Player Matchup

Artio
Artio
Arurutie
Artio
Level 156
God Stats
8W - 5L
1,772 SR
Queue Stats
219W - 222L
1,490 Elo+
Party 1
Ullr
Ullr
B0MB3R89
Ullr
Level 155
God Stats
18W - 41L
1,210 SR
Queue Stats
666W - 821L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
RagnarK_56
Baron Samedi
Level 128
God Stats
29W - 23L
1,577 SR
Queue Stats
429W - 421L
1,487 Elo+
Solo
Osiris
Osiris
Shyyy42
Osiris
Level 148
God Stats
5W - 5L
1,151 SR
Queue Stats
121W - 129L
1,517 Elo+
Party 1
Ne Zha
Ne Zha
TheyHateEden
Ne Zha
Level 154
God Stats
1W - 7L
1,611 SR
Queue Stats
115W - 140L
1,353 Elo+
Party 1
Team Averages
Level 148
1,464 SR
1,434 Elo+

VS

Team Averages
Level 105
1,591 SR
1,466 Elo+
Bacchus
Bacchus
GeoXSage
Bacchus
Level 29
God Stats
8W - 10L
1,536 SR
Queue Stats
23W - 28L
1,456 Elo+
Party 2
Sol
Sol
Jaeunix
Sol
Level 118
God Stats
1W - 0L
1,744 SR
Queue Stats
116W - 141L
1,423 Elo+
Party 2
Pele
Pele
Lemon_Grub_
Pele
Level 149
God Stats
10W - 5L
1,534 SR
Queue Stats
166W - 190L
1,442 Elo+
Party 2
Achilles
Achilles
TyisTheTrapMan
Achilles
Level 87
God Stats
4W - 3L
1,516 SR
Queue Stats
25W - 30L
1,440 Elo+
Party 2
Danzaburou
Danzaburou
mMDGm
Danzaburou
Level 140
God Stats
7W - 4L
1,627 SR
Queue Stats
243W - 240L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Arurutie
Artio
14
0 / 4 / 0
8,296
553
3,892
11,221
10,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
13
2 / 1 / 2
7,953
530
5,553
8,067
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
RagnarK_56
Baron Samedi
12
1 / 3 / 1
7,246
483
3,671
8,522
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Shyyy42
Osiris
12
1 / 2 / 4
7,366
491
6,088
10,248
10,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
12
2 / 1 / 0
7,281
485
2,479
11,866
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GeoXSage
Bacchus
10
2 / 1 / 1
6,804
454
2,913
6,986
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
14
1 / 1 / 1
8,542
569
6,277
9,378
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 5
8,735
582
8,417
11,731
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
11
3 / 0 / 0
7,203
480
4,016
8,510
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
mMDGm
Danzaburou
12
1 / 3 / 1
7,792
519
5,027
9,427
3,763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
11
11
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artio
Arurutie
Artio
0
4
0
0
L
Ullr
2
1
2
3
W
Bacchus
GeoXSage
Bacchus
2
1
1
2.5
W
Sol
1
1
1
1.5
W
4
1
5
6.5
L
Baron Samedi
RagnarK_56
Baron Samedi
1
3
1
0.5
L
Osiris
Shyyy42
Osiris
1
2
4
1.5
L
Ne Zha
2
1
0
2
W
Achilles
3
0
0
3
W
Danzaburou
mMDGm
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,683
Damage
26,650
49,924
Taken
46,032
31,801
Mitigated
23,084
16,465
Healing
14,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Arurutie
Artio
3,892
268
0
3,971
11,221
10,040
204
0
11,221
49,983
0
L
Ullr
5,553
2,330
0
2,180
8,067
3,320
1,120
637
7,430
0
56,443
W
Bacchus
GeoXSage
Bacchus
2,913
491
29
1,426
6,986
6,366
0
311
6,639
13,296
0
W
Sol
6,277
2,132
0
5,084
9,378
3,235
1,049
3,228
5,893
66,462
665
W
8,417
2,268
0
2,512
11,731
4,801
0
946
10,711
0
84,879
L
Baron Samedi
RagnarK_56
Baron Samedi
3,671
180
226
1,585
8,522
3,272
0
3,067
5,455
41,282
0
L
Osiris
Shyyy42
Osiris
6,088
1,423
0
1,542
10,248
10,861
0
4,448
5,800
657
24,969
L
Ne Zha
2,479
695
0
6,961
11,866
4,308
0
1,038
10,828
0
51,628
W
Achilles
4,016
560
0
1,996
8,510
4,919
0
2,821
5,323
0
26,586
W
Danzaburou
mMDGm
Danzaburou
5,027
2,313
0
2,953
9,427
3,763
979
0
9,427
0
55,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,142
Gold Earned
39,076
406
Minions Killed
380
0
Camps Cleared
0
1,452,859
Distance Traveled
1,346,650
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,296
553
106
7
0
270,539
2
L
Ullr
7,953
530
78
5
0
275,004
0
W
Bacchus
6,804
454
11
1
0
268,750
0
W
Sol
8,542
569
121
8
0
283,214
0
W
Pele
8,735
582
118
8
0
325,172
3
L
Baron Samedi
7,246
483
94
6
0
239,865
0
L
Osiris
7,366
491
44
3
0
314,170
4
L
Ne Zha
7,281
485
84
6
0
353,281
0
W
Achilles
7,203
480
46
3
0
214,588
2
W
Danzaburou
7,792
519
84
6
0
254,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role