Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
Ch405 x 7h30ry
Discordia
Gold III
Level 125
God Stats
1W - 2L
1,619 SR
Queue Stats
126W - 133L
1,558 MMR
Solo
Da Ji
Da Ji
Gold I
DatBoiReaper466
Da Ji
Gold I
Level 145
God Stats
8W - 5L
1,638 SR
Queue Stats
129W - 134L
1,602 MMR
Solo
Arachne
Arachne
Gold III
Fecal_Forgary
Arachne
Gold III
Level 128
God Stats
41W - 38L
1,598 SR
Queue Stats
328W - 351L
1,620 MMR
Solo
Khepri
Khepri
Gold III
Watchoutformyult
Khepri
Gold III
Level 162
God Stats
16W - 10L
1,650 SR
Queue Stats
413W - 416L
1,567 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,601 SR
1,569 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,682 SR
1,577 MMR
Athena
Athena
Bronze III
BelloOfFlames
Athena
Bronze III
Level 139
God Stats
1W - 0L
1,617 SR
Queue Stats
4W - 2L
1,494 MMR
Party 2
Apollo
Apollo
Gold II
BenFromIA
Apollo
Gold II
Level 147
God Stats
7W - 5L
1,664 SR
Queue Stats
63W - 57L
1,541 MMR
Solo
Chaac
Chaac
Bronze III
HonJunter
Chaac
Bronze III
Level 137
God Stats
3W - 0L
1,938 SR
Queue Stats
4W - 1L
1,540 MMR
Party 2
Pele
Pele
Gold III
KamehameSean
Pele
Gold III
Level 158
God Stats
70W - 55L
1,621 SR
Queue Stats
510W - 539L
1,588 MMR
Party 1
Ix Chel
Ix Chel
Gold I
Trapdooo
Ix Chel
Gold I
Level 128
God Stats
47W - 34L
1,569 SR
Queue Stats
530W - 540L
1,722 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 4 / 0
6,082
608
4,450
9,422
3,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Ch405 x 7h30ry
Discordia
10
1 / 0 / 0
5,649
565
5,790
3,111
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,050
505
4,528
9,855
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
10
0 / 3 / 0
5,257
526
2,502
9,390
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 2 / 2
5,236
524
2,623
8,488
5,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SurtrRaijinAo Kuang

VS

Bans
SolThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
5,824
582
3,714
8,510
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
BenFromIA
Apollo
11
7 / 1 / 0
7,092
709
6,674
6,294
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
HonJunter
Chaac
11
2 / 0 / 1
6,495
650
5,705
7,513
6,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
3 / 0 / 4
6,478
648
5,224
8,660
3,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ix Chel
Trapdooo
Ix Chel
11
0 / 0 / 2
5,953
595
3,677
4,909
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
14
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
0
0.5
W
1
2
3
1.25
W
Apollo
BenFromIA
Apollo
7
1
0
7
L
Discordia
Ch405 x 7h30ry
Discordia
1
0
0
1
L
0
5
0
0
L
Arachne
0
3
0
0
W
Chaac
HonJunter
Chaac
2
0
1
2.5
W
3
0
4
5
W
Ix Chel
Trapdooo
Ix Chel
0
0
2
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,893
Damage
24,994
40,266
Taken
35,886
17,150
Mitigated
18,686
11,862
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,450
1,310
0
2,321
9,422
3,361
0
631
8,791
0
43,155
W
3,714
1,106
0
1,344
8,510
5,370
0
4,190
4,002
23,023
0
W
Apollo
BenFromIA
Apollo
6,674
4,895
0
2,359
6,294
2,072
549
234
6,060
0
42,778
L
Discordia
Ch405 x 7h30ry
Discordia
5,790
501
0
879
3,111
970
0
1,201
1,910
44,665
0
L
4,528
943
0
500
9,855
3,495
0
1,234
8,621
0
42,626
L
Arachne
2,502
1,342
0
4,869
9,390
4,176
0
227
9,163
0
24,409
W
Chaac
HonJunter
Chaac
5,705
1,251
0
2,377
7,513
6,201
0
0
7,513
0
44,347
W
5,224
1,554
0
1,783
8,660
3,195
305
981
7,570
0
55,047
W
Ix Chel
Trapdooo
Ix Chel
3,677
286
835
1,644
4,909
1,848
0
2,299
2,328
45,349
0
L
2,623
776
1,022
2,271
8,488
5,148
0
4,098
4,390
16,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
31,842
304
Minions Killed
367
0
Camps Cleared
0
959,819
Distance Traveled
1,065,050
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,082
608
67
7
0
172,674
0
W
Athena
5,824
582
38
4
0
225,151
0
W
Apollo
7,092
709
80
8
0
196,493
0
L
Discordia
5,649
565
99
10
0
192,377
2
L
Da Ji
5,050
505
64
6
0
221,760
0
L
Arachne
5,257
526
48
5
0
197,165
0
W
Chaac
6,495
650
90
9
0
192,397
2
W
Pele
6,478
648
79
8
0
232,439
0
W
Ix Chel
5,953
595
80
8
0
218,570
1
L
Khepri
5,236
524
26
3
0
175,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role