Player Matchup

Persephone
Persephone
Gold V
 
Persephone
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
Algeink
Hun Batz
Silver I
Level 131
God Stats
2W - 0L
1,253 SR
Queue Stats
121W - 131L
1,230 MMR
Party 1
Shiva
Shiva
Gold III
PiscuFACT
Shiva
Gold III
Level 190
God Stats
8W - 3L
1,386 SR
Queue Stats
92W - 81L
1,460 MMR
Party 1
Sol
Sol
Bronze III
SrLex
Sol
Bronze III
Level 148
God Stats
8W - 5L
1,495 SR
Queue Stats
282W - 283L
1,369 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,427 SR
1,412 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,390 SR
1,261 MMR
Mercury
Mercury
Gold V
FERS-LOP
Mercury
Gold V
Level 80
God Stats
9W - 7L
1,514 SR
Queue Stats
334W - 345L
1,371 MMR
Solo
Charybdis
Charybdis
Silver V
Kalizo1
Charybdis
Silver V
Level 145
God Stats
3W - 5L
1,416 SR
Queue Stats
59W - 90L
713 MMR
Solo
Agni
Agni
Gold V
NicolasCormack13
Agni
Gold V
Level 109
God Stats
3W - 5L
1,409 SR
Queue Stats
44W - 56L
1,409 MMR
Solo
Vamana
Vamana
Gold IV
NobuArcher
Vamana
Gold IV
Level 83
God Stats
0W - 2L
1,288 SR
Queue Stats
106W - 103L
1,397 MMR
Solo
Khepri
Khepri
Bronze III
WifiFreeTonsS
Khepri
Bronze III
Level 127
God Stats
2W - 4L
1,322 SR
Queue Stats
3W - 10L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
4 / 0 / 1
10,710
714
12,475
6,496
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
16
1 / 1 / 4
10,120
675
5,345
11,196
6,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Hun Batz
Algeink
Hun Batz
15
6 / 2 / 5
9,881
659
12,435
12,871
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
PiscuFACT
Shiva
14
4 / 1 / 6
8,369
558
10,448
14,281
13,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sol
SrLex
Sol
15
5 / 1 / 4
9,404
627
12,907
7,745
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
KumbhakarnaAthenaHadesAo Kuang

VS

Bans
ThanatosApolloSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FERS-LOP
Mercury
13
0 / 2 / 2
7,431
495
3,321
12,985
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Kalizo1
Charybdis
11
0 / 4 / 0
6,862
457
3,231
12,116
4,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 0
8,230
549
4,785
9,789
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
NobuArcher
Vamana
13
3 / 9 / 0
7,798
520
8,269
17,290
8,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 3
7,010
467
2,420
14,288
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
20
Kills
5
5
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
4
0
1
4.5
W
Sun Wukong
 
Sun Wukong
1
1
4
3
W
Hun Batz
Algeink
Hun Batz
6
2
5
4.25
L
Mercury
FERS-LOP
Mercury
0
2
2
0.5
L
Charybdis
Kalizo1
Charybdis
0
4
0
0
L
2
2
0
1
L
Vamana
NobuArcher
Vamana
3
9
0
0.33
W
Shiva
PiscuFACT
Shiva
4
1
6
7
W
Sol
SrLex
Sol
5
1
4
7
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,610
Damage
22,026
52,589
Taken
66,468
30,665
Mitigated
32,553
12,085
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
12,475
421
0
2,555
6,496
2,573
0
2,947
3,541
84,894
0
W
Sun Wukong
 
Sun Wukong
5,345
660
0
3,562
11,196
6,700
118
0
11,196
0
91,073
W
Hun Batz
Algeink
Hun Batz
12,435
4,472
0
856
12,871
5,009
340
1,102
11,763
0
84,668
L
Mercury
FERS-LOP
Mercury
3,321
1,469
0
2,988
12,985
4,870
0
1,217
11,768
0
57,364
L
Charybdis
Kalizo1
Charybdis
3,231
1,897
0
2,782
12,116
4,540
0
5,397
6,719
0
41,065
L
4,785
406
0
823
9,789
3,459
0
5,673
4,116
60,241
0
L
Vamana
NobuArcher
Vamana
8,269
5,021
0
588
17,290
8,093
0
4,840
12,450
0
67,546
W
Shiva
PiscuFACT
Shiva
10,448
1,712
280
1,879
14,281
13,245
0
2,758
11,517
0
39,378
W
Sol
SrLex
Sol
12,907
6,586
0
2,953
7,745
3,138
1,159
963
6,782
60,788
5,817
L
2,420
221
0
3,874
14,288
11,591
0
8,139
6,149
16,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,484
Gold Earned
37,331
559
Minions Killed
436
0
Camps Cleared
0
1,612,903
Distance Traveled
1,554,120
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,710
714
147
10
0
314,047
5
W
Sun Wukong
10,120
675
148
10
0
308,848
3
W
Hun Batz
9,881
659
109
7
0
348,873
2
L
Mercury
7,431
495
92
6
0
329,706
0
L
Charybdis
6,862
457
91
6
0
288,584
2
L
Agni
8,230
549
131
9
0
306,163
5
L
Vamana
7,798
520
105
7
0
336,373
0
W
Shiva
8,369
558
41
3
0
343,464
6
W
Sol
9,404
627
114
8
0
297,671
6
L
Khepri
7,010
467
17
1
0
293,294
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role