Player Matchup

Neith
Neith
Alex5159
Neith
Level 29
God Stats
8W - 4L
1,429 SR
Queue Stats
9W - 13L
1,221 Elo+
Party 1
Zhong Kui
Zhong Kui
HAH0UGH
Zhong Kui
Level 52
God Stats
19W - 7L
1,544 SR
Queue Stats
72W - 84L
1,389 Elo+
Party 1
Kuzenbo
Kuzenbo
Scrappys2Drunk
Kuzenbo
Level 66
God Stats
321W - 279L
1,451 SR
Queue Stats
461W - 489L
1,294 Elo+
Party 1
Team Averages
Level 49
1,475 SR
1,301 Elo+

VS

Team Averages
Level 47
1,393 SR
1,286 Elo+
Athena
Athena
Cricket5438
Athena
Level 34
God Stats
11W - 17L
1,452 SR
Queue Stats
55W - 68L
1,315 Elo+
Solo
Janus
Janus
TheDarkMushu429
Janus
Level 62
God Stats
2W - 6L
1,340 SR
Queue Stats
235W - 232L
1,322 Elo+
Solo
Hou Yi
Hou Yi
mAttEeH845
Hou Yi
Level 46
God Stats
47W - 63L
1,387 SR
Queue Stats
52W - 74L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alex5159
Neith
14
6 / 0 / 4
11,249
804
9,333
11,395
4,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
HAH0UGH
Zhong Kui
14
7 / 1 / 6
11,614
830
17,806
10,755
8,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 0 / 11
10,071
719
6,048
14,326
19,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 3 / 1
8,668
619
4,249
12,336
9,018
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 1
8,590
614
10,543
11,264
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
mAttEeH845
Hou Yi
12
1 / 4 / 0
9,670
691
10,497
14,075
5,411
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
1
1
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
Alex5159
Neith
6
0
4
8
L
Athena
0
3
1
0.17
W
Zhong Kui
HAH0UGH
Zhong Kui
7
1
6
10
W
0
0
11
5.5
L
0
6
1
0.08
L
Hou Yi
mAttEeH845
Hou Yi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,187
Damage
25,289
36,476
Taken
37,675
33,029
Mitigated
18,531
10,506
Healing
4,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alex5159
Neith
9,333
4,518
0
4,285
11,395
4,889
1,639
6,275
5,120
0
48,425
L
Athena
4,249
906
592
1,368
12,336
9,018
0
7,451
4,885
19,924
0
W
Zhong Kui
HAH0UGH
Zhong Kui
17,806
1,091
0
5,136
10,755
8,575
1,384
4,185
6,570
54,067
0
W
6,048
1,479
0
1,085
14,326
19,565
0
4,992
9,334
20,486
243
L
10,543
78
0
0
11,264
4,102
0
7,440
3,824
30,735
0
L
Hou Yi
mAttEeH845
Hou Yi
10,497
4,425
223
2,308
14,075
5,411
0
9,351
4,724
0
49,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,934
Gold Earned
26,928
129
Minions Killed
143
0
Camps Cleared
0
777,509
Distance Traveled
672,424
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,249
804
69
5
0
243,983
0
L
Athena
8,668
619
26
2
0
216,651
6
W
Zhong Kui
11,614
830
45
3
0
252,923
0
W
Kuzenbo
10,071
719
15
1
0
280,603
4
L
Janus
8,590
614
36
3
0
220,694
0
L
Hou Yi
9,670
691
81
6
0
235,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role