Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
TIREDOFPOOPING
Tyr
Level 125
God Stats
8W - 10L
1,436 SR
Queue Stats
991W - 954L
1,502 Elo+
Party 1
Cerberus
Cerberus
WillsterEdge
Cerberus
Level 56
God Stats
13W - 15L
1,540 SR
Queue Stats
155W - 154L
1,596 Elo+
Solo
Mercury
Mercury
nate359dogg
Mercury
Level 105
God Stats
61W - 38L
1,658 SR
Queue Stats
633W - 597L
1,509 Elo+
Party 1
Anhur
Anhur
temp-722020
Anhur
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
447W - 422L
1,496 Elo+
Party 1
Team Averages
Level 75
1,527 SR
1,521 Elo+

VS

Team Averages
Level 73
1,554 SR
1,463 Elo+
Khepri
Khepri
Dasbootysnatcha
Khepri
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,478 Elo+
Party 3
Chiron
Chiron
DevinDows
Chiron
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,479 Elo+
Solo
Chaac
Chaac
Plaugekit
Chaac
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,538 Elo+
Party 3
Hel
Hel
Praetorian ND
Hel
Level 173
God Stats
11W - 4L
1,780 SR
Queue Stats
337W - 472L
1,387 Elo+
Party 2
Thanatos
Thanatos
TSGH Killa
Thanatos
Level 44
God Stats
6W - 6L
1,488 SR
Queue Stats
34W - 34L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 2 / 0
6,028
548
5,872
7,158
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
6,400
582
5,830
11,891
10,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
WillsterEdge
Cerberus
10
0 / 1 / 1
6,022
547
4,887
8,094
5,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
nate359dogg
Mercury
10
1 / 2 / 1
5,936
540
3,319
8,653
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 1
5,609
510
2,281
6,743
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
6,099
554
2,202
6,705
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
DevinDows
Chiron
12
3 / 1 / 1
6,865
624
5,821
5,347
1,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Plaugekit
Chaac
12
0 / 0 / 1
6,987
635
8,882
9,608
9,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
6,764
615
5,942
6,291
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
TSGH Killa
Thanatos
11
0 / 0 / 1
6,018
547
2,692
11,744
4,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
7
7
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
W
2
1
0
2
W
Chiron
DevinDows
Chiron
3
1
1
3.5
W
Chaac
Plaugekit
Chaac
0
0
1
0.5
W
2
0
1
2.5
L
0
0
0
0
W
Thanatos
TSGH Killa
Thanatos
0
0
1
0.5
L
Cerberus
WillsterEdge
Cerberus
0
1
1
0.5
L
Mercury
nate359dogg
Mercury
1
2
1
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,189
Damage
25,539
42,539
Taken
39,695
25,158
Mitigated
22,331
16,657
Healing
18,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,872
792
431
2,437
7,158
2,987
0
2,941
4,217
57,019
0
W
2,202
68
106
1,097
6,705
5,265
0
3,482
3,223
16,722
0
W
Chiron
DevinDows
Chiron
5,821
1,702
394
1,555
5,347
1,818
0
508
4,839
0
48,838
W
Chaac
Plaugekit
Chaac
8,882
1,403
0
4,098
9,608
9,005
0
116
9,492
0
54,384
W
5,942
540
1,295
3,782
6,291
1,934
0
3,369
2,922
54,939
0
L
5,830
705
0
6,317
11,891
10,770
0
443
11,448
305
47,524
W
Thanatos
TSGH Killa
Thanatos
2,692
668
0
6,155
11,744
4,309
0
3,490
8,254
0
48,569
L
Cerberus
WillsterEdge
Cerberus
4,887
440
0
4,848
8,094
5,883
0
3,298
4,796
26,042
0
L
Mercury
nate359dogg
Mercury
3,319
927
0
979
8,653
3,150
0
1,030
7,623
0
45,003
L
2,281
1,377
0
1,645
6,743
2,368
0
432
6,311
0
33,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,995
Gold Earned
32,733
347
Minions Killed
386
0
Camps Cleared
0
1,202,339
Distance Traveled
1,189,259
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,028
548
84
8
0
223,480
0
W
Khepri
6,099
554
25
2
0
254,166
1
W
Chiron
6,865
624
87
8
0
206,609
0
W
Chaac
6,987
635
93
8
0
217,010
0
W
Hel
6,764
615
103
9
0
237,792
0
L
Tyr
6,400
582
92
8
0
264,477
0
W
Thanatos
6,018
547
78
7
0
273,682
0
L
Cerberus
6,022
547
33
3
0
243,794
0
L
Mercury
5,936
540
76
7
0
247,730
0
L
Anhur
5,609
510
62
6
0
222,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role