Player Matchup

Kukulkan
Kukulkan
CarryThisDicc
Kukulkan
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,156 Elo+
Party 2
Sun Wukong
Sun Wukong
Gaumbo
Sun Wukong
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,569 Elo+
Solo
Ra
Ra
JungleThisDicc
Ra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,428 Elo+
Party 2
Athena
Athena
OrphanChaser
Athena
Level 157
God Stats
3W - 4L
1,540 SR
Queue Stats
36W - 39L
1,465 Elo+
Party 2
Apollo
Apollo
SoloThisDicc
Apollo
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,428 Elo+
Party 2
Team Averages
Level 50
1,508 SR
1,409 Elo+

VS

Team Averages
Level 40
1,529 SR
1,460 Elo+
Izanami
Izanami
Cvl3025
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,460 Elo+
Party 1
Bellona
Bellona
Drinsanity6six6
Bellona
Level 109
God Stats
0W - 4L
1,468 SR
Queue Stats
383W - 349L
1,515 Elo+
Party 3
Charon
Charon
ElderBonsai7
Charon
Level 29
God Stats
25W - 17L
1,589 SR
Queue Stats
54W - 50L
1,478 Elo+
Party 3
Loki
Loki
Kaelloch
Loki
Level 53
God Stats
4W - 5L
1,587 SR
Queue Stats
85W - 90L
1,413 Elo+
Party 1
Persephone
Persephone
kaeIloch
Persephone
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CarryThisDicc
Kukulkan
14
6 / 0 / 1
8,847
590
8,459
3,246
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Gaumbo
Sun Wukong
14
0 / 1 / 2
7,965
531
7,337
12,644
9,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 0 / 1
9,233
616
6,303
7,290
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
13
2 / 1 / 8
8,516
568
4,664
7,092
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
16
6 / 0 / 4
9,723
648
8,940
8,294
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cvl3025
Izanami
6
0 / 7 / 1
5,460
364
2,443
7,424
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 1
8,291
553
7,941
15,170
15,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
11
0 / 1 / 1
6,672
445
2,001
11,045
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Loki
14
2 / 0 / 0
7,766
518
2,970
9,497
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
kaeIloch
Persephone
10
0 / 8 / 0
6,460
431
2,890
10,724
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
2
2
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CarryThisDicc
Kukulkan
6
0
1
6.5
L
Izanami
Cvl3025
Izanami
0
7
1
0.07
L
0
1
1
0.5
L
Charon
0
1
1
0.5
W
Sun Wukong
Gaumbo
Sun Wukong
0
1
2
1
W
3
0
1
3.5
L
Loki
2
0
0
2
W
Athena
2
1
8
6
W
Apollo
6
0
4
8
L
Persephone
kaeIloch
Persephone
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,703
Damage
18,245
38,566
Taken
53,860
23,198
Mitigated
33,629
15,722
Healing
7,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CarryThisDicc
Kukulkan
8,459
750
0
1,262
3,246
1,515
174
1,311
1,935
73,025
0
L
Izanami
Cvl3025
Izanami
2,443
1,820
0
77
7,424
2,130
0
907
6,517
0
18,258
L
7,941
2,782
0
4,295
15,170
15,527
493
1,629
13,512
0
69,074
L
Charon
2,001
516
0
1,548
11,045
8,126
0
6,376
4,482
30,299
0
W
Sun Wukong
Gaumbo
Sun Wukong
7,337
1,902
0
562
12,644
9,045
0
145
12,499
0
58,282
W
6,303
546
726
5,379
7,290
3,079
0
200
7,090
96,420
0
L
Loki
2,970
190
0
1,000
9,497
3,778
0
1,994
7,503
0
74,415
W
Athena
4,664
993
0
2,552
7,092
6,125
5
2,756
4,336
19,536
0
W
Apollo
8,940
5,218
0
5,241
8,294
3,434
3,601
920
7,374
0
78,788
L
Persephone
kaeIloch
Persephone
2,890
288
0
300
10,724
4,068
0
8,269
2,414
32,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,284
Gold Earned
34,649
539
Minions Killed
355
0
Camps Cleared
0
1,524,102
Distance Traveled
1,288,246
27
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,847
590
142
9
0
288,513
9
L
Izanami
5,460
364
35
2
0
163,262
0
L
Bellona
8,291
553
121
8
0
283,829
0
L
Charon
6,672
445
40
3
0
254,423
0
W
Sun Wukong
7,965
531
88
6
0
291,610
6
W
Ra
9,233
616
146
10
0
333,226
0
L
Loki
7,766
518
118
8
0
314,661
0
W
Athena
8,516
568
22
1
0
320,705
5
W
Apollo
9,723
648
141
9
0
290,048
7
L
Persephone
6,460
431
41
3
0
272,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role