Player Matchup

Jing Wei
Jing Wei
GeorgeOwar
Jing Wei
Level 144
God Stats
1W - 1L
1,211 SR
Queue Stats
130W - 127L
1,537 Elo+
Party 2
Atlas
Atlas
Gholrak
Atlas
Level 242
God Stats
15W - 8L
1,753 SR
Queue Stats
1,142W - 1,141L
1,507 Elo+
Solo
Neith
Neith
Javba57
Neith
Level 103
God Stats
0W - 2L
1,259 SR
Queue Stats
104W - 85L
1,518 Elo+
Party 2
Sol
Sol
Kajnake
Sol
Level 158
God Stats
0W - 1L
1,477 SR
Queue Stats
30W - 33L
1,474 Elo+
Party 1
Chronos
Chronos
MammaDarkness
Chronos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,545 Elo+
Party 1
Team Averages
Level 143
1,440 SR
1,516 Elo+

VS

Team Averages
Level 126
1,654 SR
1,569 Elo+
Kuzenbo
Kuzenbo
AdellinoX
Kuzenbo
Level 116
God Stats
2W - 0L
1,792 SR
Queue Stats
72W - 72L
1,543 Elo+
Party 3
Charon
Charon
DjInsider
Charon
Level 159
God Stats
1W - 0L
1,464 SR
Queue Stats
92W - 88L
1,603 Elo+
Solo
Tiamat
Tiamat
GаzMоnkey
Tiamat
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 75L
1,540 Elo+
Party 3
Janus
Janus
NËJÏ
Janus
Level 148
God Stats
31W - 22L
1,587 SR
Queue Stats
1,325W - 1,333L
1,510 Elo+
Solo
Vamana
Vamana
Pinkpansylove2
Vamana
Level 83
God Stats
3W - 0L
1,925 SR
Queue Stats
40W - 26L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GeorgeOwar
Jing Wei
15
2 / 3 / 2
8,554
713
6,950
8,691
4,371
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Gholrak
Atlas
12
1 / 6 / 4
7,721
643
5,256
14,524
18,419
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Javba57
Neith
16
3 / 3 / 1
8,981
748
12,752
11,957
6,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
13
1 / 4 / 4
7,968
664
12,150
11,234
5,130
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
13
0 / 4 / 3
7,419
618
5,432
8,555
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AdellinoX
Kuzenbo
16
3 / 1 / 13
9,835
820
7,496
12,010
15,427
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
DjInsider
Charon
15
2 / 3 / 14
9,693
808
8,364
13,835
15,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tiamat
15
3 / 2 / 8
9,015
751
9,923
8,269
6,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
NËJÏ
Janus
19
11 / 2 / 6
11,560
963
19,224
9,937
5,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 2 / 11
8,848
737
8,062
11,844
12,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
7
Kills
20
20
Deaths
10
14
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AdellinoX
Kuzenbo
3
1
13
9.5
W
Charon
DjInsider
Charon
2
3
14
3
L
Jing Wei
GeorgeOwar
Jing Wei
2
3
2
1
L
Atlas
Gholrak
Atlas
1
6
4
0.5
W
Tiamat
3
2
8
3.5
L
Neith
Javba57
Neith
3
3
1
1.17
L
Sol
1
4
4
0.75
L
Chronos
0
4
3
0.38
W
Janus
NËJÏ
Janus
11
2
6
7
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,540
Damage
53,069
54,961
Taken
55,895
38,099
Mitigated
54,919
13,916
Healing
17,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AdellinoX
Kuzenbo
7,496
2,635
2,071
4,068
12,010
15,427
374
6,514
5,496
9,209
0
W
Charon
DjInsider
Charon
8,364
1,101
0
1,542
13,835
15,422
265
4,831
9,004
17,394
0
L
Jing Wei
GeorgeOwar
Jing Wei
6,950
3,924
1,719
1,463
8,691
4,371
0
6,470
2,157
0
21,666
L
Atlas
Gholrak
Atlas
5,256
1,701
1,192
1,254
14,524
18,419
0
11,501
2,835
8,822
0
W
Tiamat
9,923
745
860
2,333
8,269
6,428
1,049
3,895
4,374
17,140
0
L
Neith
Javba57
Neith
12,752
2,602
1,580
3,639
11,957
6,030
0
10,038
1,759
0
34,908
L
Sol
12,150
896
213
2,603
11,234
5,130
0
9,170
2,002
22,202
0
L
Chronos
5,432
457
0
253
8,555
4,149
0
7,224
1,201
11,225
0
W
Janus
NËJÏ
Janus
19,224
259
753
1,682
9,937
5,197
1,964
4,078
5,859
50,533
0
W
8,062
2,246
1,029
2,880
11,844
12,445
203
3,520
8,324
0
15,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
48,951
144
Minions Killed
136
0
Camps Cleared
0
1,043,561
Distance Traveled
1,095,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,835
820
3
0
0
247,485
0
W
Charon
9,693
808
10
1
0
213,836
0
L
Jing Wei
8,554
713
40
3
0
205,268
0
L
Atlas
7,721
643
1
0
0
193,529
0
W
Tiamat
9,015
751
12
1
0
187,274
0
L
Neith
8,981
748
50
4
0
207,663
0
L
Sol
7,968
664
33
3
0
234,329
0
L
Chronos
7,419
618
20
2
0
202,772
0
W
Janus
11,560
963
90
8
0
246,876
0
W
Vamana
8,848
737
21
2
0
200,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role