Player Matchup

Ymir
Ymir
Silver IV
AK 47 ABYSS
Ymir
Silver IV
Level 117
God Stats
2W - 8L
1,195 SR
Queue Stats
39W - 70L
758 MMR
Solo
Chaac
Chaac
Silver II
Antinuous
Chaac
Silver II
Level 135
God Stats
1W - 6L
1,300 SR
Queue Stats
137W - 150L
951 MMR
Solo
Mercury
Mercury
Silver III
Chunk160
Mercury
Silver III
Level 107
God Stats
27W - 26L
1,484 SR
Queue Stats
116W - 130L
971 MMR
Solo
Charybdis
Charybdis
Silver II
Soldiercharm
Charybdis
Silver II
Level 157
God Stats
2W - 2L
1,567 SR
Queue Stats
58W - 78L
997 MMR
Solo
Nox
Nox
Silver IV
xXMEeMEeXx01
Nox
Silver IV
Level 118
God Stats
1W - 9L
1,228 SR
Queue Stats
303W - 337L
731 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,355 SR
882 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,533 SR
986 MMR
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver IV
EliasPijije
Hera
Silver IV
Level 153
God Stats
12W - 9L
1,620 SR
Queue Stats
528W - 558L
689 MMR
Solo
Athena
Athena
Silver IV
ExaltingFire
Athena
Silver IV
Level 101
God Stats
5W - 8L
1,432 SR
Queue Stats
92W - 123L
984 MMR
Party 1
Cabrakan
Cabrakan
Silver III
GuidingOwl
Cabrakan
Silver III
Level 122
God Stats
4W - 2L
1,535 SR
Queue Stats
50W - 76L
976 MMR
Party 1
Bastet
Bastet
Silver IV
MaskedKane316
Bastet
Silver IV
Level 155
God Stats
23W - 19L
1,577 SR
Queue Stats
528W - 550L
782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
7,292
456
2,585
13,205
13,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chaac
Antinuous
Chaac
15
1 / 1 / 2
8,575
536
11,786
15,718
18,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
Chunk160
Mercury
17
4 / 3 / 1
9,384
587
9,192
14,960
6,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Soldiercharm
Charybdis
13
0 / 3 / 0
7,722
483
6,880
11,484
3,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 2
7,472
467
5,553
11,244
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BakasuraThanatosGaneshaPeleSurtr

VS

Bans
MartichorasAh PuchRavanaArachneHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 0 / 5
9,266
579
7,662
5,532
2,650
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 3 / 2
8,499
531
11,071
11,126
4,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
14
2 / 0 / 3
8,537
534
4,261
10,688
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cabrakan
GuidingOwl
Cabrakan
15
2 / 2 / 0
9,547
597
10,410
15,992
17,065
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 1 / 4
9,051
566
11,555
17,999
7,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
10
10
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
5
2.5
L
0
1
0
0
L
Chaac
Antinuous
Chaac
1
1
2
2
L
Mercury
Chunk160
Mercury
4
3
1
1.5
W
1
3
2
0.67
W
Athena
2
0
3
3.5
W
Cabrakan
GuidingOwl
Cabrakan
2
2
0
1
W
5
1
4
7
L
Charybdis
Soldiercharm
Charybdis
0
3
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,996
Damage
44,959
66,611
Taken
61,337
47,611
Mitigated
42,462
18,162
Healing
22,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,662
4,546
0
2,172
5,532
2,650
4,092
301
5,231
0
92,856
L
2,585
531
0
3,538
13,205
13,218
0
5,395
7,810
14,623
0
L
Chaac
Antinuous
Chaac
11,786
1,275
0
5,037
15,718
18,624
0
9,461
6,257
1,685
61,422
L
Mercury
Chunk160
Mercury
9,192
6,516
0
1,860
14,960
6,754
0
2,474
12,486
0
101,530
W
11,071
3,132
352
2,850
11,126
4,947
9
3,155
7,971
82,470
0
W
Athena
4,261
457
0
3,100
10,688
10,452
104
3,145
7,543
18,638
0
W
Cabrakan
GuidingOwl
Cabrakan
10,410
1,020
0
6,050
15,992
17,065
0
1,351
14,641
69,338
0
W
11,555
2,431
0
7,600
17,999
7,348
153
1,678
16,321
0
66,437
L
Charybdis
Soldiercharm
Charybdis
6,880
2,316
0
4,137
11,484
3,847
0
894
10,590
0
70,296
L
5,553
704
226
3,364
11,244
5,168
0
7,518
3,726
59,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,445
Gold Earned
44,900
504
Minions Killed
508
0
Camps Cleared
0
1,543,269
Distance Traveled
1,534,955
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,266
579
155
10
0
262,999
6
L
Ymir
7,292
456
16
1
0
310,130
0
L
Chaac
8,575
536
102
6
0
281,545
3
L
Mercury
9,384
587
145
9
0
349,664
0
W
Hera
8,499
531
136
9
0
288,098
0
W
Athena
8,537
534
19
1
0
363,623
4
W
Cabrakan
9,547
597
118
7
0
272,455
0
W
Bastet
9,051
566
80
5
0
347,780
1
L
Charybdis
7,722
483
132
8
0
282,974
4
L
Nox
7,472
467
109
7
0
318,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role