Player Matchup

Bacchus
Bacchus
Silver I
HimothyFR
Bacchus
Silver I
Level 108
God Stats
1W - 1L
1,709 SR
Queue Stats
217W - 229L
1,225 MMR
Solo
Set
Set
Silver I
JuS1E1R0Ck
Set
Silver I
Level 248
God Stats
2W - 5L
1,341 SR
Queue Stats
464W - 492L
1,250 MMR
Solo
Ix Chel
Ix Chel
Silver I
McLovinC4
Ix Chel
Silver I
Level 122
God Stats
12W - 12L
1,442 SR
Queue Stats
255W - 276L
1,243 MMR
Solo
Chaac
Chaac
Gold V
Xx--T2O--xX
Chaac
Gold V
Level 109
God Stats
12W - 16L
1,547 SR
Queue Stats
536W - 570L
1,262 MMR
Solo
Freya
Freya
Gold IV
tamalitoenojon
Freya
Gold IV
Level 241
God Stats
27W - 27L
1,604 SR
Queue Stats
459W - 470L
1,262 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 166
1,529 SR
1,248 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,566 SR
1,273 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold V
Killmonger307
Surtr
Gold V
Level 119
God Stats
6W - 5L
1,568 SR
Queue Stats
121W - 119L
1,215 MMR
Party 1
Sylvanus
Sylvanus
Silver I
LETHALxLION
Sylvanus
Silver I
Level 88
God Stats
49W - 36L
1,497 SR
Queue Stats
155W - 166L
1,288 MMR
Solo
Awilix
Awilix
Gold V
sonn_silver
Awilix
Gold V
Level 150
God Stats
13W - 9L
1,569 SR
Queue Stats
153W - 164L
1,265 MMR
Solo
Sol
Sol
Silver II
vVStr33tLegalVv
Sol
Silver II
Level 159
God Stats
2W - 0L
1,695 SR
Queue Stats
46W - 77L
1,096 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HimothyFR
Bacchus
8
1 / 3 / 4
5,752
575
4,138
7,670
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 0 / 0
4,715
472
331
5,754
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
McLovinC4
Ix Chel
9
1 / 3 / 0
5,586
559
1,633
6,134
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 5 / 0
4,658
466
3,631
11,000
6,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 1 / 0
5,557
556
6,050
6,970
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AresThothBakasuraKing Arthur

VS

Bans
CharonPeleSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 1 / 1
6,306
631
4,034
2,861
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 0 / 2
7,287
729
7,841
7,208
3,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
LETHALxLION
Sylvanus
7
0 / 2 / 2
5,143
514
3,543
8,171
5,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
12
3 / 0 / 1
6,504
650
3,093
5,114
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 2 / 0
5,613
561
5,198
6,580
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
12
12
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
1
4.5
L
Bacchus
HimothyFR
Bacchus
1
3
4
1
L
0
0
0
0
W
3
0
2
4
W
Sylvanus
LETHALxLION
Sylvanus
0
2
2
0.5
L
Ix Chel
McLovinC4
Ix Chel
1
3
0
0.33
L
0
5
0
0
W
Awilix
3
0
1
3.5
L
3
1
0
3
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,783
Damage
23,709
37,528
Taken
29,934
18,796
Mitigated
14,835
11,167
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,034
249
0
391
2,861
1,141
0
1,060
1,801
43,075
0
L
Bacchus
HimothyFR
Bacchus
4,138
699
0
1,431
7,670
5,611
0
4,215
3,455
12,751
0
L
331
149
0
449
5,754
2,341
0
877
4,833
0
27,695
W
7,841
2,853
0
3,387
7,208
3,794
0
0
6,713
1,667
51,337
W
Sylvanus
LETHALxLION
Sylvanus
3,543
1,256
1,803
3,327
8,171
5,223
0
5,320
2,851
12,181
0
L
Ix Chel
McLovinC4
Ix Chel
1,633
281
150
2,198
6,134
2,017
546
1,953
4,053
40,093
0
L
3,631
903
0
4,226
11,000
6,335
0
835
10,165
0
28,232
W
Awilix
3,093
981
0
3,980
5,114
1,965
0
798
4,316
0
52,197
L
6,050
2,686
0
2,713
6,970
2,492
0
5,335
1,550
37,119
2,134
W
5,198
1,730
0
2,409
6,580
2,712
408
4,643
1,937
37,904
2,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,268
Gold Earned
30,853
256
Minions Killed
343
0
Camps Cleared
0
883,205
Distance Traveled
1,027,472
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,306
631
84
8
0
213,160
4
L
Bacchus
5,752
575
18
2
0
206,982
2
L
Set
4,715
472
42
4
0
116,932
0
W
Surtr
7,287
729
85
9
0
202,342
2
W
Sylvanus
5,143
514
14
1
0
180,236
0
L
Ix Chel
5,586
559
76
8
0
180,221
3
L
Chaac
4,658
466
53
5
0
171,370
0
W
Awilix
6,504
650
87
9
0
255,954
0
L
Freya
5,557
556
67
7
0
207,700
0
W
Sol
5,613
561
73
7
0
175,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role