Player Matchup

Jormungandr
Jormungandr
BlackVenome
Jormungandr
Level 117
God Stats
24W - 20L
1,430 SR
Queue Stats
108W - 108L
1,461 Elo+
Solo
Discordia
Discordia
Fake_Yoa06
Discordia
Level 86
God Stats
2W - 2L
1,446 SR
Queue Stats
134W - 129L
1,423 Elo+
Solo
Thor
Thor
Jacobe1
Thor
Level 109
God Stats
1W - 3L
1,721 SR
Queue Stats
150W - 129L
1,541 Elo+
Solo
Ishtar
Ishtar
MuffinBro1214
Ishtar
Level 106
God Stats
1W - 2L
1,723 SR
Queue Stats
35W - 33L
1,539 Elo+
Solo
Maman Brigitte
Maman Brigitte
oOGalatusOo
Maman Brigitte
Level 63
God Stats
4W - 5L
1,363 SR
Queue Stats
83W - 79L
1,445 Elo+
Solo
Team Averages
Level 96
1,537 SR
1,482 Elo+

VS

Team Averages
Level 131
1,516 SR
1,482 Elo+
Martichoras
Martichoras
 
Martichoras
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BoniVirus
Amaterasu
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,453 Elo+
Party 1
Ares
Ares
JulesPoseidon
Ares
Level 129
God Stats
4W - 7L
1,505 SR
Queue Stats
145W - 143L
1,381 Elo+
Solo
Eset
Eset
Rapteriurz
Eset
Level 67
God Stats
3W - 5L
1,340 SR
Queue Stats
222W - 198L
1,494 Elo+
Solo
Serqet
Serqet
Schakimacky
Serqet
Level 156
God Stats
3W - 1L
1,735 SR
Queue Stats
14W - 12L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlackVenome
Jormungandr
14
0 / 0 / 1
7,837
490
7,777
13,203
11,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
Fake_Yoa06
Discordia
7
0 / 4 / 0
5,470
342
2,930
4,451
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Jacobe1
Thor
15
2 / 3 / 0
9,050
566
7,150
13,522
9,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
0 / 2 / 0
8,451
528
5,879
12,185
5,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maman Brigitte
oOGalatusOo
Maman Brigitte
14
3 / 3 / 1
8,287
518
9,747
15,485
6,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
15
0 / 0 / 2
8,571
536
5,066
7,000
3,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
BoniVirus
Amaterasu
15
2 / 2 / 3
9,009
563
8,441
17,811
16,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
4 / 0 / 1
8,979
561
8,298
14,635
14,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 1 / 2
10,138
634
12,434
10,442
4,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
15
0 / 2 / 6
9,062
566
6,768
11,449
5,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
12
12
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
0
0
2
1
L
Jormungandr
BlackVenome
Jormungandr
0
0
1
0.5
W
Amaterasu
BoniVirus
Amaterasu
2
2
3
1.75
L
Discordia
Fake_Yoa06
Discordia
0
4
0
0
L
Thor
Jacobe1
Thor
2
3
0
0.67
W
4
0
1
4.5
L
0
2
0
0
W
6
1
2
7
W
Serqet
0
2
6
1.5
L
Maman Brigitte
oOGalatusOo
Maman Brigitte
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,483
Damage
41,007
58,846
Taken
61,337
34,051
Mitigated
44,442
15,163
Healing
20,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
5,066
1,495
0
3,655
7,000
3,277
515
1,181
5,819
0
81,375
L
Jormungandr
BlackVenome
Jormungandr
7,777
2,874
148
4,156
13,203
11,433
0
5,888
6,757
49,686
0
W
Amaterasu
BoniVirus
Amaterasu
8,441
2,923
0
8,068
17,811
16,672
153
4,634
13,177
0
75,271
L
Discordia
Fake_Yoa06
Discordia
2,930
344
0
0
4,451
1,319
0
2,989
1,245
16,436
0
L
Thor
Jacobe1
Thor
7,150
2,094
0
572
13,522
9,801
0
2,501
11,003
0
75,807
W
8,298
432
0
4,960
14,635
14,589
211
4,805
9,828
29,876
0
L
5,879
3,367
0
3,796
12,185
5,328
316
2,759
9,060
0
79,153
W
12,434
957
569
2,499
10,442
4,587
1,376
6,169
3,943
88,479
0
W
Serqet
6,768
2,301
0
740
11,449
5,317
437
2,866
8,583
0
88,732
L
Maman Brigitte
oOGalatusOo
Maman Brigitte
9,747
517
0
6,491
15,485
6,170
0
5,951
9,112
54,768
1,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,095
Gold Earned
45,759
438
Minions Killed
560
0
Camps Cleared
0
1,384,435
Distance Traveled
1,678,724
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
8,571
536
134
8
0
289,759
0
L
Jormungandr
7,837
490
73
5
0
305,812
3
W
Amaterasu
9,009
563
100
6
0
325,107
4
L
Discordia
5,470
342
28
2
0
130,604
0
L
Thor
9,050
566
128
8
0
272,456
0
W
Ares
8,979
561
34
2
0
350,445
5
L
Ishtar
8,451
528
127
8
0
312,858
0
W
Eset
10,138
634
169
11
0
335,844
2
W
Serqet
9,062
566
123
8
0
377,569
0
L
Maman Brigitte
8,287
518
82
5
0
362,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role