Player Matchup

The Morrigan
The Morrigan
DangerNoodle744
The Morrigan
Level 66
God Stats
2W - 2L
1,337 SR
Queue Stats
111W - 108L
1,478 Elo+
Party 1
Neith
Neith
Dezired7500
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
JungleYourBuff
Mercury
Level 25
God Stats
3W - 1L
1,844 SR
Queue Stats
33W - 16L
1,618 Elo+
Party 1
Jormungandr
Jormungandr
LittleDoePeep
Jormungandr
Level 10
God Stats
0W - 1L
1,156 SR
Queue Stats
1W - 1L
1,768 Elo+
Party 2
King Arthur
King Arthur
sickshady1995
King Arthur
Level 67
God Stats
1W - 1L
1,815 SR
Queue Stats
3W - 1L
1,871 Elo+
Party 2
Team Averages
Level 34
1,530 SR
1,647 Elo+

VS

Team Averages
Level 48
1,526 SR
1,522 Elo+
Sylvanus
Sylvanus
JosePipiChiquito
Sylvanus
Level 45
God Stats
19W - 10L
1,629 SR
Queue Stats
219W - 208L
1,532 Elo+
Solo
Artemis
Artemis
Subovia
Artemis
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
161W - 148L
1,550 Elo+
Solo
Janus
Janus
Wolf87974
Janus
Level 108
God Stats
1W - 3L
1,724 SR
Queue Stats
89W - 78L
1,520 Elo+
Party 3
Loki
Loki
b1cyclecha1n
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
westboy_1380
Chaac
Level 38
God Stats
1W - 2L
1,274 SR
Queue Stats
9W - 17L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DangerNoodle744
The Morrigan
12
1 / 2 / 1
6,864
686
2,420
3,997
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 1
4,271
427
3,650
6,119
1,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 2
6,819
682
5,117
7,523
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
LittleDoePeep
Jormungandr
7
0 / 1 / 1
4,985
499
1,816
7,439
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
sickshady1995
King Arthur
11
1 / 0 / 2
6,077
608
6,120
10,789
5,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
6,036
604
2,203
7,558
4,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
Subovia
Artemis
11
2 / 1 / 2
5,994
599
7,692
4,408
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Wolf87974
Janus
12
2 / 1 / 2
6,589
659
3,439
3,629
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 1 / 2
5,298
530
1,661
5,301
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
6,001
600
6,429
10,819
5,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
7
Kills
7
7
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
DangerNoodle744
The Morrigan
1
2
1
0.75
L
0
3
1
0.17
W
2
1
2
3
L
5
1
2
6
L
Jormungandr
LittleDoePeep
Jormungandr
0
1
1
0.5
W
Artemis
Subovia
Artemis
2
1
2
3
W
Janus
Wolf87974
Janus
2
1
2
3
W
1
1
2
2
L
King Arthur
sickshady1995
King Arthur
1
0
2
2
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,123
Damage
21,424
35,867
Taken
31,715
16,360
Mitigated
14,317
6,387
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
DangerNoodle744
The Morrigan
2,420
544
0
707
3,997
1,344
0
1,209
2,725
54,127
504
L
3,650
1,844
0
370
6,119
1,895
0
1,480
4,635
0
17,649
W
2,203
755
444
2,680
7,558
4,292
0
1,695
5,787
14,703
0
L
5,117
2,609
0
443
7,523
2,581
0
1,540
5,939
0
54,754
L
Jormungandr
LittleDoePeep
Jormungandr
1,816
532
0
956
7,439
5,480
0
1,284
6,137
20,240
0
W
Artemis
Subovia
Artemis
7,692
3,388
0
743
4,408
1,847
0
448
3,960
0
38,538
W
Janus
Wolf87974
Janus
3,439
382
0
125
3,629
1,154
0
869
2,672
48,056
0
W
1,661
627
0
2,267
5,301
1,694
0
540
4,745
0
23,987
L
King Arthur
sickshady1995
King Arthur
6,120
1,230
0
3,911
10,789
5,060
0
0
10,789
0
43,402
W
6,429
714
0
3,750
10,819
5,330
0
0
10,819
0
45,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
29,918
316
Minions Killed
309
0
Camps Cleared
0
1,042,940
Distance Traveled
990,192
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,864
686
116
12
0
211,611
4
L
Neith
4,271
427
29
3
0
157,854
0
W
Sylvanus
6,036
604
25
3
0
206,009
2
L
Mercury
6,819
682
78
8
0
281,016
0
L
Jormungandr
4,985
499
24
2
0
177,148
0
W
Artemis
5,994
599
59
6
0
168,693
0
W
Janus
6,589
659
100
10
0
199,515
0
W
Loki
5,298
530
41
4
0
234,480
0
L
King Arthur
6,077
608
69
7
0
215,311
0
W
Chaac
6,001
600
84
8
0
181,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role