Player Matchup

Arachne
Arachne
Prismsniper
Arachne
Level 112
God Stats
29W - 20L
1,711 SR
Queue Stats
350W - 338L
1,535 Elo+
Solo
Sobek
Sobek
temp-216287
Sobek
Level 125
God Stats
2W - 1L
1,270 SR
Queue Stats
90W - 77L
1,526 Elo+
Party 1
Chang'e
Chang'e
temp-46030047077
Chang'e
Level 69
God Stats
1W - 0L
1,519 SR
Queue Stats
10W - 7L
1,551 Elo+
Party 1
Xbalanque
Xbalanque
temp-605871
Xbalanque
Level 28
God Stats
5W - 7L
1,475 SR
Queue Stats
13W - 18L
1,373 Elo+
Party 1
Shiva
Shiva
yzRoss
Shiva
Level 81
God Stats
5W - 5L
1,378 SR
Queue Stats
80W - 68L
1,460 Elo+
Party 1
Team Averages
Level 83
1,471 SR
1,489 Elo+

VS

Team Averages
Level 124
1,462 SR
1,478 Elo+
Guan Yu
Guan Yu
Death on RL
Guan Yu
Level 107
God Stats
2W - 5L
1,254 SR
Queue Stats
141W - 140L
1,481 Elo+
Party 2
Izanami
Izanami
Lonova12
Izanami
Level 142
God Stats
5W - 1L
1,435 SR
Queue Stats
194W - 195L
1,438 Elo+
Party 2
Maman Brigitte
Maman Brigitte
TeaBagggginz
Maman Brigitte
Level 122
God Stats
5W - 10L
1,369 SR
Queue Stats
405W - 412L
1,471 Elo+
Solo
Nemesis
Nemesis
papu69
Nemesis
Level 125
God Stats
8W - 5L
1,515 SR
Queue Stats
250W - 213L
1,487 Elo+
Solo
Ix Chel
Ix Chel
topocajun123
Ix Chel
Level 123
God Stats
1W - 9L
1,736 SR
Queue Stats
391W - 448L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Prismsniper
Arachne
17
5 / 4 / 2
10,153
534
9,464
19,622
7,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 5
8,708
458
7,310
15,418
15,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 4 / 1
8,195
431
7,392
13,557
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
temp-605871
Xbalanque
15
0 / 2 / 1
8,980
473
6,593
9,266
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
yzRoss
Shiva
16
4 / 5 / 4
10,417
548
15,406
21,270
9,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Death on RL
Guan Yu
14
1 / 2 / 5
8,972
472
3,704
16,546
14,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Lonova12
Izanami
17
3 / 0 / 2
10,474
551
8,445
9,120
4,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maman Brigitte
TeaBagggginz
Maman Brigitte
13
4 / 6 / 1
9,184
483
12,054
16,406
6,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
papu69
Nemesis
17
6 / 3 / 3
10,298
542
13,888
18,001
9,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
topocajun123
Ix Chel
16
2 / 1 / 1
9,657
508
11,443
7,824
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
12
Kills
16
16
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Death on RL
Guan Yu
1
2
5
1.75
L
Izanami
Lonova12
Izanami
3
0
2
4
W
Arachne
Prismsniper
Arachne
5
4
2
1.5
L
Maman Brigitte
TeaBagggginz
Maman Brigitte
4
6
1
0.75
L
Nemesis
papu69
Nemesis
6
3
3
2.5
W
2
1
5
4.5
W
1
4
1
0.38
W
Xbalanque
temp-605871
Xbalanque
0
2
1
0.25
L
Ix Chel
topocajun123
Ix Chel
2
1
1
2.5
W
Shiva
yzRoss
Shiva
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,165
Damage
49,534
79,133
Taken
67,897
40,348
Mitigated
37,638
23,141
Healing
23,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Death on RL
Guan Yu
3,704
366
2,225
6,146
16,546
14,143
0
7,089
8,944
0
32,096
L
Izanami
Lonova12
Izanami
8,445
7,158
0
2,724
9,120
4,816
834
495
8,625
0
108,758
W
Arachne
Prismsniper
Arachne
9,464
5,194
0
4,633
19,622
7,215
0
4,389
15,233
0
74,914
L
Maman Brigitte
TeaBagggginz
Maman Brigitte
12,054
731
0
4,718
16,406
6,458
0
605
15,801
58,935
0
L
Nemesis
papu69
Nemesis
13,888
7,223
0
5,114
18,001
9,056
0
1,500
16,272
0
103,704
W
7,310
300
0
5,524
15,418
15,475
0
2,366
13,052
49,707
0
W
7,392
911
855
3,920
13,557
3,919
0
5,698
7,859
62,957
0
W
Xbalanque
temp-605871
Xbalanque
6,593
2,275
0
2,224
9,266
3,772
3,088
0
9,266
0
83,109
L
Ix Chel
topocajun123
Ix Chel
11,443
780
1,000
1,603
7,824
3,165
0
3,949
3,553
85,539
0
W
Shiva
yzRoss
Shiva
15,406
1,569
0
5,985
21,270
9,967
502
11,044
10,226
0
76,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,453
Gold Earned
48,585
510
Minions Killed
604
0
Camps Cleared
0
1,785,366
Distance Traveled
1,766,269
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,972
472
47
2
0
406,109
5
L
Izanami
10,474
551
184
10
0
339,826
2
W
Arachne
10,153
534
107
6
0
374,603
1
L
Maman Brigitte
9,184
483
92
5
0
262,010
0
L
Nemesis
10,298
542
144
8
0
393,865
0
W
Sobek
8,708
458
48
3
0
393,087
2
W
Chang'e
8,195
431
105
6
0
304,584
0
W
Xbalanque
8,980
473
141
7
0
345,393
0
L
Ix Chel
9,657
508
137
7
0
364,459
2
W
Shiva
10,417
548
109
6
0
367,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role