Player Matchup

Vamana
Vamana
CptxCurtains
Vamana
Level 135
God Stats
1W - 3L
1,383 SR
Queue Stats
231W - 205L
1,590 Elo+
Party 1
Danzaburou
Danzaburou
Cr0nikGingii
Danzaburou
Level 137
God Stats
0W - 3L
1,499 SR
Queue Stats
118W - 114L
1,564 Elo+
Party 1
Nu Wa
Nu Wa
ashtonsly
Nu Wa
Level 144
God Stats
0W - 2L
1,261 SR
Queue Stats
27W - 33L
1,509 Elo+
Party 1
Skadi
Skadi
colss1
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
mishanator3
Baron Samedi
Level 140
God Stats
0W - 3L
1,412 SR
Queue Stats
189W - 190L
1,431 Elo+
Solo
Team Averages
Level 115
1,411 SR
1,522 Elo+

VS

Team Averages
Level 133
1,412 SR
1,525 Elo+
Baron Samedi
Baron Samedi
Hertingen
Baron Samedi
Level 147
God Stats
2W - 6L
1,168 SR
Queue Stats
161W - 184L
1,468 Elo+
Solo
Fenrir
Fenrir
Sensualpandaa
Fenrir
Level 122
God Stats
2W - 3L
1,122 SR
Queue Stats
131W - 116L
1,505 Elo+
Solo
Baba Yaga
Baba Yaga
SykoReaper115
Baba Yaga
Level 149
God Stats
7W - 4L
1,695 SR
Queue Stats
189W - 154L
1,591 Elo+
Solo
Khepri
Khepri
TheRealAzrael
Khepri
Level 127
God Stats
3W - 2L
1,573 SR
Queue Stats
376W - 379L
1,582 Elo+
Solo
Yu Huang
Yu Huang
x Cloud kicker
Yu Huang
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 106L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
0 / 6 / 4
9,470
557
21,301
21,389
22,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Cr0nikGingii
Danzaburou
18
1 / 3 / 3
10,043
591
10,738
12,295
5,535
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
ashtonsly
Nu Wa
20
6 / 3 / 3
11,825
696
16,885
11,714
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
colss1
Skadi
14
0 / 8 / 2
8,883
523
7,635
14,276
5,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
mishanator3
Baron Samedi
15
1 / 10 / 4
10,090
594
6,516
18,805
9,004
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hertingen
Baron Samedi
20
7 / 1 / 15
12,683
746
19,170
17,748
15,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
7 / 3 / 12
12,205
718
7,298
18,347
25,678
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
SykoReaper115
Baba Yaga
20
9 / 2 / 14
12,733
749
26,252
15,244
10,772
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
3 / 4 / 15
12,585
740
7,790
20,972
32,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
18
4 / 1 / 14
11,697
688
12,128
12,731
7,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
100
8
Kills
30
30
Deaths
11
16
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
6
4
0.33
L
Danzaburou
Cr0nikGingii
Danzaburou
1
3
3
0.83
W
Baron Samedi
Hertingen
Baron Samedi
7
1
15
14.5
W
7
3
12
4.33
W
Baba Yaga
SykoReaper115
Baba Yaga
9
2
14
8
W
3
4
15
2.63
L
Nu Wa
ashtonsly
Nu Wa
6
3
3
2.5
L
Skadi
colss1
Skadi
0
8
2
0.13
L
Baron Samedi
mishanator3
Baron Samedi
1
10
4
0.3
W
Yu Huang
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,075
Damage
72,638
78,479
Taken
85,042
51,244
Mitigated
92,256
17,476
Healing
36,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
21,301
9,060
833
4,656
21,389
22,678
0
16,509
4,880
0
29,634
L
Danzaburou
Cr0nikGingii
Danzaburou
10,738
3,298
573
3,529
12,295
5,535
0
11,281
1,014
0
26,271
W
Baron Samedi
Hertingen
Baron Samedi
19,170
326
6,480
7,611
17,748
15,512
1,895
5,225
12,151
54,529
0
W
7,298
2,434
2,521
5,195
18,347
25,678
1,073
4,068
14,104
0
16,311
W
Baba Yaga
SykoReaper115
Baba Yaga
26,252
189
1,288
4,663
15,244
10,772
1,180
5,175
9,694
68,131
0
W
7,790
667
1,988
2,619
20,972
32,526
1,030
5,174
15,423
24,609
0
L
Nu Wa
ashtonsly
Nu Wa
16,885
7,382
517
3,270
11,714
8,478
24
9,762
1,952
41,931
0
L
Skadi
colss1
Skadi
7,635
3,303
207
1,095
14,276
5,549
0
12,816
1,460
0
19,639
L
Baron Samedi
mishanator3
Baron Samedi
6,516
345
793
2,003
18,805
9,004
0
14,972
3,833
12,344
0
W
Yu Huang
12,128
1,895
1,948
1,838
12,731
7,768
2,260
3,759
8,452
44,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,311
Gold Earned
61,903
162
Minions Killed
226
0
Camps Cleared
0
1,305,268
Distance Traveled
1,574,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,470
557
19
1
0
292,162
0
L
Danzaburou
10,043
591
38
2
0
290,501
0
W
Baron Samedi
12,683
746
65
4
0
306,135
0
W
Fenrir
12,205
718
12
1
0
330,531
0
W
Baba Yaga
12,733
749
63
4
0
318,900
0
W
Khepri
12,585
740
23
1
0
304,999
0
L
Nu Wa
11,825
696
42
2
0
268,592
0
L
Skadi
8,883
523
44
3
0
244,017
0
L
Baron Samedi
10,090
594
19
1
0
209,996
0
W
Yu Huang
11,697
688
63
4
0
313,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role