Player Matchup

Ares
Ares
Gold IV
Velaa001
Ares
Gold IV
Level 128
God Stats
1W - 0L
1,657 SR
Queue Stats
6W - 2L
1,741 MMR
Party 1
Odin
Odin
Gold I
aman7005
Odin
Gold I
Level 204
God Stats
1W - 0L
1,501 SR
Queue Stats
21W - 5L
1,852 MMR
Party 1
Raijin
Raijin
Gold III
iidarbz
Raijin
Gold III
Level 172
God Stats
12W - 0L
1,623 SR
Queue Stats
24W - 5L
1,753 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 168
1,594 SR
1,782 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,511 SR
1,753 MMR
Sobek
Sobek
Gold I
Dusky4
Sobek
Gold I
Level 109
God Stats
1W - 1L
1,531 SR
Queue Stats
103W - 83L
1,473 MMR
Party 2
Skadi
Skadi
Platinum I
WesleyWes
Skadi
Platinum I
Level 145
God Stats
1W - 4L
1,422 SR
Queue Stats
237W - 258L
2,027 MMR
Party 2
Chang'e
Chang'e
Platinum II
ogDonny Mac
Chang'e
Platinum II
Level 158
God Stats
171W - 121L
1,581 SR
Queue Stats
264W - 238L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
8 / 0 / 7
14,393
800
15,568
17,494
26,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odin
17
6 / 0 / 9
14,219
790
21,060
17,593
17,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Raijin
iidarbz
Raijin
17
1 / 1 / 14
13,938
774
18,853
12,516
9,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothAchillesKuzenboMartichorasCharon

VS

Bans
Ne ZhaGaneshaFenrirAtlasHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dusky4
Sobek
14
0 / 5 / 1
11,324
629
6,190
26,382
35,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
WesleyWes
Skadi
14
0 / 5 / 1
11,785
655
17,050
17,467
7,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
ogDonny Mac
Chang'e
14
1 / 5 / 0
12,123
674
11,351
18,404
7,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
15
Kills
1
1
Deaths
15
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
Dusky4
Sobek
0
5
1
0.1
W
Ares
8
0
7
11.5
L
Skadi
WesleyWes
Skadi
0
5
1
0.1
W
Odin
6
0
9
10.5
W
Raijin
iidarbz
Raijin
1
1
14
8
L
Chang'e
ogDonny Mac
Chang'e
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,481
Damage
34,591
47,603
Taken
62,253
53,404
Mitigated
51,692
5,509
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Dusky4
Sobek
6,190
532
0
3,457
26,382
35,961
0
15,313
11,069
20,882
0
W
Ares
15,568
1,139
0
1,870
17,494
26,634
1,219
6,590
10,502
36,516
0
L
Skadi
WesleyWes
Skadi
17,050
5,637
0
671
17,467
7,863
0
9,385
8,082
0
77,691
W
Odin
21,060
2,968
0
2,156
17,593
17,639
260
6,121
11,470
0
52,710
W
Raijin
iidarbz
Raijin
18,853
1,563
0
1,483
12,516
9,131
1,177
4,929
7,587
131,343
0
L
Chang'e
ogDonny Mac
Chang'e
11,351
365
3,490
5,304
18,404
7,868
0
9,809
8,595
46,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,550
Gold Earned
35,232
248
Minions Killed
198
0
Camps Cleared
0
1,051,222
Distance Traveled
923,417
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,324
629
19
1
0
307,921
0
W
Ares
14,393
800
19
1
0
356,309
0
L
Skadi
11,785
655
110
6
0
310,383
0
W
Odin
14,219
790
38
2
0
375,822
0
W
Raijin
13,938
774
191
11
0
319,091
0
L
Chang'e
12,123
674
69
4
0
305,113
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role