
627
5,371
7,014
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
Guzzalord
Hercules
9
6 / 1 / 5
6,383
638
5,706
7,322
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
7 / 3 / 2
7,325
733
7,702
6,220
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 7
5,704
570
4,992
5,056
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
20
20
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Asmodeus2531
King Arthur
0
1
0
0
W
Pele
4
2
5
3.25
W
Hercules
Guzzalord
Hercules
6
1
5
8.5
L
0
6
0
0
L
1
0
1
1.5
L
Ix Chel
WillBuenoo
Ix Chel
2
7
1
0.36
W
7
3
2
2.67
L
4
3
1
1.5
L
Bacchus
panchito10
Bacchus
0
4
2
0.25
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,300
Damage
28,015
41,924
Taken
33,526
22,509
Mitigated
17,237
8,784
Healing
5,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Asmodeus2531
King Arthur
4,244
1,151
0
0
7,914
6,384
0
0
7,914
0
24,446
W
Pele
5,371
1,833
0
990
7,014
2,194
0
1,083
5,931
0
37,881
W
Hercules
Guzzalord
Hercules
5,706
1,976
0
1,678
7,322
5,347
0
2,489
4,833
0
20,196
L
2,019
207
0
490
7,479
2,156
0
0
7,479
0
15,264
L
3,060
773
0
3,722
9,979
7,401
0
2,028
7,951
0
30,025
L
Ix Chel
WillBuenoo
Ix Chel
3,194
544
85
520
7,786
2,788
0
2,978
4,808
27,829
0
W
7,702
561
77
991
6,220
1,889
1,014
2,155
4,065
41,276
0
L
4,317
1,017
0
2,010
8,019
2,945
0
2,381
5,638
0
21,878
L
Bacchus
panchito10
Bacchus
3,710
414
0
1,957
8,661
7,219
0
315
8,346
12,414
0
W
4,992
3,079
222
1,787
5,056
1,423
725
1,177
3,879
0
26,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,632
Gold Earned
30,761
157
Minions Killed
222
0
Camps Cleared
0
896,816
Distance Traveled
975,595
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,077
508
28
3
0
185,526
0
W
Pele
6,272
627
49
5
0
230,484
0
W
Hercules
6,383
638
24
2
0
195,342
0
L
Neith
4,111
411
21
2
0
180,724
0
L
Chaac
5,346
535
47
5
0
173,402
3
L
Ix Chel
5,742
574
46
5
0
172,640
0
W
Eset
7,325
733
78
8
0
193,711
0
L
Ne Zha
5,815
582
31
3
0
176,850
0
L
Bacchus
4,618
462
12
1
0
193,200
4
W
Cupid
5,704
570
43
4
0
170,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role