Player Matchup

Tiamat
Tiamat
AdventurTime1
Tiamat
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 237L
1,440 Elo+
Solo
Susano
Susano
CerberusXXR
Susano
Level 66
God Stats
0W - 2L
1,506 SR
Queue Stats
138W - 161L
1,424 Elo+
Party 2
Hercules
Hercules
Orihiko6645
Hercules
Level 66
God Stats
2W - 4L
1,385 SR
Queue Stats
187W - 231L
1,335 Elo+
Solo
Neith
Neith
USSRWatson
Neith
Level 84
God Stats
3W - 2L
1,357 SR
Queue Stats
5W - 7L
1,603 Elo+
Solo
Sylvanus
Sylvanus
Zehnvo
Sylvanus
Level 17
God Stats
3W - 2L
1,648 SR
Queue Stats
12W - 24L
1,173 Elo+
Party 2
Team Averages
Level 71
1,479 SR
1,395 Elo+

VS

Team Averages
Level 103
1,449 SR
1,410 Elo+
Bellona
Bellona
AnX Arctic
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,417 Elo+
Party 1
Anubis
Anubis
K1024Gladiator
Anubis
Level 85
God Stats
46W - 43L
1,473 SR
Queue Stats
107W - 103L
1,412 Elo+
Solo
Sol
Sol
MissJxFRAT
Sol
Level 101
God Stats
31W - 26L
1,589 SR
Queue Stats
202W - 210L
1,439 Elo+
Party 1
Sobek
Sobek
MochiPrince
Sobek
Level 65
God Stats
1W - 1L
1,275 SR
Queue Stats
15W - 16L
1,403 Elo+
Solo
Nemesis
Nemesis
Tazworldmoney
Nemesis
Level 138
God Stats
5W - 7L
1,410 SR
Queue Stats
37W - 46L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,596
471
3,527
4,540
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
10
2 / 4 / 0
6,074
434
4,363
11,801
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Orihiko6645
Hercules
13
0 / 2 / 0
6,582
470
6,938
14,566
12,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
10
0 / 2 / 0
5,452
389
2,953
7,019
2,691
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Zehnvo
Sylvanus
10
1 / 6 / 0
6,346
453
2,641
12,188
8,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AnX Arctic
Bellona
14
2 / 0 / 1
8,865
633
11,164
13,091
14,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 0
7,490
535
2,274
6,236
2,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 4
8,538
610
9,751
4,881
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 6
7,693
550
3,040
7,463
7,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
13
3 / 0 / 5
7,628
545
9,315
10,792
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
14
14
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
Bellona
AnX Arctic
Bellona
2
0
1
2.5
L
Susano
2
4
0
0.5
W
1
2
0
0.5
W
6
0
4
8
W
2
1
6
5
L
Hercules
Orihiko6645
Hercules
0
2
0
0
W
Nemesis
3
0
5
5.5
L
Neith
0
2
0
0
L
Sylvanus
Zehnvo
Sylvanus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,422
Damage
35,544
50,114
Taken
42,463
29,665
Mitigated
30,413
12,938
Healing
17,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,527
338
0
2,020
4,540
2,616
0
777
3,763
41,148
0
W
Bellona
AnX Arctic
Bellona
11,164
5,443
0
7,074
13,091
14,415
0
0
13,091
0
67,853
L
Susano
4,363
1,119
0
1,920
11,801
3,951
0
2,910
8,891
0
26,672
W
2,274
98
0
3,344
6,236
2,734
679
1,986
4,250
56,582
0
W
9,751
4,280
0
2,175
4,881
1,544
784
292
4,589
69,857
5,315
W
3,040
306
0
3,015
7,463
7,570
332
1,940
5,523
19,039
0
L
Hercules
Orihiko6645
Hercules
6,938
3,010
0
5,194
14,566
12,314
0
0
14,566
0
50,020
W
Nemesis
9,315
5,845
0
1,971
10,792
4,150
0
1,950
8,842
0
59,303
L
Neith
2,953
1,016
0
1,501
7,019
2,691
48
4,456
2,563
0
34,932
L
Sylvanus
Zehnvo
Sylvanus
2,641
1,151
1,202
1,101
12,188
8,093
0
6,843
5,345
19,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
40,214
277
Minions Killed
431
0
Camps Cleared
0
1,327,525
Distance Traveled
1,344,198
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,596
471
77
6
0
291,560
0
W
Bellona
8,865
633
113
8
0
239,195
0
L
Susano
6,074
434
41
3
0
284,672
0
W
Anubis
7,490
535
97
7
0
230,988
5
W
Sol
8,538
610
122
9
0
274,912
6
W
Sobek
7,693
550
27
2
0
281,200
0
L
Hercules
6,582
470
76
5
0
243,813
0
W
Nemesis
7,628
545
72
5
0
317,903
0
L
Neith
5,452
389
61
4
0
274,340
0
L
Sylvanus
6,346
453
22
2
0
233,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role