Player Matchup

Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Shudox
Ah Muzen Cab
Gold IV
Level 87
God Stats
6W - 4L
1,672 SR
Queue Stats
102W - 100L
1,527 MMR
Solo
Fafnir
Fafnir
Gold IV
Soul-Splitter-
Fafnir
Gold IV
Level 129
God Stats
3W - 1L
1,640 SR
Queue Stats
77W - 81L
1,508 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
aTachyons
Sun Wukong
Gold IV
Level 126
God Stats
19W - 17L
1,591 SR
Queue Stats
91W - 90L
1,527 MMR
Solo
Anubis
Anubis
Gold V
suihufuhhufehofo
Anubis
Gold V
Level 127
God Stats
6W - 2L
1,649 SR
Queue Stats
25W - 27L
1,342 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,610 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,572 SR
1,517 MMR
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
Prof_Girth_PhD
Charybdis
Gold II
Level 158
God Stats
13W - 14L
1,590 SR
Queue Stats
305W - 300L
1,501 MMR
Solo
Achilles
Achilles
Gold IV
TheMoneyShot687
Achilles
Gold IV
Level 157
God Stats
8W - 7L
1,630 SR
Queue Stats
82W - 89L
1,411 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
ctbeastmode
Baron Samedi
Bronze III
Level 124
God Stats
0W - 1L
1,544 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Hades
Hades
Gold I
iinsnipe
Hades
Gold I
Level 159
God Stats
1W - 5L
1,596 SR
Queue Stats
134W - 133L
1,627 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 0 / 4
3,962
792
2,191
3,022
868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ah Muzen Cab
Shudox
Ah Muzen Cab
5
0 / 0 / 0
3,094
619
3,195
2,822
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
3,471
694
924
4,199
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
aTachyons
Sun Wukong
6
1 / 0 / 1
3,984
797
2,388
4,478
2,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
4 / 0 / 0
4,735
947
1,591
1,476
597
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ArachnePeleRamaThoth

VS

Bans
Ao KuangKaliRaijinBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
2
0 / 1 / 0
2,567
513
110
981
135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Prof_Girth_PhD
Charybdis
5
0 / 0 / 0
2,964
593
2,391
3,172
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
6
0 / 2 / 0
3,308
662
2,697
5,355
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
ctbeastmode
Baron Samedi
6
0 / 2 / 0
3,469
694
757
2,478
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
iinsnipe
Hades
5
0 / 0 / 0
3,349
670
1,909
3,284
1,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
4
2
L
Mercury
 
Mercury
0
1
0
0
L
Charybdis
Prof_Girth_PhD
Charybdis
0
0
0
0
W
Ah Muzen Cab
Shudox
Ah Muzen Cab
0
0
0
0
W
0
0
0
0
L
Achilles
0
2
0
0
W
Sun Wukong
aTachyons
Sun Wukong
1
0
1
1.5
L
Baron Samedi
ctbeastmode
Baron Samedi
0
2
0
0
L
Hades
iinsnipe
Hades
0
0
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,289
Damage
7,864
15,997
Taken
15,270
7,447
Mitigated
5,365
6,093
Healing
6,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,191
959
0
712
3,022
868
0
513
2,465
0
20,093
L
Mercury
 
Mercury
110
0
0
0
981
135
0
281
700
0
2,283
L
Charybdis
Prof_Girth_PhD
Charybdis
2,391
1,049
0
2,122
3,172
832
0
496
2,676
0
18,205
W
Ah Muzen Cab
Shudox
Ah Muzen Cab
3,195
1,041
0
703
2,822
805
0
702
2,120
0
21,432
W
924
50
0
1,779
4,199
3,021
0
1,023
3,176
5,409
0
L
Achilles
2,697
442
0
2,201
5,355
1,863
0
597
4,758
0
17,945
W
Sun Wukong
aTachyons
Sun Wukong
2,388
224
0
1,750
4,478
2,156
0
0
4,478
0
21,514
L
Baron Samedi
ctbeastmode
Baron Samedi
757
0
0
635
2,478
641
0
713
1,765
15,940
0
L
Hades
iinsnipe
Hades
1,909
397
60
1,407
3,284
1,894
0
428
2,856
8,763
0
W
1,591
91
0
1,149
1,476
597
0
370
1,092
32,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,246
Gold Earned
15,657
176
Minions Killed
116
0
Camps Cleared
0
496,754
Distance Traveled
420,037
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,962
792
37
7
0
118,760
0
L
Mercury
2,567
513
5
1
0
41,855
0
L
Charybdis
2,964
593
26
5
0
84,774
0
W
Ah Muzen Cab
3,094
619
32
6
0
93,041
0
W
Fafnir
3,471
694
6
1
0
95,740
0
L
Achilles
3,308
662
24
5
0
106,965
0
W
Sun Wukong
3,984
797
46
9
0
96,657
0
L
Baron Samedi
3,469
694
41
8
0
99,974
1
L
Hades
3,349
670
20
4
0
86,469
0
W
Anubis
4,735
947
55
11
0
92,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role