Player Matchup

Janus
Janus
GodSpeed3900
Janus
Level 88
God Stats
24W - 28L
1,403 SR
Queue Stats
195W - 186L
1,338 Elo+
Party 2
Izanami
Izanami
SkiMask24
Izanami
Level 39
God Stats
5W - 2L
1,565 SR
Queue Stats
35W - 33L
1,170 Elo+
Party 2
Cthulhu
Cthulhu
TacBadger
Cthulhu
Level 53
God Stats
7W - 6L
1,500 SR
Queue Stats
114W - 114L
1,306 Elo+
Party 2
Team Averages
Level 60
1,489 SR
1,271 Elo+

VS

Team Averages
Level 50
1,500 SR
1,274 Elo+
Cthulhu
Cthulhu
CallidusJay
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,175 Elo+
Solo
Thor
Thor
demon_god_clay
Thor
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 80L
1,248 Elo+
Party 1
Ra
Ra
joaoffrf
Ra
Level 62
God Stats
5W - 5L
1,500 SR
Queue Stats
260W - 293L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 9
12,149
868
12,835
8,389
3,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
SkiMask24
Izanami
15
9 / 2 / 8
12,145
868
18,297
10,899
4,599
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
TacBadger
Cthulhu
14
4 / 1 / 10
11,397
814
10,867
14,798
15,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CallidusJay
Cthulhu
12
2 / 6 / 1
9,967
712
8,474
19,290
15,477
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 9 / 0
10,753
768
5,406
15,151
6,270
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 6 / 3
10,521
752
11,486
13,825
6,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
21
Kills
7
7
Deaths
21
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CallidusJay
Cthulhu
2
6
1
0.42
W
8
4
9
3.13
W
Izanami
SkiMask24
Izanami
9
2
8
6.5
W
Cthulhu
TacBadger
Cthulhu
4
1
10
9
L
4
9
0
0.44
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,999
Damage
25,366
34,086
Taken
48,266
23,534
Mitigated
28,043
1,977
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CallidusJay
Cthulhu
8,474
600
0
1,540
19,290
15,477
0
6,286
13,004
21,371
0
W
12,835
58
0
416
8,389
3,441
1,163
4,598
3,722
55,858
0
W
Izanami
SkiMask24
Izanami
18,297
14,350
0
218
10,899
4,599
910
6,989
3,910
0
53,054
W
Cthulhu
TacBadger
Cthulhu
10,867
1,353
412
931
14,798
15,494
112
8,809
5,903
28,193
765
L
5,406
1,388
0
228
15,151
6,270
0
9,626
5,525
0
17,943
L
11,486
1,049
689
2,440
13,825
6,296
0
7,495
6,330
48,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,691
Gold Earned
31,241
146
Minions Killed
104
0
Camps Cleared
0
760,412
Distance Traveled
623,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,967
712
21
2
0
211,348
0
W
Janus
12,149
868
69
5
0
250,465
0
W
Izanami
12,145
868
44
3
0
227,197
0
W
Cthulhu
11,397
814
33
2
0
282,750
0
L
Thor
10,753
768
23
2
0
191,089
0
L
Ra
10,521
752
60
4
0
220,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role