Player Matchup

Artio
Artio
Gold V
MissMilanen
Artio
Gold V
Level 200
God Stats
57W - 85L
1,463 SR
Queue Stats
494W - 504L
1,244 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
NietHarry
Tsukuyomi
Gold III
Level 157
God Stats
3W - 3L
1,311 SR
Queue Stats
245W - 231L
1,503 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Trÿce
Baron Samedi
Gold V
Level 93
God Stats
20W - 21L
1,565 SR
Queue Stats
25W - 32L
1,368 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
iPrimeNL
Morgan Le Fay
Gold III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,490 MMR
Party 1
Anhur
Anhur
Gold IV
贼有意思
Anhur
Gold IV
Level 128
God Stats
9W - 10L
1,443 SR
Queue Stats
288W - 292L
1,393 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,457 SR
1,399 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 162
1,541 SR
1,401 MMR
Charon
Charon
Silver II
Jebote_Kikii
Charon
Silver II
Level 140
God Stats
1W - 1L
1,658 SR
Queue Stats
100W - 107L
1,097 MMR
Solo
Fenrir
Fenrir
Silver I
dmczsae
Fenrir
Silver I
Level 152
God Stats
1W - 1L
1,442 SR
Queue Stats
21W - 26L
1,497 MMR
Solo
Kukulkan
Kukulkan
Gold III
obermenzing81247
Kukulkan
Gold III
Level 158
God Stats
82W - 62L
1,620 SR
Queue Stats
1,116W - 1,154L
1,526 MMR
Solo
Apollo
Apollo
Gold IV
sirJOZO
Apollo
Gold IV
Level 149
God Stats
0W - 2L
1,408 SR
Queue Stats
71W - 67L
1,376 MMR
Solo
Raijin
Raijin
Gold I
xK3ROx
Raijin
Gold I
Level 213
God Stats
21W - 15L
1,578 SR
Queue Stats
287W - 286L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
9,598
533
6,259
13,657
10,022
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
NietHarry
Tsukuyomi
18
8 / 1 / 3
10,969
609
19,221
15,685
7,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Trÿce
Baron Samedi
13
2 / 1 / 11
9,308
517
10,578
14,237
9,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
iPrimeNL
Morgan Le Fay
18
4 / 2 / 6
10,719
596
13,042
9,248
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
5 / 1 / 8
11,072
615
7,902
14,059
6,029
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
LokiBakasuraThorPele

VS

Bans
ThanatosAnubisFreyaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
0 / 6 / 4
7,981
443
5,162
17,213
13,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
dmczsae
Fenrir
15
0 / 0 / 0
9,196
511
5,341
12,564
8,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 4 / 0
9,717
540
4,441
12,172
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
sirJOZO
Apollo
14
2 / 6 / 2
9,026
501
9,660
14,154
4,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
xK3ROx
Raijin
15
3 / 6 / 2
9,705
539
14,381
15,957
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
21
Kills
5
5
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charon
0
6
4
0.33
W
2
0
3
3.5
W
Tsukuyomi
NietHarry
Tsukuyomi
8
1
3
9.5
W
Baron Samedi
Trÿce
Baron Samedi
2
1
11
7.5
L
Fenrir
dmczsae
Fenrir
0
0
0
0
W
Morgan Le Fay
iPrimeNL
Morgan Le Fay
4
2
6
3.5
L
0
4
0
0
L
Apollo
sirJOZO
Apollo
2
6
2
0.5
L
Raijin
xK3ROx
Raijin
3
6
2
0.67
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,002
Damage
38,985
66,886
Taken
72,060
37,309
Mitigated
36,403
33,122
Healing
20,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
5,162
582
0
2,064
17,213
13,274
0
9,822
7,391
25,959
0
W
6,259
444
475
7,560
13,657
10,022
0
3,179
9,850
55,881
181
W
Tsukuyomi
NietHarry
Tsukuyomi
19,221
5,994
0
7,022
15,685
7,389
0
5,911
9,774
0
109,559
W
Baron Samedi
Trÿce
Baron Samedi
10,578
1,808
3,697
5,645
14,237
9,411
0
6,717
7,475
33,448
0
L
Fenrir
dmczsae
Fenrir
5,341
1,432
0
6,631
12,564
8,876
0
5,531
7,033
0
60,450
W
Morgan Le Fay
iPrimeNL
Morgan Le Fay
13,042
380
0
1,849
9,248
4,458
0
5,127
4,121
92,379
0
L
4,441
110
0
1,903
12,172
3,944
0
5,480
6,692
96,477
0
L
Apollo
sirJOZO
Apollo
9,660
6,514
0
3,524
14,154
4,816
0
2,887
11,267
0
68,532
L
Raijin
xK3ROx
Raijin
14,381
1,070
0
6,304
15,957
5,493
0
5,978
9,979
88,632
0
W
7,902
4,711
0
6,874
14,059
6,029
357
3,678
10,381
0
99,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,666
Gold Earned
45,625
587
Minions Killed
576
0
Camps Cleared
0
1,837,460
Distance Traveled
1,726,818
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,981
443
38
2
0
334,703
0
W
Artio
9,598
533
105
6
0
343,523
6
W
Tsukuyomi
10,969
609
129
7
0
444,286
0
W
Baron Samedi
9,308
517
44
2
0
330,788
3
L
Fenrir
9,196
511
110
6
0
358,171
0
W
Morgan Le Fay
10,719
596
158
9
0
369,545
2
L
Kukulkan
9,717
540
184
10
0
337,398
4
L
Apollo
9,026
501
132
7
0
339,609
3
L
Raijin
9,705
539
112
6
0
356,937
2
W
Anhur
11,072
615
151
8
0
349,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role