Player Matchup

Chaac
Chaac
Arlequín13
Chaac
Level 149
God Stats
2W - 0L
1,636 SR
Queue Stats
39W - 35L
1,475 Elo+
Party 1
Anubis
Anubis
MilanCaf
Anubis
Level 125
God Stats
1W - 0L
1,557 SR
Queue Stats
41W - 35L
1,498 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
NaerysII
Ah Muzen Cab
Level 127
God Stats
3W - 5L
1,480 SR
Queue Stats
87W - 89L
1,476 Elo+
Party 1
Team Averages
Level 134
1,558 SR
1,483 Elo+

VS

Team Averages
Level 133
1,425 SR
1,387 Elo+
Discordia
Discordia
DAMMITDALE
Discordia
Level 148
God Stats
1W - 3L
1,460 SR
Queue Stats
27W - 28L
1,377 Elo+
Solo
Cthulhu
Cthulhu
StarziePie
Cthulhu
Level 129
God Stats
0W - 1L
1,316 SR
Queue Stats
9W - 15L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
Tenukiyo
Danzaburou
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 10
11,371
758
13,002
17,744
12,608
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
MilanCaf
Anubis
15
6 / 1 / 5
12,030
802
14,078
12,867
7,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
NaerysII
Ah Muzen Cab
14
4 / 2 / 5
11,456
764
10,286
15,205
6,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DAMMITDALE
Discordia
13
0 / 6 / 2
9,950
663
11,602
11,191
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
StarziePie
Cthulhu
13
2 / 4 / 0
10,431
695
12,783
20,803
20,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tenukiyo
Danzaburou
13
1 / 3 / 2
10,763
718
14,469
12,055
4,203
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
13
Kills
3
3
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Discordia
DAMMITDALE
Discordia
0
6
2
0.17
W
Anubis
MilanCaf
Anubis
6
1
5
8.5
W
Ah Muzen Cab
NaerysII
Ah Muzen Cab
4
2
5
3.25
L
Cthulhu
StarziePie
Cthulhu
2
4
0
0.5
L
Danzaburou
Tenukiyo
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,366
Damage
38,854
45,816
Taken
44,049
26,360
Mitigated
28,911
13,487
Healing
3,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,002
2,188
0
7,636
17,744
12,608
0
9,161
8,583
0
34,319
L
Discordia
DAMMITDALE
Discordia
11,602
356
299
1,052
11,191
3,856
102
2,909
8,282
49,888
0
W
Anubis
MilanCaf
Anubis
14,078
400
0
3,327
12,867
7,478
65
6,883
5,984
57,924
0
W
Ah Muzen Cab
NaerysII
Ah Muzen Cab
10,286
4,536
0
2,524
15,205
6,274
0
7,398
7,807
0
43,429
L
Cthulhu
StarziePie
Cthulhu
12,783
1,250
261
520
20,803
20,852
0
8,049
12,754
28,359
1,320
L
Danzaburou
Tenukiyo
Danzaburou
14,469
6,191
0
1,698
12,055
4,203
92
3,590
8,465
0
52,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,857
Gold Earned
31,144
175
Minions Killed
183
0
Camps Cleared
0
862,566
Distance Traveled
778,234
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,371
758
31
2
0
316,646
0
L
Discordia
9,950
663
77
5
0
250,397
0
W
Anubis
12,030
802
76
5
0
289,906
1
W
Ah Muzen Cab
11,456
764
68
5
0
256,014
9
L
Cthulhu
10,431
695
32
2
0
264,729
2
L
Danzaburou
10,763
718
74
5
0
263,108
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role