Player Matchup

Pele
Pele
Silver II
Dsmirk
Pele
Silver II
Level 201
God Stats
4W - 5L
1,130 SR
Queue Stats
641W - 701L
940 MMR
Solo
Chaac
Chaac
Silver III
Hizer
Chaac
Silver III
Level 108
God Stats
6W - 6L
1,356 SR
Queue Stats
301W - 238L
901 MMR
Solo
Vulcan
Vulcan
Silver III
NadchodziMagik
Vulcan
Silver III
Level 69
God Stats
7W - 11L
1,403 SR
Queue Stats
84W - 119L
989 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,296 SR
943 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 55
1,534 SR
1,084 MMR
He Bo
He Bo
Gold V
DuTaya
He Bo
Gold V
Level 68
God Stats
4W - 3L
1,506 SR
Queue Stats
290W - 295L
1,231 MMR
Party 1
Ganesha
Ganesha
Silver I
Markoviccii
Ganesha
Silver I
Level 48
God Stats
0W - 2L
1,524 SR
Queue Stats
62W - 61L
893 MMR
Solo
Fenrir
Fenrir
Gold V
StormSpirit7
Fenrir
Gold V
Level 48
God Stats
3W - 4L
1,571 SR
Queue Stats
173W - 171L
1,127 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dsmirk
Pele
13
2 / 6 / 5
10,347
739
10,372
13,948
6,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Hizer
Chaac
15
2 / 1 / 5
11,029
788
12,812
16,744
17,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 4 / 2
11,453
818
13,354
8,347
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesOlorunBacchusAresJanus

VS

Bans
UllrHerculesSobekYmirXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DuTaya
He Bo
11
2 / 5 / 4
9,708
693
4,679
9,741
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Markoviccii
Ganesha
13
0 / 2 / 11
9,980
713
6,838
15,274
17,986
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
15
9 / 1 / 2
11,688
835
18,438
16,692
13,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
8
Kills
11
11
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Pele
Dsmirk
Pele
2
6
5
0.75
L
He Bo
DuTaya
He Bo
2
5
4
0.8
W
Chaac
Hizer
Chaac
2
1
5
4.5
L
Ganesha
Markoviccii
Ganesha
0
2
11
2.75
W
4
4
2
1.25
L
Fenrir
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,538
Damage
29,955
39,039
Taken
41,707
27,229
Mitigated
34,766
9,142
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Dsmirk
Pele
10,372
1,900
0
2,737
13,948
6,914
702
3,918
9,669
0
35,823
L
He Bo
DuTaya
He Bo
4,679
71
0
0
9,741
3,286
0
2,567
6,905
23,521
0
W
Chaac
Hizer
Chaac
12,812
3,110
0
6,248
16,744
17,474
302
5,705
10,506
0
38,581
L
Ganesha
Markoviccii
Ganesha
6,838
1,021
0
175
15,274
17,986
0
5,218
9,673
32,444
0
W
13,354
2,723
0
157
8,347
2,841
63
2,302
5,828
38,119
0
L
Fenrir
18,438
4,155
0
3,651
16,692
13,494
0
5,842
10,120
0
43,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,829
Gold Earned
31,376
141
Minions Killed
128
0
Camps Cleared
0
807,195
Distance Traveled
726,846
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,347
739
51
4
0
259,513
1
L
He Bo
9,708
693
47
3
0
202,580
0
W
Chaac
11,029
788
45
3
0
268,924
0
L
Ganesha
9,980
713
3
0
0
257,165
2
W
Vulcan
11,453
818
45
3
0
278,758
0
L
Fenrir
11,688
835
78
6
0
267,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role