Player Matchup

Bastet
Bastet
Platinum II
CashoutSinai
Bastet
Platinum II
Level 147
God Stats
19W - 10L
1,696 SR
Queue Stats
261W - 242L
1,924 MMR
Solo
Aphrodite
Aphrodite
Platinum I
MrNavy8
Aphrodite
Platinum I
Level 144
God Stats
113W - 77L
1,659 SR
Queue Stats
143W - 140L
1,952 MMR
Solo
Geb
Geb
Platinum I
SHADOWHUNTER2337
Geb
Platinum I
Level 155
God Stats
7W - 8L
1,463 SR
Queue Stats
312W - 306L
1,914 MMR
Solo
Bakasura
Bakasura
Platinum II
Zabetsu
Bakasura
Platinum II
Level 49
God Stats
18W - 14L
1,715 SR
Queue Stats
199W - 175L
1,921 MMR
Solo
Hou Yi
Hou Yi
Platinum I
iclonxy128
Hou Yi
Platinum I
Level 65
God Stats
9W - 8L
1,783 SR
Queue Stats
187W - 175L
1,919 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,663 SR
1,926 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,704 SR
1,854 MMR
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond IV
AgentCodyGanks
Zhong Kui
Diamond IV
Level 156
God Stats
2W - 1L
1,749 SR
Queue Stats
291W - 285L
1,961 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
XxGoToUrRoomxX
Nu Wa
Platinum IV
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 12L
1,991 MMR
Party 2
Kali
Kali
Platinum III
brandon121212
Kali
Platinum III
Level 159
God Stats
5W - 1L
2,028 SR
Queue Stats
309W - 289L
1,861 MMR
Party 1
Shiva
Shiva
Platinum II
naoho
Shiva
Platinum II
Level 122
God Stats
26W - 17L
1,742 SR
Queue Stats
328W - 322L
1,959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
6
0 / 1 / 0
3,315
663
1,789
4,130
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
MrNavy8
Aphrodite
1
0 / 0 / 0
927
185
0
107
33
5
0 / 0 / 1
3,374
675
977
4,268
1,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Zabetsu
Bakasura
6
1 / 1 / 0
3,654
731
2,593
4,524
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
iclonxy128
Hou Yi
5
1 / 1 / 0
3,135
627
2,612
4,403
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothArachneChernobogAo KuangThanatos

VS

Bans
Sun WukongRaijinCharonFreyaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
5
0 / 1 / 1
3,523
705
2,820
4,721
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
AgentCodyGanks
Zhong Kui
6
1 / 0 / 0
3,626
725
1,957
2,244
1,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 0 / 0
3,703
741
1,110
1,260
219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 1
3,713
743
1,340
3,397
1,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shiva
naoho
Shiva
6
1 / 1 / 0
3,772
754
2,477
5,124
1,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
1
0.5
W
Zhong Kui
AgentCodyGanks
Zhong Kui
1
0
0
1
L
Bastet
0
1
0
0
L
Aphrodite
MrNavy8
Aphrodite
0
0
0
0
L
0
0
1
0.5
W
0
0
0
0
L
Bakasura
Zabetsu
Bakasura
1
1
0
1
W
1
0
1
1.5
L
Hou Yi
iclonxy128
Hou Yi
1
1
0
1
W
Shiva
naoho
Shiva
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,971
Damage
9,704
17,432
Taken
16,746
5,296
Mitigated
6,749
7,600
Healing
7,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,820
310
0
2,859
4,721
2,596
24
651
4,070
10,323
0
W
Zhong Kui
AgentCodyGanks
Zhong Kui
1,957
544
0
1,389
2,244
1,359
0
326
1,918
17,570
4,215
L
Bastet
1,789
415
0
1,769
4,130
1,167
0
787
3,343
0
20,375
L
Aphrodite
MrNavy8
Aphrodite
0
0
0
0
107
33
0
107
0
0
0
L
977
240
569
1,537
4,268
1,364
0
1,999
2,269
7,977
0
W
1,110
241
0
500
1,260
219
0
0
1,260
21,045
0
L
Bakasura
Zabetsu
Bakasura
2,593
1,926
0
2,191
4,524
1,568
0
96
4,428
0
9,645
W
1,340
601
0
893
3,397
1,047
0
0
3,397
0
17,756
L
Hou Yi
iclonxy128
Hou Yi
2,612
1,784
0
1,534
4,403
1,164
0
2,785
1,618
0
16,006
W
Shiva
naoho
Shiva
2,477
958
0
1,422
5,124
1,528
0
0
4,645
0
21,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,405
Gold Earned
18,337
104
Minions Killed
169
0
Camps Cleared
0
425,680
Distance Traveled
537,928
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,523
705
16
3
0
100,617
0
W
Zhong Kui
3,626
725
48
10
0
99,208
0
L
Bastet
3,315
663
32
6
0
130,549
0
L
Aphrodite
927
185
0
0
0
0
0
L
Geb
3,374
675
7
1
0
98,180
0
W
Nu Wa
3,703
741
42
8
0
108,375
0
L
Bakasura
3,654
731
32
6
0
115,075
1
W
Kali
3,713
743
29
6
0
135,265
0
L
Hou Yi
3,135
627
33
7
0
81,876
1
W
Shiva
3,772
754
34
7
0
94,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role