Player Matchup

Hel
Hel
Dpit92
Hel
Level 128
God Stats
2W - 5L
1,534 SR
Queue Stats
270W - 288L
1,468 Elo+
Solo
Thoth
Thoth
GaryS25
Thoth
Level 65
God Stats
5W - 8L
1,414 SR
Queue Stats
550W - 571L
1,423 Elo+
Solo
Hachiman
Hachiman
RagingMusee
Hachiman
Level 84
God Stats
1W - 1L
1,299 SR
Queue Stats
96W - 105L
1,406 Elo+
Solo
Mulan
Mulan
agwashington
Mulan
Level 147
God Stats
4W - 3L
1,625 SR
Queue Stats
266W - 250L
1,443 Elo+
Solo
Kukulkan
Kukulkan
deztruxion
Kukulkan
Level 41
God Stats
2W - 0L
1,696 SR
Queue Stats
157W - 163L
1,474 Elo+
Solo
Team Averages
Level 93
1,514 SR
1,443 Elo+

VS

Team Averages
Level 100
1,476 SR
1,367 Elo+
Hercules
Hercules
A573R
Hercules
Level 93
God Stats
6W - 9L
1,325 SR
Queue Stats
471W - 490L
1,427 Elo+
Solo
Erlang Shen
Erlang Shen
BearSoma
Erlang Shen
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,292 Elo+
Party 1
Jing Wei
Jing Wei
Canyuk-sama
Jing Wei
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,266 Elo+
Party 1
Yemoja
Yemoja
WVChevyMan420
Yemoja
Level 128
God Stats
13W - 12L
1,553 SR
Queue Stats
621W - 655L
1,444 Elo+
Solo
Vamana
Vamana
x4dope2doctor0x
Vamana
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 104L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Dpit92
Hel
19
6 / 2 / 22
12,177
716
20,028
18,641
12,892
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
GaryS25
Thoth
19
8 / 2 / 21
12,055
709
28,110
12,326
6,093
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hachiman
RagingMusee
Hachiman
20
7 / 1 / 19
12,328
725
23,529
9,868
4,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
12 / 5 / 22
13,260
780
33,591
27,099
51,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
deztruxion
Kukulkan
19
3 / 2 / 23
11,604
683
27,355
13,541
7,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A573R
Hercules
20
5 / 4 / 5
11,962
704
13,863
45,931
51,741
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Erlang Shen
BearSoma
Erlang Shen
19
4 / 7 / 4
11,483
675
15,259
27,996
38,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Canyuk-sama
Jing Wei
17
1 / 10 / 5
10,540
620
9,015
21,590
9,791
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
0 / 7 / 2
9,471
557
11,434
22,686
23,368
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
1 / 8 / 4
10,559
621
5,574
25,226
13,138
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
31
36
Kills
11
12
Deaths
36
107
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
A573R
Hercules
5
4
5
1.88
L
Erlang Shen
BearSoma
Erlang Shen
4
7
4
0.86
L
Jing Wei
Canyuk-sama
Jing Wei
1
10
5
0.35
W
Hel
Dpit92
Hel
6
2
22
8.5
W
Thoth
GaryS25
Thoth
8
2
21
9.25
W
Hachiman
RagingMusee
Hachiman
7
1
19
16.5
L
0
7
2
0.14
W
12
5
22
4.6
W
Kukulkan
deztruxion
Kukulkan
3
2
23
7.25
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,613
Damage
55,145
81,475
Taken
143,429
83,109
Mitigated
136,923
46,883
Healing
51,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
A573R
Hercules
13,863
1,790
1,354
24,922
45,931
51,741
86
22,956
22,191
0
40,576
L
Erlang Shen
BearSoma
Erlang Shen
15,259
5,500
1,472
5,128
27,996
38,885
75
12,642
14,840
0
22,940
L
Jing Wei
Canyuk-sama
Jing Wei
9,015
6,280
546
1,213
21,590
9,791
1,302
11,493
9,723
0
31,395
W
Hel
Dpit92
Hel
20,028
1,556
20,846
11,377
18,641
12,892
644
1,546
16,565
35,077
0
W
Thoth
GaryS25
Thoth
28,110
1,607
919
2,854
12,326
6,093
2,477
1,776
10,502
42,817
0
W
Hachiman
RagingMusee
Hachiman
23,529
10,753
857
1,385
9,868
4,957
3,236
2,732
6,897
46
44,278
L
11,434
2,262
8,063
4,656
22,686
23,368
132
14,498
7,871
20,775
0
W
33,591
2,099
1,120
3,804
27,099
51,631
1,068
2,801
23,526
1,895
41,517
W
Kukulkan
deztruxion
Kukulkan
27,355
1,847
1,556
2,165
13,541
7,536
955
2,579
10,718
44,238
0
L
5,574
2,393
1,030
2,997
25,226
13,138
480
15,201
9,911
0
15,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,424
Gold Earned
54,015
169
Minions Killed
162
0
Camps Cleared
0
1,638,622
Distance Traveled
1,351,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,962
704
48
3
0
297,857
0
L
Erlang Shen
11,483
675
15
1
0
293,622
0
L
Jing Wei
10,540
620
51
3
0
244,275
0
W
Hel
12,177
716
36
2
0
335,388
0
W
Thoth
12,055
709
28
2
0
351,533
0
W
Hachiman
12,328
725
48
3
0
305,263
0
L
Yemoja
9,471
557
23
1
0
270,181
0
W
Mulan
13,260
780
16
1
0
280,620
0
W
Kukulkan
11,604
683
41
2
0
365,818
0
L
Vamana
10,559
621
25
1
0
245,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role