Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
DarkShadow14369
Hercules
Silver II
Level 119
God Stats
4W - 4L
1,716 SR
Queue Stats
29W - 35L
1,363 MMR
Party 3
Susano
Susano
Gold V
LarryFisherman9_
Susano
Gold V
Level 158
God Stats
6W - 2L
1,531 SR
Queue Stats
125W - 123L
1,347 MMR
Party 1
Hou Yi
Hou Yi
Gold V
Sir Raknar08
Hou Yi
Gold V
Level 127
God Stats
18W - 15L
1,613 SR
Queue Stats
35W - 38L
1,531 MMR
Party 3
Chang'e
Chang'e
Gold II
ThroughTheRealm
Chang'e
Gold II
Level 76
God Stats
8W - 6L
1,524 SR
Queue Stats
263W - 257L
1,627 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,577 SR
1,474 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,583 SR
1,468 MMR
Cliodhna
Cliodhna
Gold IV
Breaker159
Cliodhna
Gold IV
Level 206
God Stats
2W - 2L
1,551 SR
Queue Stats
67W - 70L
1,473 MMR
Solo
Amaterasu
Amaterasu
Bronze III
HatsuneMikuZ2
Amaterasu
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,507 MMR
Party 2
Khepri
Khepri
Bronze III
Kag4mineRin
Khepri
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,446 MMR
Party 2
Anhur
Anhur
Silver I
Maca2wildd
Anhur
Silver I
Level 56
God Stats
12W - 6L
1,865 SR
Queue Stats
133W - 144L
1,473 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Shudox
Baron Samedi
Gold V
Level 87
God Stats
0W - 3L
1,501 SR
Queue Stats
102W - 100L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 0 / 2
6,019
463
1,071
6,979
3,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
13
0 / 0 / 0
7,724
594
7,243
9,129
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 2
8,252
635
7,839
11,845
4,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
13
3 / 0 / 0
7,426
571
4,510
6,443
2,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 4
7,211
555
7,961
7,636
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachnePeleKaliAo Kuang

VS

Bans
CharonSun WukongAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Breaker159
Cliodhna
10
0 / 2 / 1
5,849
450
3,344
9,237
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
HatsuneMikuZ2
Amaterasu
13
0 / 0 / 0
7,552
581
5,230
11,449
10,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Khepri
9
0 / 1 / 0
5,844
450
3,710
8,340
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
11
0 / 3 / 0
6,468
498
2,955
7,649
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Shudox
Baron Samedi
11
1 / 3 / 0
6,324
486
5,639
8,591
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
1
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
2
1
L
Cliodhna
Breaker159
Cliodhna
0
2
1
0.25
W
Hercules
0
0
0
0
L
Amaterasu
HatsuneMikuZ2
Amaterasu
0
0
0
0
L
Khepri
0
1
0
0
W
4
1
2
5
L
Anhur
0
3
0
0
L
Baron Samedi
Shudox
Baron Samedi
1
3
0
0.33
W
Hou Yi
3
0
0
3
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,624
Damage
20,878
42,032
Taken
45,266
21,188
Mitigated
28,267
21,348
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,071
112
1,089
2,162
6,979
3,169
0
852
6,127
0
23,317
L
Cliodhna
Breaker159
Cliodhna
3,344
339
124
5,162
9,237
3,444
0
2,463
6,774
0
41,731
W
Hercules
7,243
3,733
0
3,407
9,129
8,410
0
89
9,040
0
64,727
L
Amaterasu
HatsuneMikuZ2
Amaterasu
5,230
3,021
0
5,606
11,449
10,084
0
0
10,613
0
62,674
L
Khepri
3,710
463
0
2,107
8,340
7,763
0
2,292
6,048
19,481
0
W
7,839
1,964
0
4,329
11,845
4,800
0
5,730
6,115
0
63,268
L
Anhur
2,955
1,996
0
2,034
7,649
2,906
0
1,454
6,195
0
49,697
L
Baron Samedi
Shudox
Baron Samedi
5,639
1,150
133
2,450
8,591
4,070
0
1,752
6,839
50,460
0
W
Hou Yi
4,510
2,065
0
3,044
6,443
2,296
832
928
5,515
0
61,107
W
7,961
305
1,240
6,077
7,636
2,513
0
1,750
5,886
60,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,632
Gold Earned
32,037
450
Minions Killed
381
0
Camps Cleared
0
1,202,617
Distance Traveled
1,265,787
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,019
463
29
2
0
217,726
2
L
Cliodhna
5,849
450
66
5
0
293,551
3
W
Hercules
7,724
594
116
9
0
246,052
0
L
Amaterasu
7,552
581
114
9
0
267,207
2
L
Khepri
5,844
450
20
2
0
272,202
7
W
Susano
8,252
635
113
9
0
294,968
0
L
Anhur
6,468
498
93
7
0
200,531
1
L
Baron Samedi
6,324
486
88
7
0
232,296
0
W
Hou Yi
7,426
571
98
8
0
215,358
0
W
Chang'e
7,211
555
94
7
0
228,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role