Player Matchup

Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold II
AllahBehold
Ullr
Gold II
Level 164
God Stats
11W - 4L
1,661 SR
Queue Stats
97W - 74L
1,753 MMR
Solo
Chang'e
Chang'e
Platinum V
InsidiousBacon
Chang'e
Platinum V
Level 156
God Stats
1W - 1L
1,241 SR
Queue Stats
151W - 149L
1,764 MMR
Solo
Chronos
Chronos
Platinum IV
SausageSauce
Chronos
Platinum IV
Level 66
God Stats
3W - 1L
1,725 SR
Queue Stats
110W - 97L
1,661 MMR
Party 1
Pele
Pele
Platinum IV
Similar
Pele
Platinum IV
Level 109
God Stats
7W - 0L
1,900 SR
Queue Stats
84W - 84L
1,760 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,605 SR
1,688 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,609 SR
1,732 MMR
Bacchus
Bacchus
Platinum II
Cmrnn
Bacchus
Platinum II
Level 190
God Stats
16W - 9L
1,571 SR
Queue Stats
317W - 314L
1,710 MMR
Solo
Eset
Eset
Platinum V
HighlightReelYou
Eset
Platinum V
Level 231
God Stats
9W - 9L
1,544 SR
Queue Stats
764W - 791L
1,740 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Unveranosinti
Baron Samedi
Gold II
Level 109
God Stats
7W - 4L
1,624 SR
Queue Stats
28W - 23L
1,727 MMR
Solo
Rama
Rama
Platinum V
flandrèscarlet
Rama
Platinum V
Level 106
God Stats
16W - 15L
1,741 SR
Queue Stats
78W - 78L
1,725 MMR
Solo
Mercury
Mercury
Platinum II
iPlazah
Mercury
Platinum II
Level 114
God Stats
3W - 4L
1,562 SR
Queue Stats
147W - 142L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 0 / 0
4,133
689
1,617
5,468
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 0 / 1
4,469
745
3,313
2,505
762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 0 / 0
4,714
786
1,136
3,336
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos
SausageSauce
Chronos
6
1 / 1 / 2
3,970
662
1,964
4,583
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Similar
Pele
6
1 / 2 / 0
3,819
637
3,041
5,393
1,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Sun WukongNe ZhaGaneshaChernobog

VS

Bans
SusanoSurtrAthenaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cmrnn
Bacchus
6
1 / 1 / 2
3,794
632
1,978
6,242
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 0
3,954
659
1,670
2,351
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Unveranosinti
Baron Samedi
8
0 / 1 / 0
4,297
716
2,645
3,551
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 2 / 1
3,743
624
1,353
3,453
969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
iPlazah
Mercury
6
0 / 2 / 1
3,644
607
1,466
5,288
1,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
6
Kills
3
3
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
W
2
0
1
2.5
L
Bacchus
Cmrnn
Bacchus
1
1
2
2
L
1
0
0
1
W
2
0
0
2
W
Chronos
SausageSauce
Chronos
1
1
2
2
W
Pele
Similar
Pele
1
2
0
0.5
L
Baron Samedi
Unveranosinti
Baron Samedi
0
1
0
0
L
1
2
1
0.75
L
Mercury
iPlazah
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,071
Damage
9,112
21,285
Taken
20,885
8,504
Mitigated
7,956
7,221
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,617
330
0
2,319
5,468
2,401
0
2,509
2,755
0
28,585
W
3,313
1,816
0
1,139
2,505
762
0
736
1,735
0
21,938
L
Bacchus
Cmrnn
Bacchus
1,978
676
0
1,672
6,242
3,549
0
872
5,370
8,547
0
L
1,670
70
0
1,172
2,351
633
0
582
1,769
18,686
0
W
1,136
0
115
1,450
3,336
1,024
0
850
2,348
32,223
0
W
Chronos
SausageSauce
Chronos
1,964
1,175
0
1,171
4,583
2,751
0
625
3,918
16,318
5,037
W
Pele
Similar
Pele
3,041
963
0
1,027
5,393
1,566
0
1,119
4,236
0
22,360
L
Baron Samedi
Unveranosinti
Baron Samedi
2,645
561
0
1,526
3,551
1,326
0
168
3,383
25,992
0
L
1,353
1,063
0
920
3,453
969
0
569
2,884
0
14,426
L
Mercury
iPlazah
Mercury
1,466
940
0
381
5,288
1,479
0
700
4,588
0
20,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,105
Gold Earned
19,432
211
Minions Killed
175
0
Camps Cleared
0
678,562
Distance Traveled
613,354
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,133
689
50
8
0
138,780
0
W
Ullr
4,469
745
32
5
0
127,746
1
L
Bacchus
3,794
632
14
2
0
135,699
0
L
Eset
3,954
659
42
7
0
96,311
0
W
Chang'e
4,714
786
59
10
0
131,803
2
W
Chronos
3,970
662
36
6
0
129,347
0
W
Pele
3,819
637
34
6
0
150,886
0
L
Baron Samedi
4,297
716
50
8
0
117,931
2
L
Rama
3,743
624
31
5
0
121,635
1
L
Mercury
3,644
607
38
6
0
141,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role