Player Matchup

Hercules
Hercules
Bronze V
PainBaguette99
Hercules
Bronze V
Level 106
God Stats
3W - 0L
1,594 SR
Queue Stats
15W - 7L
1,545 MMR
Party 2
Anubis
Anubis
Bronze III
Tabarnackdecriss
Anubis
Bronze III
Level 79
God Stats
4W - 1L
1,763 SR
Queue Stats
10W - 2L
1,545 MMR
Party 2
Izanami
Izanami
Gold IV
zales08
Izanami
Gold IV
Level 68
God Stats
11W - 15L
1,566 SR
Queue Stats
195W - 215L
1,496 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,641 SR
1,529 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,444 SR
1,444 MMR
King Arthur
King Arthur
Silver I
Dynamis82
King Arthur
Silver I
Level 188
God Stats
17W - 13L
1,533 SR
Queue Stats
472W - 479L
1,260 MMR
Party 1
Arachne
Arachne
Bronze III
McBlazin it
Arachne
Bronze III
Level 70
God Stats
0W - 1L
1,300 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Persephone
Persephone
Gold I
TheLostWolfman
Persephone
Gold I
Level 161
God Stats
1W - 2L
1,500 SR
Queue Stats
407W - 406L
1,573 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
7 / 2 / 12
13,669
854
19,168
24,697
32,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
10 / 3 / 8
14,613
913
20,359
12,793
6,561
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
zales08
Izanami
14
3 / 4 / 11
12,632
790
12,176
15,353
4,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GebNoxThothDanzaburouMartichoras

VS

Bans
KuzenboAresMedusaAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dynamis82
King Arthur
13
2 / 8 / 2
11,110
694
7,836
25,463
27,277
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
McBlazin it
Arachne
14
1 / 6 / 6
10,834
677
5,645
18,223
9,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
TheLostWolfman
Persephone
16
5 / 5 / 4
13,046
815
22,571
15,897
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
20
Kills
8
9
Deaths
19
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dynamis82
King Arthur
2
8
2
0.38
L
Arachne
McBlazin it
Arachne
1
6
6
0.67
W
Hercules
7
2
12
6.5
W
10
3
8
4.67
L
Persephone
TheLostWolfman
Persephone
5
5
4
1.4
W
Izanami
zales08
Izanami
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,703
Damage
36,052
52,843
Taken
59,583
43,925
Mitigated
42,096
23,309
Healing
5,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dynamis82
King Arthur
7,836
305
0
836
25,463
27,277
126
10,050
15,413
1,315
23,282
L
Arachne
McBlazin it
Arachne
5,645
3,535
0
3,214
18,223
9,716
234
6,047
12,176
0
20,965
W
Hercules
19,168
6,642
0
13,025
24,697
32,400
242
6,916
17,369
0
41,459
W
20,359
1,403
0
6,907
12,793
6,561
625
6,278
6,235
71,625
0
L
Persephone
TheLostWolfman
Persephone
22,571
658
0
1,388
15,897
5,103
488
4,563
10,074
67,926
0
W
Izanami
zales08
Izanami
12,176
9,549
0
3,377
15,353
4,964
1,152
9,163
5,792
0
80,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,914
Gold Earned
34,990
233
Minions Killed
132
0
Camps Cleared
0
836,817
Distance Traveled
868,165
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,110
694
16
1
0
280,826
0
L
Arachne
10,834
677
24
2
0
291,109
0
W
Hercules
13,669
854
48
3
0
310,831
0
W
Anubis
14,613
913
89
6
0
279,190
0
L
Persephone
13,046
815
92
6
0
296,230
5
W
Izanami
12,632
790
96
6
0
246,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role